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    Searched refs:mStagingTexture (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
Image11.cpp 27 mStagingTexture = NULL;
34 SafeRelease(mStagingTexture);
86 return (mDirty && (mStagingTexture || gl_d3d11::RequiresTextureDataInitialization(mInternalFormat)));
134 SafeRelease(mStagingTexture);
272 deviceContext->CopySubresourceRegion(mStagingTexture, 0, xoffset, yoffset, zoffset, srcTex, subresourceIndex, &srcBox);
307 return mStagingTexture;
319 if (mStagingTexture)
374 mStagingTexture = newTexture;
415 mStagingTexture = newTexture;
433 if (mStagingTexture)
    [all...]
Image11.h 71 ID3D11Resource *mStagingTexture;
BufferStorage11.cpp 149 ID3D11Texture2D *mStagingTexture;
746 mStagingTexture(NULL),
755 SafeRelease(mStagingTexture);
803 if (mStagingTexture != NULL &&
808 SafeRelease(mStagingTexture);
814 if (mStagingTexture == NULL)
836 hr = device->CreateTexture2D(&stagingDesc, NULL, &mStagingTexture);
855 immediateContext->CopySubresourceRegion(mStagingTexture, 0, 0, 0, 0, srcTexure, srcSubresource, &srcBox);
864 mRenderer->packPixels(mStagingTexture, *mQueuedPackCommand, &mMemoryBuffer[0]);

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