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    Searched refs:eglContext (Results 1 - 15 of 15) sorted by null

  /cts/tests/tests/graphics/src/android/opengl/cts/
EglContextTest.java 22 import android.opengl.EGLContext;
41 EGLContext eglContext = null;
44 eglContext = createEglContext(eglDisplay);
45 destroyEglContext(eglDisplay, eglContext);
47 eglContext = null;
50 if (eglContext != null) {
51 EGL14.eglDestroyContext(eglDisplay, eglContext);
81 private static EGLContext createEglContext(EGLDisplay eglDisplay) {
83 EGLContext eglContext = EGL14.eglCreateContext(eglDisplay
    [all...]
  /sdk/emulator/opengl/host/libs/Translator/EGL/
ThreadInfo.h 19 #include "EglContext.h"
33 ContextPtr eglContext;
ClientAPIExts.cpp 97 if (!thread->eglContext.Ptr()) { \
100 int idx = (int)thread->eglContext->version() - 1; \
111 if (!thread->eglContext.Ptr()) { \
114 int idx = (int)thread->eglContext->version() - 1; \
ThreadInfo.cpp 64 eglContext = eglCtx;
EglImp.cpp 36 #include "EglContext.h"
75 EGLAPI EGLImageKHR EGLAPIENTRY eglCreateImageKHR(EGLDisplay display, EGLContext context, EGLenum target, EGLClientBuffer buffer, const EGLint *attrib_list);
119 #define VALIDATE_CONTEXT_RETURN(EGLContext,ret) \
120 ContextPtr ctx = dpy->getContext(EGLContext); \
135 #define VALIDATE_CONTEXT(EGLContext) \
136 VALIDATE_CONTEXT_RETURN(EGLContext,EGL_FALSE)
608 EGLAPI EGLContext EGLAPIENTRY eglCreateContext(EGLDisplay display, EGLConfig config,
609 EGLContext share_context,
652 ContextPtr ctx(new EglContext(dpy, nativeContext,sharedCtxPtr,cfg,glesCtx,version,dpy->getManager(version)));
661 EGLAPI EGLBoolean EGLAPIENTRY eglDestroyContext(EGLDisplay display, EGLContext context)
    [all...]
  /sdk/emulator/opengl/tests/ut_renderer/
Renderer.cpp 141 EGLContext eglContext;
147 eglContext = c->second->eglContext();
153 eglContext = c->second->eglContext();
156 eglContext = EGL_NO_CONTEXT;
169 return eglMakeCurrent(m_dpy, draw, read, eglContext);
RendererContext.cpp 22 EGLContext ctx;
23 EGLContext shared = shareCtx == NULL ? EGL_NO_CONTEXT : shareCtx->eglContext();
RendererContext.h 42 EGLContext eglContext() { return m_ctx; }
100 EGLContext m_ctx;
104 RendererContext(EGLDisplay dpy, EGLContext ctx, int version) :
  /frameworks/native/opengl/tests/tritex/
tritex.cpp 22 EGLContext eglContext;
154 if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT )
160 if ( eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE )
175 eglDestroyContext( eglDisplay, eglContext );
  /frameworks/native/opengl/tests/gl_basic/
gl_basic.cpp 20 EGLContext eglContext;
250 if ( (eglContext = eglCreateContext(eglDisplay, myConfig, 0, 0)) == EGL_NO_CONTEXT )
256 if ( eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE )
286 eglDestroyContext( eglDisplay, eglContext );
  /frameworks/native/opengl/libs/GLES_trace/src/
gltrace_context.cpp 117 GLTraceContext *GLTraceState::createTraceContext(int version, EGLContext eglContext) {
123 mPerContextState[eglContext] = traceContext;
128 GLTraceContext *GLTraceState::getTraceContext(EGLContext c) {
  /external/chromium_org/third_party/skia/src/views/win/
SkOSWindow_win.cpp 389 EGLContext* eglContext,
460 EGLContext context = eglCreateContext(display, *eglConfig,
473 *eglContext = context;
  /external/skia/src/views/win/
SkOSWindow_win.cpp 389 EGLContext* eglContext,
460 EGLContext context = eglCreateContext(display, *eglConfig,
473 *eglContext = context;
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
RenderTarget.java 34 import javax.microedition.khronos.egl.EGLContext;
66 private EGLContext mContext;
73 private static HashMap<EGLContext, ImageShader> mIdShaders
74 = new HashMap<EGLContext, ImageShader>();
76 private static HashMap<EGLContext, EGLSurface> mDisplaySurfaces
77 = new HashMap<EGLContext, EGLSurface>();
87 EGL10 egl = (EGL10) EGLContext.getEGL();
90 EGLContext eglContext = createContext(egl, eglDisplay, eglConfig);
92 RenderTarget result = new RenderTarget(eglDisplay, eglContext, eglSurface, 0, true, true)
    [all...]
  /external/deqp/modules/egl/
teglResizeTests.cpp 146 EGLContext eglContext = eglCreateContext(eglDisplay,
151 MovePtr<UniqueContext> context (new UniqueContext(eglDisplay, eglContext));

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