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Searched
refs:fb
(Results
1 - 25
of
693
) sorted by null
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>>
/external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/
stw_framebuffer.c
53
struct stw_framebuffer *
fb
;
local
55
for (
fb
= stw_dev->fb_head;
fb
!= NULL;
fb
=
fb
->next)
56
if (
fb
->hWnd == hwnd) {
57
pipe_mutex_lock(
fb
->mutex);
61
return
fb
;
72
struct stw_framebuffer *
fb
)
77
fb
->refcnt--
200
struct stw_framebuffer *
fb
;
local
245
struct stw_framebuffer *
fb
;
local
363
struct stw_framebuffer *
fb
;
local
411
struct stw_framebuffer *
fb
;
local
431
struct stw_framebuffer *
fb
;
local
448
struct stw_framebuffer *
fb
;
local
495
struct stw_framebuffer *
fb
;
local
510
struct stw_framebuffer *
fb
;
local
603
struct stw_framebuffer *
fb
;
local
[
all
...]
/external/mesa3d/src/gallium/state_trackers/wgl/
stw_framebuffer.c
53
struct stw_framebuffer *
fb
;
local
55
for (
fb
= stw_dev->fb_head;
fb
!= NULL;
fb
=
fb
->next)
56
if (
fb
->hWnd == hwnd) {
57
pipe_mutex_lock(
fb
->mutex);
61
return
fb
;
72
struct stw_framebuffer *
fb
)
77
fb
->refcnt--
200
struct stw_framebuffer *
fb
;
local
245
struct stw_framebuffer *
fb
;
local
363
struct stw_framebuffer *
fb
;
local
411
struct stw_framebuffer *
fb
;
local
431
struct stw_framebuffer *
fb
;
local
448
struct stw_framebuffer *
fb
;
local
495
struct stw_framebuffer *
fb
;
local
510
struct stw_framebuffer *
fb
;
local
603
struct stw_framebuffer *
fb
;
local
[
all
...]
/external/compiler-rt/lib/builtins/
fixunssfdi.c
33
float_bits
fb
;
local
34
fb
.f = a;
35
int e = ((
fb
.u & 0x7F800000) >> 23) - 127;
36
if (e < 0 || (
fb
.u & 0x80000000))
38
du_int r = (
fb
.u & 0x007FFFFF) | 0x00800000;
fixunssfsi.c
34
float_bits
fb
;
local
35
fb
.f = a;
36
int e = ((
fb
.u & 0x7F800000) >> 23) - 127;
37
if (e < 0 || (
fb
.u & 0x80000000))
39
su_int r = (
fb
.u & 0x007FFFFF) | 0x00800000;
fixunssfti.c
34
float_bits
fb
;
local
35
fb
.f = a;
36
int e = ((
fb
.u & 0x7F800000) >> 23) - 127;
37
if (e < 0 || (
fb
.u & 0x80000000))
39
tu_int r = (
fb
.u & 0x007FFFFF) | 0x00800000;
fixunsxfdi.c
36
long_double_bits
fb
;
local
37
fb
.f = a;
38
int e = (
fb
.u.high.s.low & 0x00007FFF) - 16383;
39
if (e < 0 || (
fb
.u.high.s.low & 0x00008000))
41
return
fb
.u.low.all >> (63 - e);
fixunsxfsi.c
36
long_double_bits
fb
;
local
37
fb
.f = a;
38
int e = (
fb
.u.high.s.low & 0x00007FFF) - 16383;
39
if (e < 0 || (
fb
.u.high.s.low & 0x00008000))
41
return
fb
.u.low.s.high >> (31 - e);
fixunsdfsi.c
34
double_bits
fb
;
local
35
fb
.f = a;
36
int e = ((
fb
.u.s.high & 0x7FF00000) >> 20) - 1023;
37
if (e < 0 || (
fb
.u.s.high & 0x80000000))
41
((
fb
.u.s.high & 0x000FFFFF) << 11) |
42
(
fb
.u.s.low >> 21)
floatundixf.c
36
long_double_bits
fb
;
local
37
fb
.u.high.s.low = (e + 16383); /* exponent */
38
fb
.u.low.all = a << clz; /* mantissa */
39
return
fb
.f;
fixdfti.c
31
double_bits
fb
;
local
32
fb
.f = a;
33
int e = ((
fb
.u.s.high & 0x7FF00000) >> 20) - 1023;
36
ti_int s = (si_int)(
fb
.u.s.high & 0x80000000) >> 31;
37
ti_int r = 0x0010000000000000uLL | (0x000FFFFFFFFFFFFFuLL &
fb
.u.all);
fixsfdi.c
31
float_bits
fb
;
local
32
fb
.f = a;
33
int e = ((
fb
.u & 0x7F800000) >> 23) - 127;
36
di_int s = (si_int)(
fb
.u & 0x80000000) >> 31;
37
di_int r = (
fb
.u & 0x007FFFFF) | 0x00800000;
fixsfti.c
31
float_bits
fb
;
local
32
fb
.f = a;
33
int e = ((
fb
.u & 0x7F800000) >> 23) - 127;
36
ti_int s = (si_int)(
fb
.u & 0x80000000) >> 31;
37
ti_int r = (
fb
.u & 0x007FFFFF) | 0x00800000;
fixunsdfti.c
34
double_bits
fb
;
local
35
fb
.f = a;
36
int e = ((
fb
.u.s.high & 0x7FF00000) >> 20) - 1023;
37
if (e < 0 || (
fb
.u.s.high & 0x80000000))
39
tu_int r = 0x0010000000000000uLL | (
fb
.u.all & 0x000FFFFFFFFFFFFFuLL);
fixunsxfti.c
36
long_double_bits
fb
;
local
37
fb
.f = a;
38
int e = (
fb
.u.high.s.low & 0x00007FFF) - 16383;
39
if (e < 0 || (
fb
.u.high.s.low & 0x00008000))
41
tu_int r =
fb
.u.low.all;
fixxfdi.c
33
long_double_bits
fb
;
local
34
fb
.f = a;
35
int e = (
fb
.u.high.s.low & 0x00007FFF) - 16383;
38
di_int s = -(si_int)((
fb
.u.high.s.low & 0x00008000) >> 15);
39
di_int r =
fb
.u.low.all;
fixxfti.c
33
long_double_bits
fb
;
local
34
fb
.f = a;
35
int e = (
fb
.u.high.s.low & 0x00007FFF) - 16383;
38
ti_int s = -(si_int)((
fb
.u.high.s.low & 0x00008000) >> 15);
39
ti_int r =
fb
.u.low.all;
fixdfdi.c
31
double_bits
fb
;
local
32
fb
.f = a;
33
int e = ((
fb
.u.s.high & 0x7FF00000) >> 20) - 1023;
36
di_int s = (si_int)(
fb
.u.s.high & 0x80000000) >> 31;
38
r.s.high = (
fb
.u.s.high & 0x000FFFFF) | 0x00100000;
39
r.s.low =
fb
.u.s.low;
fixunsdfdi.c
34
double_bits
fb
;
local
35
fb
.f = a;
36
int e = ((
fb
.u.s.high & 0x7FF00000) >> 20) - 1023;
37
if (e < 0 || (
fb
.u.s.high & 0x80000000))
40
r.s.high = (
fb
.u.s.high & 0x000FFFFF) | 0x00100000;
41
r.s.low =
fb
.u.s.low;
/external/libcxx/test/input.output/file.streams/fstreams/ifstream.members/
rdbuf.pass.cpp
24
std::filebuf*
fb
= fs.rdbuf();
local
25
assert(
fb
->sgetc() == 'r');
29
std::wfilebuf*
fb
= fs.rdbuf();
local
30
assert(
fb
->sgetc() == L'r');
/ndk/sources/cxx-stl/llvm-libc++/libcxx/test/input.output/file.streams/fstreams/ifstream.members/
rdbuf.pass.cpp
24
std::filebuf*
fb
= fs.rdbuf();
local
25
assert(
fb
->sgetc() == 'r');
29
std::wfilebuf*
fb
= fs.rdbuf();
local
30
assert(
fb
->sgetc() == L'r');
/external/chromium_org/third_party/mesa/src/src/mesa/main/
framebuffer.c
53
compute_depth_max(struct gl_framebuffer *
fb
)
55
if (
fb
->Visual.depthBits == 0) {
60
fb
->_DepthMax = (1 << 16) - 1;
62
else if (
fb
->Visual.depthBits < 32) {
63
fb
->_DepthMax = (1 <<
fb
->Visual.depthBits) - 1;
69
fb
->_DepthMax = 0xffffffff;
71
fb
->_DepthMaxF = (GLfloat)
fb
->_DepthMax;
74
fb
->_MRD = (GLfloat)1.0 / fb->_DepthMaxF
87
struct gl_framebuffer *
fb
= CALLOC_STRUCT(gl_framebuffer);
local
106
struct gl_framebuffer *
fb
;
local
[
all
...]
/external/mesa3d/src/mesa/main/
framebuffer.c
53
compute_depth_max(struct gl_framebuffer *
fb
)
55
if (
fb
->Visual.depthBits == 0) {
60
fb
->_DepthMax = (1 << 16) - 1;
62
else if (
fb
->Visual.depthBits < 32) {
63
fb
->_DepthMax = (1 <<
fb
->Visual.depthBits) - 1;
69
fb
->_DepthMax = 0xffffffff;
71
fb
->_DepthMaxF = (GLfloat)
fb
->_DepthMax;
74
fb
->_MRD = (GLfloat)1.0 / fb->_DepthMaxF
87
struct gl_framebuffer *
fb
= CALLOC_STRUCT(gl_framebuffer);
local
106
struct gl_framebuffer *
fb
;
local
[
all
...]
/frameworks/rs/driver/
rsdFrameBuffer.cpp
32
void setDepthAttachment(const Context *rsc, const FBOCache *
fb
) {
33
RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)
fb
->mHal.drv;
36
if (
fb
->mHal.state.depthTarget != NULL) {
37
depth = (DrvAllocation *)
fb
->mHal.state.depthTarget->mHal.drv;
40
rsdAllocationSyncAll(rsc,
fb
->mHal.state.depthTarget,
47
void setColorAttachment(const Context *rsc, const FBOCache *
fb
) {
48
RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)
fb
->mHal.drv;
50
for (uint32_t i = 0; i <
fb
->mHal.state.colorTargetsCount; i ++) {
52
if (
fb
->mHal.state.colorTargets[i] != NULL) {
53
color = (DrvAllocation *)
fb
->mHal.state.colorTargets[i]->mHal.drv
[
all
...]
rsdFrameBuffer.h
23
const android::renderscript::FBOCache *
fb
);
25
const android::renderscript::FBOCache *
fb
);
27
const android::renderscript::FBOCache *
fb
);
/sdk/emulator/opengl/host/libs/libOpenglRender/
RenderControl.cpp
33
FrameBuffer *
fb
= FrameBuffer::getFB();
local
34
if (!
fb
) {
37
*major = (EGLint)
fb
->getCaps().eglMajor;
38
*minor = (EGLint)
fb
->getCaps().eglMinor;
45
FrameBuffer *
fb
= FrameBuffer::getFB();
local
46
if (!
fb
) {
50
const char *str = s_egl.eglQueryString(
fb
->getDisplay(), name);
118
FrameBuffer *
fb
= FrameBuffer::getFB();
local
119
if (!
fb
) {
123
return FBConfig::chooseConfig(
fb
, attribs, configs, configs_size)
128
FrameBuffer *
fb
= FrameBuffer::getFB();
local
167
FrameBuffer *
fb
= FrameBuffer::getFB();
local
178
FrameBuffer *
fb
= FrameBuffer::getFB();
local
189
FrameBuffer *
fb
= FrameBuffer::getFB();
local
199
FrameBuffer *
fb
= FrameBuffer::getFB();
local
210
FrameBuffer *
fb
= FrameBuffer::getFB();
local
220
FrameBuffer *
fb
= FrameBuffer::getFB();
local
236
FrameBuffer *
fb
= FrameBuffer::getFB();
local
245
FrameBuffer *
fb
= FrameBuffer::getFB();
local
258
FrameBuffer *
fb
= FrameBuffer::getFB();
local
268
FrameBuffer *
fb
= FrameBuffer::getFB();
local
280
FrameBuffer *
fb
= FrameBuffer::getFB();
local
295
FrameBuffer *
fb
= FrameBuffer::getFB();
local
305
FrameBuffer *
fb
= FrameBuffer::getFB();
local
333
FrameBuffer *
fb
= FrameBuffer::getFB();
local
[
all
...]
Completed in 627 milliseconds
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>>