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    Searched refs:isAudioThread (Results 1 - 13 of 13) sorted by null

  /external/chromium_org/third_party/WebKit/Source/modules/webaudio/
AudioNodeInput.cpp 139 ASSERT(context()->isAudioThread() && context()->isGraphOwner());
173 ASSERT(context()->isAudioThread());
185 ASSERT(context()->isAudioThread());
192 ASSERT(context()->isAudioThread());
219 ASSERT(context()->isAudioThread());
AudioNodeOutput.cpp 58 if (context()->isAudioThread()) {
84 ASSERT(context()->isAudioThread() && context()->isGraphOwner());
95 ASSERT(context()->isAudioThread() && context()->isGraphOwner());
109 ASSERT(context()->isAudioThread());
128 ASSERT(const_cast<AudioNodeOutput*>(this)->context()->isAudioThread());
AudioParam.cpp 46 if (context() && context()->isAudioThread()) {
106 bool isSafe = context() && context()->isAudioThread() && values && numberOfValues;
116 bool isGood = context() && context()->isAudioThread() && values && numberOfValues;
AudioSummingJunction.cpp 62 ASSERT(context()->isAudioThread() && context()->isGraphOwner());
AudioContext.cpp 571 ASSERT(isAudioThread());
578 ASSERT(isAudioThread());
638 bool isAudioThread = thisThread == audioThread();
641 ASSERT(isAudioThread);
643 if (!isAudioThread) {
644 // In release build treat tryLock() as lock() (since above ASSERT(isAudioThread) never fires) - this is the best we can do.
676 bool AudioContext::isAudioThread() const
688 ASSERT(isAudioThread());
694 ASSERT(isAudioThread());
713 ASSERT(isAudioThread());
    [all...]
AudioBasicInspectorNode.cpp 76 ASSERT(context()->isAudioThread() && context()->isGraphOwner());
AudioBasicProcessorNode.cpp 99 ASSERT(context()->isAudioThread() && context()->isGraphOwner());
GainNode.cpp 89 ASSERT(context()->isAudioThread() && context()->isGraphOwner());
ChannelMergerNode.cpp 110 ASSERT(context()->isAudioThread() && context()->isGraphOwner());
AudioNode.cpp 360 ASSERT(context()->isAudioThread());
390 ASSERT(context()->isAudioThread() && context()->isGraphOwner());
406 ASSERT(context()->isAudioThread());
506 if (context()->isAudioThread()) {
522 ASSERT(context()->isAudioThread());
PannerNode.cpp 501 ASSERT(context()->isAudioThread());
514 ASSERT(context()->isAudioThread());
526 ASSERT(context()->isAudioThread());
AudioContext.h 171 bool isAudioThread() const;
AudioBufferSourceNode.cpp 161 ASSERT(context()->isAudioThread());

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