HomeSort by relevance Sort by last modified time
    Searched refs:glMatrixMode (Results 1 - 25 of 178) sorted by null

1 2 3 4 5 6 7 8

  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
MatrixGrabber.java 57 gl2.glMatrixMode(mode);
LabelMaker.java 319 gl.glMatrixMode(GL10.GL_PROJECTION);
323 gl.glMatrixMode(GL10.GL_MODELVIEW);
357 gl.glMatrixMode(GL10.GL_PROJECTION);
359 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
MyGLRenderer.java 55 gl.glMatrixMode(GL10.GL_MODELVIEW);
85 gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode
  /external/qemu/distrib/sdl-1.2.15/test/
testdyngl.c 65 void(APIENTRY*glMatrixMode)(GLenum);
87 f->glMatrixMode=get_funcaddr("glMatrixMode");
148 f.glMatrixMode(GL_PROJECTION);
152 f.glMatrixMode(GL_MODELVIEW);
testgl.c 136 glMatrixMode(GL_PROJECTION);
142 glMatrixMode(GL_MODELVIEW);
151 glMatrixMode(GL_MODELVIEW);
154 glMatrixMode(GL_PROJECTION);
594 glMatrixMode( GL_PROJECTION );
599 glMatrixMode( GL_MODELVIEW );
716 glMatrixMode(GL_MODELVIEW);
  /external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java 77 gl.glMatrixMode(GL10.GL_PROJECTION);
81 gl.glMatrixMode(GL10.GL_MODELVIEW);
155 gl.glMatrixMode(GL10.GL_PROJECTION);
157 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/projection/cube/
CubeRenderer.java 59 gl.glMatrixMode(GL10.GL_MODELVIEW);
98 gl.glMatrixMode(GL10.GL_PROJECTION);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeRenderer.java 47 gl.glMatrixMode(GL10.GL_MODELVIEW);
76 gl.glMatrixMode(GL10.GL_PROJECTION);
TouchRotateActivity.java 124 gl.glMatrixMode(GL10.GL_MODELVIEW);
146 gl.glMatrixMode(GL10.GL_PROJECTION);
FrameBufferObjectActivity.java 101 gl.glMatrixMode(GL10.GL_PROJECTION);
112 gl.glMatrixMode(GL10.GL_MODELVIEW);
139 gl.glMatrixMode(GL10.GL_PROJECTION);
148 gl.glMatrixMode(GL10.GL_MODELVIEW);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
KubeRenderer.java 59 gl.glMatrixMode(GL10.GL_MODELVIEW);
86 gl.glMatrixMode(GL10.GL_PROJECTION);
  /frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
CubeRenderer.java 57 gl.glMatrixMode(GL10.GL_MODELVIEW);
95 gl.glMatrixMode(GL10.GL_PROJECTION);
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES11RenderEngine.cpp 81 glMatrixMode(GL_PROJECTION);
113 glMatrixMode(GL_MODELVIEW);
193 glMatrixMode(GL_TEXTURE);
195 glMatrixMode(GL_MODELVIEW);
202 glMatrixMode(GL_TEXTURE);
204 glMatrixMode(GL_MODELVIEW);
  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
GLRotationGuideRenderer.java 66 gl.glMatrixMode(GL10.GL_MODELVIEW);
79 gl.glMatrixMode(GL10.GL_PROJECTION);
GLArrowSensorTestRenderer.java 86 gl.glMatrixMode(GL10.GL_MODELVIEW);
108 gl.glMatrixMode(GL10.GL_PROJECTION);
  /external/chromium_org/third_party/webrtc/test/gl/
gl_renderer.cc 47 glMatrixMode(GL_PROJECTION);
51 glMatrixMode(GL_MODELVIEW);
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 76 gl.glMatrixMode(GL10.GL_MODELVIEW);
101 gl.glMatrixMode(GL10.GL_PROJECTION);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/atlantis/
atlantis.c 186 glMatrixMode(GL_PROJECTION);
189 glMatrixMode(GL_MODELVIEW);
318 glMatrixMode (GL_PROJECTION);
350 glMatrixMode(GL_MODELVIEW);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/atlantis/
atlantis.c 186 glMatrixMode(GL_PROJECTION);
189 glMatrixMode(GL_MODELVIEW);
318 glMatrixMode (GL_PROJECTION);
350 glMatrixMode(GL_MODELVIEW);
  /external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/atlantis/
atlantis.c 186 glMatrixMode(GL_PROJECTION);
189 glMatrixMode(GL_MODELVIEW);
318 glMatrixMode (GL_PROJECTION);
350 glMatrixMode(GL_MODELVIEW);
  /development/samples/ApiDemos/src/com/example/android/apis/os/
RotationVectorDemo.java 127 gl.glMatrixMode(GL10.GL_MODELVIEW);
144 gl.glMatrixMode(GL10.GL_PROJECTION);
  /development/ndk/platforms/android-4/samples/san-angeles/jni/
importgl.h 96 FNDEF(void, glMatrixMode, (GLenum mode));
148 #define glMatrixMode FNPTR(glMatrixMode)
importgl.c 139 IMPORT_FUNC(glMatrixMode);
  /frameworks/native/opengl/tests/linetex/
linetex.cpp 96 glMatrixMode(GL_PROJECTION);
  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 88 gl.glMatrixMode(GL10.GL_MODELVIEW);
139 gl.glMatrixMode(GL10.GL_PROJECTION); // set matrix to projection mode

Completed in 594 milliseconds

1 2 3 4 5 6 7 8