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  /external/chromium_org/third_party/mesa/src/src/gallium/state_trackers/wgl/
stw_framebuffer.c 53 struct stw_framebuffer *fb; local
55 for (fb = stw_dev->fb_head; fb != NULL; fb = fb->next)
56 if (fb->hWnd == hwnd) {
57 pipe_mutex_lock(fb->mutex);
61 return fb;
72 struct stw_framebuffer *fb )
77 fb->refcnt--
200 struct stw_framebuffer *fb; local
245 struct stw_framebuffer *fb; local
363 struct stw_framebuffer *fb; local
411 struct stw_framebuffer *fb; local
431 struct stw_framebuffer *fb; local
448 struct stw_framebuffer *fb; local
495 struct stw_framebuffer *fb; local
510 struct stw_framebuffer *fb; local
603 struct stw_framebuffer *fb; local
    [all...]
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_framebuffer.c 53 struct stw_framebuffer *fb; local
55 for (fb = stw_dev->fb_head; fb != NULL; fb = fb->next)
56 if (fb->hWnd == hwnd) {
57 pipe_mutex_lock(fb->mutex);
61 return fb;
72 struct stw_framebuffer *fb )
77 fb->refcnt--
200 struct stw_framebuffer *fb; local
245 struct stw_framebuffer *fb; local
363 struct stw_framebuffer *fb; local
411 struct stw_framebuffer *fb; local
431 struct stw_framebuffer *fb; local
448 struct stw_framebuffer *fb; local
495 struct stw_framebuffer *fb; local
510 struct stw_framebuffer *fb; local
603 struct stw_framebuffer *fb; local
    [all...]
  /external/compiler-rt/lib/builtins/
fixunssfdi.c 33 float_bits fb; local
34 fb.f = a;
35 int e = ((fb.u & 0x7F800000) >> 23) - 127;
36 if (e < 0 || (fb.u & 0x80000000))
38 du_int r = (fb.u & 0x007FFFFF) | 0x00800000;
fixunssfsi.c 34 float_bits fb; local
35 fb.f = a;
36 int e = ((fb.u & 0x7F800000) >> 23) - 127;
37 if (e < 0 || (fb.u & 0x80000000))
39 su_int r = (fb.u & 0x007FFFFF) | 0x00800000;
fixunssfti.c 34 float_bits fb; local
35 fb.f = a;
36 int e = ((fb.u & 0x7F800000) >> 23) - 127;
37 if (e < 0 || (fb.u & 0x80000000))
39 tu_int r = (fb.u & 0x007FFFFF) | 0x00800000;
fixunsxfdi.c 36 long_double_bits fb; local
37 fb.f = a;
38 int e = (fb.u.high.s.low & 0x00007FFF) - 16383;
39 if (e < 0 || (fb.u.high.s.low & 0x00008000))
41 return fb.u.low.all >> (63 - e);
fixunsxfsi.c 36 long_double_bits fb; local
37 fb.f = a;
38 int e = (fb.u.high.s.low & 0x00007FFF) - 16383;
39 if (e < 0 || (fb.u.high.s.low & 0x00008000))
41 return fb.u.low.s.high >> (31 - e);
fixunsdfsi.c 34 double_bits fb; local
35 fb.f = a;
36 int e = ((fb.u.s.high & 0x7FF00000) >> 20) - 1023;
37 if (e < 0 || (fb.u.s.high & 0x80000000))
41 ((fb.u.s.high & 0x000FFFFF) << 11) |
42 (fb.u.s.low >> 21)
floatundixf.c 36 long_double_bits fb; local
37 fb.u.high.s.low = (e + 16383); /* exponent */
38 fb.u.low.all = a << clz; /* mantissa */
39 return fb.f;
fixdfti.c 31 double_bits fb; local
32 fb.f = a;
33 int e = ((fb.u.s.high & 0x7FF00000) >> 20) - 1023;
36 ti_int s = (si_int)(fb.u.s.high & 0x80000000) >> 31;
37 ti_int r = 0x0010000000000000uLL | (0x000FFFFFFFFFFFFFuLL & fb.u.all);
fixsfdi.c 31 float_bits fb; local
32 fb.f = a;
33 int e = ((fb.u & 0x7F800000) >> 23) - 127;
36 di_int s = (si_int)(fb.u & 0x80000000) >> 31;
37 di_int r = (fb.u & 0x007FFFFF) | 0x00800000;
fixsfti.c 31 float_bits fb; local
32 fb.f = a;
33 int e = ((fb.u & 0x7F800000) >> 23) - 127;
36 ti_int s = (si_int)(fb.u & 0x80000000) >> 31;
37 ti_int r = (fb.u & 0x007FFFFF) | 0x00800000;
fixunsdfti.c 34 double_bits fb; local
35 fb.f = a;
36 int e = ((fb.u.s.high & 0x7FF00000) >> 20) - 1023;
37 if (e < 0 || (fb.u.s.high & 0x80000000))
39 tu_int r = 0x0010000000000000uLL | (fb.u.all & 0x000FFFFFFFFFFFFFuLL);
fixunsxfti.c 36 long_double_bits fb; local
37 fb.f = a;
38 int e = (fb.u.high.s.low & 0x00007FFF) - 16383;
39 if (e < 0 || (fb.u.high.s.low & 0x00008000))
41 tu_int r = fb.u.low.all;
fixxfdi.c 33 long_double_bits fb; local
34 fb.f = a;
35 int e = (fb.u.high.s.low & 0x00007FFF) - 16383;
38 di_int s = -(si_int)((fb.u.high.s.low & 0x00008000) >> 15);
39 di_int r = fb.u.low.all;
fixxfti.c 33 long_double_bits fb; local
34 fb.f = a;
35 int e = (fb.u.high.s.low & 0x00007FFF) - 16383;
38 ti_int s = -(si_int)((fb.u.high.s.low & 0x00008000) >> 15);
39 ti_int r = fb.u.low.all;
fixdfdi.c 31 double_bits fb; local
32 fb.f = a;
33 int e = ((fb.u.s.high & 0x7FF00000) >> 20) - 1023;
36 di_int s = (si_int)(fb.u.s.high & 0x80000000) >> 31;
38 r.s.high = (fb.u.s.high & 0x000FFFFF) | 0x00100000;
39 r.s.low = fb.u.s.low;
fixunsdfdi.c 34 double_bits fb; local
35 fb.f = a;
36 int e = ((fb.u.s.high & 0x7FF00000) >> 20) - 1023;
37 if (e < 0 || (fb.u.s.high & 0x80000000))
40 r.s.high = (fb.u.s.high & 0x000FFFFF) | 0x00100000;
41 r.s.low = fb.u.s.low;
  /external/libcxx/test/input.output/file.streams/fstreams/ifstream.members/
rdbuf.pass.cpp 24 std::filebuf* fb = fs.rdbuf(); local
25 assert(fb->sgetc() == 'r');
29 std::wfilebuf* fb = fs.rdbuf(); local
30 assert(fb->sgetc() == L'r');
  /ndk/sources/cxx-stl/llvm-libc++/libcxx/test/input.output/file.streams/fstreams/ifstream.members/
rdbuf.pass.cpp 24 std::filebuf* fb = fs.rdbuf(); local
25 assert(fb->sgetc() == 'r');
29 std::wfilebuf* fb = fs.rdbuf(); local
30 assert(fb->sgetc() == L'r');
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
framebuffer.c 53 compute_depth_max(struct gl_framebuffer *fb)
55 if (fb->Visual.depthBits == 0) {
60 fb->_DepthMax = (1 << 16) - 1;
62 else if (fb->Visual.depthBits < 32) {
63 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
69 fb->_DepthMax = 0xffffffff;
71 fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
74 fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF
87 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer); local
106 struct gl_framebuffer *fb; local
    [all...]
  /external/mesa3d/src/mesa/main/
framebuffer.c 53 compute_depth_max(struct gl_framebuffer *fb)
55 if (fb->Visual.depthBits == 0) {
60 fb->_DepthMax = (1 << 16) - 1;
62 else if (fb->Visual.depthBits < 32) {
63 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
69 fb->_DepthMax = 0xffffffff;
71 fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
74 fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF
87 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer); local
106 struct gl_framebuffer *fb; local
    [all...]
  /frameworks/rs/driver/
rsdFrameBuffer.cpp 32 void setDepthAttachment(const Context *rsc, const FBOCache *fb) {
33 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv;
36 if (fb->mHal.state.depthTarget != NULL) {
37 depth = (DrvAllocation *)fb->mHal.state.depthTarget->mHal.drv;
40 rsdAllocationSyncAll(rsc, fb->mHal.state.depthTarget,
47 void setColorAttachment(const Context *rsc, const FBOCache *fb) {
48 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv;
50 for (uint32_t i = 0; i < fb->mHal.state.colorTargetsCount; i ++) {
52 if (fb->mHal.state.colorTargets[i] != NULL) {
53 color = (DrvAllocation *)fb->mHal.state.colorTargets[i]->mHal.drv
    [all...]
rsdFrameBuffer.h 23 const android::renderscript::FBOCache *fb);
25 const android::renderscript::FBOCache *fb);
27 const android::renderscript::FBOCache *fb);
  /sdk/emulator/opengl/host/libs/libOpenglRender/
RenderControl.cpp 33 FrameBuffer *fb = FrameBuffer::getFB(); local
34 if (!fb) {
37 *major = (EGLint)fb->getCaps().eglMajor;
38 *minor = (EGLint)fb->getCaps().eglMinor;
45 FrameBuffer *fb = FrameBuffer::getFB(); local
46 if (!fb) {
50 const char *str = s_egl.eglQueryString(fb->getDisplay(), name);
118 FrameBuffer *fb = FrameBuffer::getFB(); local
119 if (!fb) {
123 return FBConfig::chooseConfig(fb, attribs, configs, configs_size)
128 FrameBuffer *fb = FrameBuffer::getFB(); local
167 FrameBuffer *fb = FrameBuffer::getFB(); local
178 FrameBuffer *fb = FrameBuffer::getFB(); local
189 FrameBuffer *fb = FrameBuffer::getFB(); local
199 FrameBuffer *fb = FrameBuffer::getFB(); local
210 FrameBuffer *fb = FrameBuffer::getFB(); local
220 FrameBuffer *fb = FrameBuffer::getFB(); local
236 FrameBuffer *fb = FrameBuffer::getFB(); local
245 FrameBuffer *fb = FrameBuffer::getFB(); local
258 FrameBuffer *fb = FrameBuffer::getFB(); local
268 FrameBuffer *fb = FrameBuffer::getFB(); local
280 FrameBuffer *fb = FrameBuffer::getFB(); local
295 FrameBuffer *fb = FrameBuffer::getFB(); local
305 FrameBuffer *fb = FrameBuffer::getFB(); local
333 FrameBuffer *fb = FrameBuffer::getFB(); local
    [all...]

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