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  /external/chromium_org/third_party/mesa/src/src/glsl/
link_functions.cpp 39 call_link_visitor(gl_shader_program *prog, gl_shader *linked,
46 this->linked = linked;
76 * final linked shader. If it does, use it as the target of the call.
79 find_matching_signature(name, &callee->parameters, &linked, 1,
87 * linked. If it's not found there, return an error.
100 /* Find the prototype information in the linked shader. Generate any
103 ir_function *f = linked->symbols->get_function(name);
105 f = new(linked) ir_function(name);
107 /* Add the new function to the linked IR. Put it at the en
236 gl_shader *linked; member in class:call_link_visitor
    [all...]
ir_optimization.h 40 bool do_common_optimization(exec_list *ir, bool linked,
79 bool optimize_split_arrays(exec_list *instructions, bool linked);
opt_array_splitting.cpp 101 bool get_split_list(exec_list *instructions, bool linked);
204 bool linked)
208 /* If the shaders aren't linked yet, we can't mess with global
211 if (!linked) {
356 optimize_split_arrays(exec_list *instructions, bool linked)
359 if (!refs.get_split_list(instructions, linked))
linker.cpp 28 * Given a set of shaders that are to be linked to generate a final program,
32 * type. All shaders of a particular type (e.g., vertex shaders) are linked
53 * In the final stage individual shader executables are linked to create a
425 * In addition, set the type of the linked variable to the
522 * FINISHME: without an initializer is linked in two different
785 * linked shader.
957 * Combine a group of shaders for a single stage to generate a linked shader
1060 gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type); local
    [all...]
  /external/mesa3d/src/glsl/
link_functions.cpp 39 call_link_visitor(gl_shader_program *prog, gl_shader *linked,
46 this->linked = linked;
76 * final linked shader. If it does, use it as the target of the call.
79 find_matching_signature(name, &callee->parameters, &linked, 1,
87 * linked. If it's not found there, return an error.
100 /* Find the prototype information in the linked shader. Generate any
103 ir_function *f = linked->symbols->get_function(name);
105 f = new(linked) ir_function(name);
107 /* Add the new function to the linked IR. Put it at the en
236 gl_shader *linked; member in class:call_link_visitor
    [all...]
ir_optimization.h 40 bool do_common_optimization(exec_list *ir, bool linked,
79 bool optimize_split_arrays(exec_list *instructions, bool linked);
opt_array_splitting.cpp 101 bool get_split_list(exec_list *instructions, bool linked);
204 bool linked)
208 /* If the shaders aren't linked yet, we can't mess with global
211 if (!linked) {
356 optimize_split_arrays(exec_list *instructions, bool linked)
359 if (!refs.get_split_list(instructions, linked))
linker.cpp 28 * Given a set of shaders that are to be linked to generate a final program,
32 * type. All shaders of a particular type (e.g., vertex shaders) are linked
53 * In the final stage individual shader executables are linked to create a
425 * In addition, set the type of the linked variable to the
522 * FINISHME: without an initializer is linked in two different
785 * linked shader.
957 * Combine a group of shaders for a single stage to generate a linked shader
1060 gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type); local
    [all...]
  /ndk/tests/device/multi-static-instances/jni/
Application.mk 4 # that are linked to different STL runtimes.
  /external/chromium_org/third_party/yasm/source/patched-yasm/modules/objfmts/rdf/tests/
rdfseg2.asm 1 ;; library function for rdfseg - this file is linked as a far segment
  /external/chromium_org/cc/output/
program_binding.cc 57 int linked = 0; local
58 context->GetProgramiv(program_, GL_LINK_STATUS, &linked);
59 if (!linked)
  /external/icu/icu4c/source/samples/ufortune/
fortunedefs.mk 6 # dll - will create a dynamically linked library
24 # Don't call udata_setAppData unless we are linked with the data
  /external/chromium_org/gpu/command_buffer/tests/
gl_bind_uniform_location_unittest.cc 76 GLint linked = 0; local
77 glGetProgramiv(program, GL_LINK_STATUS, &linked);
78 EXPECT_EQ(1, linked);
174 GLint linked = 0; local
175 glGetProgramiv(program, GL_LINK_STATUS, &linked);
176 EXPECT_EQ(1, linked);
gl_test_utils.cc 65 GLint linked = 0; local
66 glGetProgramiv(program, GL_LINK_STATUS, &linked);
67 if (linked == 0) {
72 EXPECT_EQ(1, linked) << "Error linking program: " << log;
  /frameworks/base/cmds/app_process/
Android.mk 25 # Build a variant of app_process binary linked with ASan runtime.
  /hardware/libhardware_legacy/
Android.mk 47 # legacy_audio builds it's own set of libraries that aren't linked into
  /external/chromium_org/native_client_sdk/src/doc/reference/
nacl-manifest-format.rst 44 application, this is a URL for the statically linked bitcode ``pexe`` file.
47 are "arm", "x86-32", and "x86-64"). For a dynamically linked executable,
95 Example of a ``program`` for statically linked Native Client executables
110 Example of a ``program`` for dynamically linked Native Client executables
141 linked executables, which must load files before PPAPI is initialized. The
  /external/chromium_org/third_party/openssl/openssl/crypto/des/times/
usparc.cc 7 routines are being linked from a library. I'll record the higher
  /external/openssl/crypto/des/times/
usparc.cc 7 routines are being linked from a library. I'll record the higher
  /bootable/recovery/updater/
Android.mk 11 # Build a statically-linked binary to include in OTA packages
45 # These libs are also linked in with updater, but we don't try to call
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererOneColorBufferTest.java 149 int[] linked = new int[1]; local
172 GLES20.glGetProgramiv(programObject, GLES20.GL_LINK_STATUS, linked, 0);
174 if (linked[0] == 0)
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.cpp 76 GLint linked = GL_FALSE; local
95 glGetProgramiv(program, GL_LINK_STATUS, &linked);
96 if (!linked) {
  /external/blktrace/btt/
devs.c 170 iop->linked = dip_rb_ins(dip, iop);
178 if (iop->linked) {
180 iop->linked = 0;
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_copy_texture_chromium.cc 314 GLint linked; local
315 glGetProgramiv(info->program, GL_LINK_STATUS, &linked);
316 if (!linked)
  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 195 GLint linked; local
210 glGetProgramiv(programObject, GL_LINK_STATUS, &linked);
211 if(!linked)

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