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    Searched refs:m_tex (Results 1 - 6 of 6) sorted by null

  /device/generic/goldfish/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 62 memset(m_tex.unit, 0, sizeof(m_tex.unit));
63 m_tex.activeUnit = &m_tex.unit[0];
64 m_tex.textures = NULL;
65 m_tex.numTextures = 0;
66 m_tex.allocTextures = 0;
251 m_tex.activeUnit = &m_tex.unit[unit];
257 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0])
    [all...]
GLClientState.h 209 TextureState m_tex; member in class:GLClientState
  /sdk/emulator/opengl/shared/OpenglCodecCommon/
GLClientState.cpp 61 memset(m_tex.unit, 0, sizeof(m_tex.unit));
62 m_tex.activeUnit = &m_tex.unit[0];
63 m_tex.textures = NULL;
64 m_tex.numTextures = 0;
65 m_tex.allocTextures = 0;
248 m_tex.activeUnit = &m_tex.unit[unit];
254 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0])
    [all...]
GLClientState.h 209 TextureState m_tex; member in class:GLClientState
  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.h 31 GLuint getGLTextureName() const { return m_tex; }
48 GLuint m_tex; member in class:ColorBuffer
ColorBuffer.cpp 58 s_gl.glGenTextures(1, &cb->m_tex);
59 s_gl.glBindTexture(GL_TEXTURE_2D, cb->m_tex);
100 (EGLClientBuffer)SafePointerFromUInt(cb->m_tex),
116 m_tex(0),
141 GLuint tex[2] = {m_tex, m_blitTex};
151 s_gl.glBindTexture(GL_TEXTURE_2D, m_tex);
193 // m_blitTex into m_tex
298 GL_TEXTURE_2D, m_tex, 0);
313 s_gl.glBindTexture(GL_TEXTURE_2D, m_tex);

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