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    Searched refs:mDepthBufferFormat (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/
SwapChain.h 26 : mWindow(window), mShareHandle(shareHandle), mBackBufferFormat(backBufferFormat), mDepthBufferFormat(depthBufferFormat)
42 const GLenum mDepthBufferFormat;
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
SwapChain9.cpp 156 presentParameters.AutoDepthStencilFormat = gl_d3d9::GetRenderFormat(mDepthBufferFormat, mRenderer);
207 if (mDepthBufferFormat != GL_NONE)
210 gl_d3d9::GetRenderFormat(mDepthBufferFormat, mRenderer),
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
SwapChain11.cpp 225 if (mDepthBufferFormat != GL_NONE)
230 depthStencilTextureDesc.Format = gl_d3d11::GetTexFormat(mDepthBufferFormat, mRenderer->getCurrentClientVersion());
258 depthStencilDesc.Format = gl_d3d11::GetDSVFormat(mDepthBufferFormat, mRenderer->getCurrentClientVersion());
268 depthStencilSRVDesc.Format = gl_d3d11::GetSRVFormat(mDepthBufferFormat, mRenderer->getCurrentClientVersion());

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