/external/chromium_org/third_party/mesa/src/src/glsl/ |
link_functions.cpp | 39 call_link_visitor(gl_shader_program *prog, gl_shader *linked, 46 this->linked = linked; 76 * final linked shader. If it does, use it as the target of the call. 79 find_matching_signature(name, &callee->parameters, &linked, 1, 87 * linked. If it's not found there, return an error. 100 /* Find the prototype information in the linked shader. Generate any 103 ir_function *f = linked->symbols->get_function(name); 105 f = new(linked) ir_function(name); 107 /* Add the new function to the linked IR. Put it at the en 236 gl_shader *linked; member in class:call_link_visitor [all...] |
ir_optimization.h | 40 bool do_common_optimization(exec_list *ir, bool linked, 79 bool optimize_split_arrays(exec_list *instructions, bool linked);
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opt_array_splitting.cpp | 101 bool get_split_list(exec_list *instructions, bool linked); 204 bool linked) 208 /* If the shaders aren't linked yet, we can't mess with global 211 if (!linked) { 356 optimize_split_arrays(exec_list *instructions, bool linked) 359 if (!refs.get_split_list(instructions, linked))
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linker.cpp | 28 * Given a set of shaders that are to be linked to generate a final program, 32 * type. All shaders of a particular type (e.g., vertex shaders) are linked 53 * In the final stage individual shader executables are linked to create a 425 * In addition, set the type of the linked variable to the 522 * FINISHME: without an initializer is linked in two different 785 * linked shader. 957 * Combine a group of shaders for a single stage to generate a linked shader 1060 gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type); local [all...] |
/external/mesa3d/src/glsl/ |
link_functions.cpp | 39 call_link_visitor(gl_shader_program *prog, gl_shader *linked, 46 this->linked = linked; 76 * final linked shader. If it does, use it as the target of the call. 79 find_matching_signature(name, &callee->parameters, &linked, 1, 87 * linked. If it's not found there, return an error. 100 /* Find the prototype information in the linked shader. Generate any 103 ir_function *f = linked->symbols->get_function(name); 105 f = new(linked) ir_function(name); 107 /* Add the new function to the linked IR. Put it at the en 236 gl_shader *linked; member in class:call_link_visitor [all...] |
ir_optimization.h | 40 bool do_common_optimization(exec_list *ir, bool linked, 79 bool optimize_split_arrays(exec_list *instructions, bool linked);
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opt_array_splitting.cpp | 101 bool get_split_list(exec_list *instructions, bool linked); 204 bool linked) 208 /* If the shaders aren't linked yet, we can't mess with global 211 if (!linked) { 356 optimize_split_arrays(exec_list *instructions, bool linked) 359 if (!refs.get_split_list(instructions, linked))
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linker.cpp | 28 * Given a set of shaders that are to be linked to generate a final program, 32 * type. All shaders of a particular type (e.g., vertex shaders) are linked 53 * In the final stage individual shader executables are linked to create a 425 * In addition, set the type of the linked variable to the 522 * FINISHME: without an initializer is linked in two different 785 * linked shader. 957 * Combine a group of shaders for a single stage to generate a linked shader 1060 gl_shader *linked = ctx->Driver.NewShader(NULL, 0, main->Type); local [all...] |
/ndk/tests/device/multi-static-instances/jni/ |
Application.mk | 4 # that are linked to different STL runtimes.
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/external/chromium_org/third_party/yasm/source/patched-yasm/modules/objfmts/rdf/tests/ |
rdfseg2.asm | 1 ;; library function for rdfseg - this file is linked as a far segment
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/external/chromium_org/cc/output/ |
program_binding.cc | 57 int linked = 0; local 58 context->GetProgramiv(program_, GL_LINK_STATUS, &linked); 59 if (!linked)
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/external/icu/icu4c/source/samples/ufortune/ |
fortunedefs.mk | 6 # dll - will create a dynamically linked library 24 # Don't call udata_setAppData unless we are linked with the data
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/external/chromium_org/gpu/command_buffer/tests/ |
gl_bind_uniform_location_unittest.cc | 76 GLint linked = 0; local 77 glGetProgramiv(program, GL_LINK_STATUS, &linked); 78 EXPECT_EQ(1, linked); 174 GLint linked = 0; local 175 glGetProgramiv(program, GL_LINK_STATUS, &linked); 176 EXPECT_EQ(1, linked);
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gl_test_utils.cc | 65 GLint linked = 0; local 66 glGetProgramiv(program, GL_LINK_STATUS, &linked); 67 if (linked == 0) { 72 EXPECT_EQ(1, linked) << "Error linking program: " << log;
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/frameworks/base/cmds/app_process/ |
Android.mk | 25 # Build a variant of app_process binary linked with ASan runtime.
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/hardware/libhardware_legacy/ |
Android.mk | 47 # legacy_audio builds it's own set of libraries that aren't linked into
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/external/chromium_org/native_client_sdk/src/doc/reference/ |
nacl-manifest-format.rst | 44 application, this is a URL for the statically linked bitcode ``pexe`` file. 47 are "arm", "x86-32", and "x86-64"). For a dynamically linked executable, 95 Example of a ``program`` for statically linked Native Client executables 110 Example of a ``program`` for dynamically linked Native Client executables 141 linked executables, which must load files before PPAPI is initialized. The
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/external/chromium_org/third_party/openssl/openssl/crypto/des/times/ |
usparc.cc | 7 routines are being linked from a library. I'll record the higher
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/external/openssl/crypto/des/times/ |
usparc.cc | 7 routines are being linked from a library. I'll record the higher
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/bootable/recovery/updater/ |
Android.mk | 11 # Build a statically-linked binary to include in OTA packages 45 # These libs are also linked in with updater, but we don't try to call
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererOneColorBufferTest.java | 149 int[] linked = new int[1]; local 172 GLES20.glGetProgramiv(programObject, GLES20.GL_LINK_STATUS, linked, 0); 174 if (linked[0] == 0)
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/development/ndk/platforms/android-18/samples/gles3jni/jni/ |
gles3jni.cpp | 76 GLint linked = GL_FALSE; local 95 glGetProgramiv(program, GL_LINK_STATUS, &linked); 96 if (!linked) {
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/external/blktrace/btt/ |
devs.c | 170 iop->linked = dip_rb_ins(dip, iop); 178 if (iop->linked) { 180 iop->linked = 0;
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/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_copy_texture_chromium.cc | 314 GLint linked; local 315 glGetProgramiv(info->program, GL_LINK_STATUS, &linked); 316 if (!linked)
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/sdk/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 195 GLint linked; local 210 glGetProgramiv(programObject, GL_LINK_STATUS, &linked); 211 if(!linked)
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