HomeSort by relevance Sort by last modified time
    Searched refs:mTextureUniformIndexStart (Results 1 - 6 of 6) sorted by null

  /frameworks/rs/
rsProgramFragment.h 45 int32_t mTextureUniformIndexStart;
  /prebuilts/ndk/9/platforms/android-19/arch-arm/usr/include/rs/
rsProgramFragment.h 45 int32_t mTextureUniformIndexStart;
  /prebuilts/ndk/9/platforms/android-19/arch-mips/usr/include/rs/
rsProgramFragment.h 45 int32_t mTextureUniformIndexStart;
  /prebuilts/ndk/9/platforms/android-19/arch-x86/usr/include/rs/
rsProgramFragment.h 45 int32_t mTextureUniformIndexStart;
  /frameworks/rs/driver/
rsdShader.h 123 int32_t mTextureUniformIndexStart;
rsdShader.cpp 130 mTextureUniformIndexStart = uniformCount;
479 RSD_CALL_GL(glUniform1i, sc->fragUniformSlot(mTextureUniformIndexStart + ct), ct);

Completed in 135 milliseconds