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    Searched refs:hasDepth (Results 1 - 10 of 10) sorted by null

  /external/deqp/modules/gles3/functional/
es3fFboStencilbufferTests.cpp 161 const bool hasDepth = (m_attachDepth == GL_DEPTH_STENCIL || m_attachDepth == GL_DEPTH_ATTACHMENT);
217 glStencilFunc(GL_EQUAL, hasDepth ? 2 : 1, 0xffu);
224 glStencilFunc(GL_GREATER, hasDepth ? 1 : 2, 0xffu);
es3fRandomFragmentOpTests.cpp 97 bool hasDepth = renderTarget.getDepthBits() > 0;
103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled;
es3fDepthStencilTests.cpp 383 bool hasDepth = renderTarget.depthBits > 0;
397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled;
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es3fFboInvalidateTests.cpp 121 const bool hasDepth = depthBits > 0;
124 if (!hasDepth || !hasStencil || (stencilBits != 8))
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  /external/deqp/framework/referencerenderer/
rrFragmentOperations.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fRandomFragmentOpTests.cpp 97 bool hasDepth = renderTarget.getDepthBits() > 0;
103 dst.depthTestEnabled = hasDepth && src.depthTestEnabled;
es2fDepthStencilTests.cpp 383 bool hasDepth = renderTarget.depthBits > 0;
397 dst.state.depthTestEnabled = hasDepth && src.params.depthTestEnabled;
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  /external/deqp/modules/egl/
teglCreateContextExtTests.cpp 1137 bool hasDepth;
    [all...]
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
Renderer11.cpp     [all...]
  /external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp     [all...]

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