/external/chromium_org/tools/git/ |
mass-rename.sh | 6 # mass-rename: update source files (gyp lists, #includes) to reflect 11 # 2) *without committing*, ./tools/git/mass-rename.sh 17 python $DIR/mass-rename.py "$*"
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/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/ |
access-nbody.js | 9 function Body(x,y,z,vx,vy,vz,mass){ 16 this.mass = mass; 87 var m = b.mass; 110 bodyi.vx -= dx * bodyj.mass * mag; 111 bodyi.vy -= dy * bodyj.mass * mag; 112 bodyi.vz -= dz * bodyj.mass * mag; 114 bodyj.vx += dx * bodyi.mass * mag; 115 bodyj.vy += dy * bodyi.mass * mag; 116 bodyj.vz += dz * bodyi.mass * mag [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/ |
access-nbody.js | 9 function Body(x,y,z,vx,vy,vz,mass){ 16 this.mass = mass; 87 var m = b.mass; 110 bodyi.vx -= dx * bodyj.mass * mag; 111 bodyi.vy -= dy * bodyj.mass * mag; 112 bodyi.vz -= dz * bodyj.mass * mag; 114 bodyj.vx += dx * bodyi.mass * mag; 115 bodyj.vy += dy * bodyi.mass * mag; 116 bodyj.vz += dz * bodyi.mass * mag [all...] |
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/ |
access-nbody.js | 9 function Body(x,y,z,vx,vy,vz,mass){ 16 this.mass = mass; 87 var m = b.mass; 110 bodyi.vx -= dx * bodyj.mass * mag; 111 bodyi.vy -= dy * bodyj.mass * mag; 112 bodyi.vz -= dz * bodyj.mass * mag; 114 bodyj.vx += dx * bodyi.mass * mag; 115 bodyj.vy += dy * bodyi.mass * mag; 116 bodyj.vz += dz * bodyi.mass * mag [all...] |
/development/perftests/panorama/feature_mos/src/mosaic/ |
Geometry.h | 67 double &mass, double ¢X, double ¢Y) 78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a 82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b 89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a 93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a 98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3 117 // the mass is the base * height 120 mass = len1 * sqrt(dx * dx + dy * dy); 124 mass = fabs( (y1 - y0) * (x2 - x0) );
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/packages/apps/Camera/jni/feature_mos/src/mosaic/ |
Geometry.h | 67 double &mass, double ¢X, double ¢Y) 78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a 82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b 89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a 93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a 98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3 117 // the mass is the base * height 120 mass = len1 * sqrt(dx * dx + dy * dy); 124 mass = fabs( (y1 - y0) * (x2 - x0) );
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/packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/ |
Geometry.h | 67 double &mass, double ¢X, double ¢Y) 78 mass = fabs((y1 - y0) * (x2 - x0)); // Special case 1a 82 mass = fabs((y1 - y0) * (x1 - x0)); // Special case 1b 89 mass = fabs((x2 - x0) * (y2 - y0)); // Special case 2a 93 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 2a 98 mass = fabs((x1 - x0) * (y2 - y0)); // Special case 3 117 // the mass is the base * height 120 mass = len1 * sqrt(dx * dx + dy * dy); 124 mass = fabs( (y1 - y0) * (x2 - x0) );
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/external/chromium_org/native_client_sdk/src/gonacl_appengine/static/bullet/ |
world.js | 41 var mass = body['mass']; 48 if (mass == undefined) { 49 console.log('Body needs a mass.');
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scenes.js | 27 body.mass = 1.0; 55 body.mass = 1.0; 98 body.mass = 1.0; 117 body.mass = 1.0; 181 body.mass = 1.0;
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/frameworks/native/opengl/tests/gl2_cameraeye/src/com/android/gl2cameraeye/ |
GL2CameraEye.java | 351 float mass = 10.f; local 358 totalForce[0] = -mPos[0] * springStrength - mVel[0]*frictionCoeff + gMultiplier*mGForce[0]*mass; 359 totalForce[1] = -mPos[1] * springStrength - mVel[1]*frictionCoeff + gMultiplier*mGForce[1]*mass; 360 totalForce[2] = -mPos[2] * springStrength - mVel[2]*frictionCoeff + gMultiplier*mGForce[2]*mass; 363 accel[0] = totalForce[0]/mass; 364 accel[1] = totalForce[1]/mass; 365 accel[2] = totalForce[2]/mass;
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/external/replicaisland/src/com/replica/replicaisland/ |
PhysicsComponent.java | 21 * calculation based on mass, impulses, friction, and collisions. 229 public void setMass(float mass) { 230 mMass = mass;
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/packages/experimental/DreamTheater/src/com/android/dreamtheater/ |
BouncyDroid.java | 203 final float mass = 100; local 204 mBody = new World.Body(mass, new World.Vec(200,200)); 227 mBody.applyForce(new World.Vec(0, mass * World.GRAVITY));
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/external/chromium_org/third_party/usb_ids/ |
usb.ids | 44 138c PVR Mass Storage 65 2002 Mass Storage Device 77 2045 LUFA Mass Storage Demo Application 89 2061 LUFA Combined Mass Storage and Keyboard Demo Application 95 2068 LUFA Virtual Serial/Mass Storage Demo 117 6129 AT91SAM Mass Storage Demo Application [all...] |
/cts/suite/cts/deviceTests/browserbench/assets/octane/ |
box2d.js | [all...] |