/device/generic/goldfish/opengl/shared/OpenglCodecCommon/ |
GLClientState.cpp | 62 memset(m_tex.unit, 0, sizeof(m_tex.unit)); 63 m_tex.activeUnit = &m_tex.unit[0]; 64 m_tex.textures = NULL; 65 m_tex.numTextures = 0; 66 m_tex.allocTextures = 0; 251 m_tex.activeUnit = &m_tex.unit[unit]; 257 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]) [all...] |
GLClientState.h | 209 TextureState m_tex; member in class:GLClientState
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/sdk/emulator/opengl/shared/OpenglCodecCommon/ |
GLClientState.cpp | 61 memset(m_tex.unit, 0, sizeof(m_tex.unit)); 62 m_tex.activeUnit = &m_tex.unit[0]; 63 m_tex.textures = NULL; 64 m_tex.numTextures = 0; 65 m_tex.allocTextures = 0; 248 m_tex.activeUnit = &m_tex.unit[unit]; 254 return GL_TEXTURE0 + (m_tex.activeUnit - &m_tex.unit[0]) [all...] |
GLClientState.h | 209 TextureState m_tex; member in class:GLClientState
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/sdk/emulator/opengl/host/libs/libOpenglRender/ |
ColorBuffer.h | 31 GLuint getGLTextureName() const { return m_tex; } 48 GLuint m_tex; member in class:ColorBuffer
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ColorBuffer.cpp | 58 s_gl.glGenTextures(1, &cb->m_tex); 59 s_gl.glBindTexture(GL_TEXTURE_2D, cb->m_tex); 100 (EGLClientBuffer)SafePointerFromUInt(cb->m_tex), 116 m_tex(0), 141 GLuint tex[2] = {m_tex, m_blitTex}; 151 s_gl.glBindTexture(GL_TEXTURE_2D, m_tex); 193 // m_blitTex into m_tex 298 GL_TEXTURE_2D, m_tex, 0); 313 s_gl.glBindTexture(GL_TEXTURE_2D, m_tex);
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