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    Searched refs:getInputChannelName (Results 1 - 4 of 4) sorted by null

  /frameworks/base/core/jni/
android_view_InputEventReceiver.cpp 81 const char* getInputChannelName() {
96 ALOGD("channel '%s' ~ Initializing input event receiver.", getInputChannelName());
112 ALOGD("channel '%s' ~ Disposing input event receiver.", getInputChannelName());
120 ALOGD("channel '%s' ~ Finished input event.", getInputChannelName());
128 "Enqueued for later.", getInputChannelName());
140 getInputChannelName(), status);
164 "events=0x%x", getInputChannelName(), events);
186 getInputChannelName(), i, mFinishQueue.size());
192 getInputChannelName(), status);
205 getInputChannelName(), mFinishQueue.size())
    [all...]
android_view_InputEventSender.cpp 70 const char* getInputChannelName() {
86 ALOGD("channel '%s' ~ Initializing input event sender.", getInputChannelName());
103 ALOGD("channel '%s' ~ Disposing input event sender.", getInputChannelName());
111 ALOGD("channel '%s' ~ Sending key event, seq=%u.", getInputChannelName(), seq);
121 getInputChannelName(), status);
130 ALOGD("channel '%s' ~ Sending motion event, seq=%u.", getInputChannelName(), seq);
146 getInputChannelName(), status);
161 "events=0x%x", getInputChannelName(), events);
168 "events=0x%x", getInputChannelName(), events);
180 ALOGD("channel '%s' ~ Receiving finished signals.", getInputChannelName());
    [all...]
  /frameworks/native/services/inputflinger/
InputDispatcher.cpp     [all...]
InputDispatcher.h 821 inline const char* getInputChannelName() const { return inputChannel->getName().string(); }
    [all...]

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