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    Searched refs:injectionResult (Results 1 - 2 of 2) sorted by null

  /frameworks/native/services/inputflinger/
InputDispatcher.cpp 632 if (injectionState && injectionState->injectionResult == INPUT_EVENT_INJECTION_PENDING) {
793 int32_t injectionResult = findFocusedWindowTargetsLocked(currentTime,
795 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
799 setInjectionResultLocked(entry, injectionResult);
800 if (injectionResult != INPUT_EVENT_INJECTION_SUCCEEDED) {
845 int32_t injectionResult;
848 injectionResult = findTouchedWindowTargetsLocked(currentTime,
852 injectionResult = findFocusedWindowTargetsLocked(currentTime,
855 if (injectionResult == INPUT_EVENT_INJECTION_PENDING) {
859 setInjectionResultLocked(entry, injectionResult);
    [all...]
InputDispatcher.h 412 int32_t injectionResult; // initially INPUT_EVENT_INJECTION_PENDING
    [all...]

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