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Searched
refs:getShaderParameters
(Results
1 - 7
of
7
) sorted by null
/external/deqp/framework/randomshaders/
rsgExpressionGenerator.cpp
70
DE_ASSERT(m_state.getExpressionDepth() <= m_state.
getShaderParameters
().maxExpressionDepth);
rsgFunctionGenerator.cpp
54
DE_ASSERT((int)statementStack.size() <= m_state.
getShaderParameters
().maxStatementDepth);
rsgGeneratorState.hpp
61
const ShaderParameters&
getShaderParameters
(void) const { return *m_shaderParams; }
rsgExpression.cpp
266
if (state.getVariableManager().getNumAllocatedScalars() + type.getScalarSize() > state.
getShaderParameters
().maxCombinedVariableScalars)
685
// int remainingDepth = state.
getShaderParameters
().maxExpressionDepth - state.getExpressionDepth();
768
if (state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) > state.
getShaderParameters
().maxExpressionDepth)
822
int maxScalars = state.
getShaderParameters
().maxCombinedVariableScalars - state.getVariableManager().getNumAllocatedScalars();
891
if (!valueRange.getType().isVoid() && state.getExpressionDepth() + getTypeConstructorDepth(valueRange.getType()) + 1 >= state.
getShaderParameters
().maxExpressionDepth)
896
state.getVariableManager().getNumAllocatedScalars() >= state.
getShaderParameters
().maxCombinedVariableScalars)
978
bool uniformOk = state.getVariableManager().getNumAllocatedUniformScalars() + numScalars <= state.
getShaderParameters
().maxUniformScalars;
980
(state.getVariableManager().getNumAllocatedShaderInVariables() + NUM_RESERVED_SHADER_INPUTS < state.
getShaderParameters
().maxInputVariables);
[
all
...]
rsgStatement.cpp
147
m_numChildrenToCreate = state.getRandom().getInt(0, state.
getShaderParameters
().maxStatementsPerBlock);
192
if (state.getStatementDepth()+1 < state.
getShaderParameters
().maxStatementDepth)
532
int availableLevels = state.
getShaderParameters
().maxStatementDepth - state.getStatementDepth();
rsgBinaryOps.cpp
81
int availableLevels = state.
getShaderParameters
().maxExpressionDepth - state.getExpressionDepth();
121
int availableLevels = state.
getShaderParameters
().maxExpressionDepth - state.getExpressionDepth();
710
int availableLevels = state.
getShaderParameters
().maxExpressionDepth - state.getExpressionDepth();
rsgBuiltinFunctions.hpp
127
int availableLevels = state.
getShaderParameters
().maxExpressionDepth - state.getExpressionDepth();
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