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  /external/chromium_org/tools/git/
mass-rename.sh 6 # mass-rename: update source files (gyp lists, #includes) to reflect
11 # 2) *without committing*, ./tools/git/mass-rename.sh
17 python $DIR/mass-rename.py "$*"
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
access-nbody.js 9 function Body(x,y,z,vx,vy,vz,mass){
16 this.mass = mass;
87 var m = b.mass;
110 bodyi.vx -= dx * bodyj.mass * mag;
111 bodyi.vy -= dy * bodyj.mass * mag;
112 bodyi.vz -= dz * bodyj.mass * mag;
114 bodyj.vx += dx * bodyi.mass * mag;
115 bodyj.vy += dy * bodyi.mass * mag;
116 bodyj.vz += dz * bodyi.mass * mag
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  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
access-nbody.js 9 function Body(x,y,z,vx,vy,vz,mass){
16 this.mass = mass;
87 var m = b.mass;
110 bodyi.vx -= dx * bodyj.mass * mag;
111 bodyi.vy -= dy * bodyj.mass * mag;
112 bodyi.vz -= dz * bodyj.mass * mag;
114 bodyj.vx += dx * bodyi.mass * mag;
115 bodyj.vy += dy * bodyi.mass * mag;
116 bodyj.vz += dz * bodyi.mass * mag
    [all...]
  /external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
access-nbody.js 9 function Body(x,y,z,vx,vy,vz,mass){
16 this.mass = mass;
87 var m = b.mass;
110 bodyi.vx -= dx * bodyj.mass * mag;
111 bodyi.vy -= dy * bodyj.mass * mag;
112 bodyi.vz -= dz * bodyj.mass * mag;
114 bodyj.vx += dx * bodyi.mass * mag;
115 bodyj.vy += dy * bodyi.mass * mag;
116 bodyj.vz += dz * bodyi.mass * mag
    [all...]
  /development/perftests/panorama/feature_mos/src/mosaic/
Geometry.h 67 double &mass, double &centX, double &centY)
78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a
82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b
89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a
93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a
98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3
117 // the mass is the base * height
120 mass = len1 * sqrt(dx * dx + dy * dy);
124 mass = fabs( (y1 - y0) * (x2 - x0) );
  /packages/apps/Camera/jni/feature_mos/src/mosaic/
Geometry.h 67 double &mass, double &centX, double &centY)
78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a
82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b
89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a
93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a
98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3
117 // the mass is the base * height
120 mass = len1 * sqrt(dx * dx + dy * dy);
124 mass = fabs( (y1 - y0) * (x2 - x0) );
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
Geometry.h 67 double &mass, double &centX, double &centY)
78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a
82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b
89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a
93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a
98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3
117 // the mass is the base * height
120 mass = len1 * sqrt(dx * dx + dy * dy);
124 mass = fabs( (y1 - y0) * (x2 - x0) );
  /external/chromium_org/native_client_sdk/src/gonacl_appengine/static/bullet/
world.js 41 var mass = body['mass'];
48 if (mass == undefined) {
49 console.log('Body needs a mass.');
scenes.js 27 body.mass = 1.0;
55 body.mass = 1.0;
98 body.mass = 1.0;
117 body.mass = 1.0;
181 body.mass = 1.0;
  /frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/
GL2CameraEye.java 351 float mass = 10.f; local
358 totalForce[0] = -mPos[0] * springStrength - mVel[0]*frictionCoeff + gMultiplier*mGForce[0]*mass;
359 totalForce[1] = -mPos[1] * springStrength - mVel[1]*frictionCoeff + gMultiplier*mGForce[1]*mass;
360 totalForce[2] = -mPos[2] * springStrength - mVel[2]*frictionCoeff + gMultiplier*mGForce[2]*mass;
363 accel[0] = totalForce[0]/mass;
364 accel[1] = totalForce[1]/mass;
365 accel[2] = totalForce[2]/mass;
  /external/replicaisland/src/com/replica/replicaisland/
PhysicsComponent.java 21 * calculation based on mass, impulses, friction, and collisions.
229 public void setMass(float mass) {
230 mMass = mass;
  /packages/experimental/DreamTheater/src/com/android/dreamtheater/
BouncyDroid.java 203 final float mass = 100; local
204 mBody = new World.Body(mass, new World.Vec(200,200));
227 mBody.applyForce(new World.Vec(0, mass * World.GRAVITY));
  /external/chromium_org/third_party/usb_ids/
usb.ids 44 138c PVR Mass Storage
65 2002 Mass Storage Device
77 2045 LUFA Mass Storage Demo Application
89 2061 LUFA Combined Mass Storage and Keyboard Demo Application
95 2068 LUFA Virtual Serial/Mass Storage Demo
117 6129 AT91SAM Mass Storage Demo Application
    [all...]
  /cts/suite/cts/deviceTests/browserbench/assets/octane/
box2d.js     [all...]

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