HomeSort by relevance Sort by last modified time
    Searched refs:fragUniforms (Results 1 - 2 of 2) sorted by null

  /frameworks/rs/driver/
rsdShaderCache.h 64 int32_t fragUniformSlot(uint32_t a) const {return mCurrent->fragUniforms[a].slot;}
65 uint32_t fragUniformSize(uint32_t a) const {return mCurrent->fragUniforms[a].arraySize;}
105 vtxAttrs(0), vtxUniforms(0), fragUniforms(0),
115 fragUniforms = new UniformData[numFragUnis];
128 if (fragUniforms) {
129 delete[] fragUniforms;
130 fragUniforms = NULL;
143 UniformData *fragUniforms;
rsdShaderCache.cpp 77 data = mCurrent->fragUniforms;
180 populateUniformData(frag, pgm, e->fragUniforms);
211 updateUniformArrayData(rsc, frag, pgm, e->fragUniforms, "frag",

Completed in 62 milliseconds