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Searched
refs:layersNeedingRepaint
(Results
1 - 3
of
3
) sorted by null
/external/chromium_org/third_party/WebKit/Source/core/rendering/compositing/
CompositingLayerAssigner.h
43
void assign(RenderLayer* updateRoot, bool& layersChanged, Vector<RenderLayer*>&
layersNeedingRepaint
);
80
void assignLayersToBackingsInternal(RenderLayer*, SquashingState&, bool& layersChanged, Vector<RenderLayer*>&
layersNeedingRepaint
);
81
void assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, bool& layersChanged, Vector<RenderLayer*>&
layersNeedingRepaint
);
84
bool updateSquashingAssignment(RenderLayer*, SquashingState&, CompositingStateTransitionType, Vector<RenderLayer*>&
layersNeedingRepaint
);
CompositingLayerAssigner.cpp
48
void CompositingLayerAssigner::assign(RenderLayer* updateRoot, bool& layersChanged, Vector<RenderLayer*>&
layersNeedingRepaint
)
51
assignLayersToBackingsInternal(updateRoot, squashingState, layersChanged,
layersNeedingRepaint
);
166
Vector<RenderLayer*>&
layersNeedingRepaint
)
189
layersNeedingRepaint
.append(layer);
202
layersNeedingRepaint
.append(layer);
211
void CompositingLayerAssigner::assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, bool& layersChanged, Vector<RenderLayer*>&
layersNeedingRepaint
)
215
layersNeedingRepaint
.append(reflectionLayer);
224
void CompositingLayerAssigner::assignLayersToBackingsInternal(RenderLayer* layer, SquashingState& squashingState, bool& layersChanged, Vector<RenderLayer*>&
layersNeedingRepaint
)
235
layersNeedingRepaint
.append(layer);
241
assignLayersToBackingsForReflectionLayer(layer->reflectionInfo()->reflectionLayer(), layersChanged,
layersNeedingRepaint
);
[
all
...]
RenderLayerCompositor.cpp
306
Vector<RenderLayer*>
layersNeedingRepaint
;
322
CompositingLayerAssigner(this).assign(updateRoot, layersChanged,
layersNeedingRepaint
);
340
updater.update(
layersNeedingRepaint
, *updateRoot);
372
for (unsigned i = 0; i <
layersNeedingRepaint
.size(); i++) {
373
RenderLayer* layer =
layersNeedingRepaint
[i];
[
all
...]
Completed in 351 milliseconds