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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
MeshNode.cpp 16 MeshNode::MeshNode(const Mesh* mesh) :
17 mMesh(mesh) {
MeshNode.h 18 #include "Mesh.h"
24 MeshNode(const Mesh* mesh);
29 const Mesh* mMesh;
PerspectiveMeshNode.h 19 #include "Mesh.h"
25 PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId);
TexturedMeshNode.h 19 #include "Mesh.h"
25 TexturedMeshNode(const Mesh* mesh, const GLuint textureId);
TexturedMeshNode.cpp 17 TexturedMeshNode::TexturedMeshNode(const Mesh* mesh, const GLuint textureId) :
18 MeshNode(mesh), mTextureId(textureId) {
PerspectiveMeshNode.cpp 19 PerspectiveMeshNode::PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId) :
20 TexturedMeshNode(mesh, textureId) {
  /frameworks/rs/driver/runtime/
rs_mesh.c 8 * Mesh
12 Mesh_t *mesh = (Mesh_t *)m.p; local
13 if (mesh == NULL) {
16 return mesh->mHal.state.vertexBuffersCount;
21 Mesh_t *mesh = (Mesh_t *)m.p; local
22 if (mesh == NULL) {
25 return mesh->mHal.state.primitivesCount;
30 Mesh_t *mesh = (Mesh_t *)m.p; local
31 if (mesh == NULL || index >= mesh->mHal.state.vertexBuffersCount)
41 Mesh_t *mesh = (Mesh_t *)m.p; local
52 Mesh_t *mesh = (Mesh_t *)m.p; local
    [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3dx9shape.h 30 float depth, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
32 float length, UINT slices, UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
34 UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
36 struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency);
38 float extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
40 FLOAT extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
d3dx9mesh.h 505 STDMETHOD(Tessellate)(THIS_ float tess_level, ID3DXMesh *mesh) PURE;
507 DWORD min_tess_level, ID3DXMesh *mesh) PURE;
648 STDMETHOD(ExtractPerVertexAlbedo)(THIS_ ID3DXMesh *mesh, D3DDECLUSAGE usage, UINT num_channels) PURE;
651 UINT *vert_remap, float *vert_weights, struct ID3DXMesh **mesh) PURE;
698 const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh)
    [all...]
  /cts/suite/cts/deviceTests/opengl/
cob_exporter.py 34 mesh = context.active_object
35 if mesh.type != 'MESH':
36 print("Active object is not a mesh")
38 if mesh.mode != 'OBJECT':
40 print("Writing "+mesh.name+" to "+self.filepath)
41 uvtex = mesh.data.uv_textures.active # points to active texture
47 for vertex_index, vertex_itself in enumerate(mesh.data.faces[uv_index].vertices):
49 vertex = mesh.data.vertices[vertex_itself]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
Renderable.java 35 import android.renderscript.Mesh;
77 public void setMesh(Mesh mesh) {
78 mData.mesh = mesh;
80 mField.set_mesh(0, mData.mesh, true);
84 public void setMesh(String mesh, String indexName) {
85 mMeshName = mesh;
114 public void resolveMeshData(Mesh mesh) {
    [all...]
  /frameworks/native/services/surfaceflinger/
LayerDim.cpp 47 Mesh mesh(Mesh::TRIANGLE_FAN, 4, 2);
48 computeGeometry(hw, mesh, useIdentityTransform);
51 engine.drawMesh(mesh);
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES20RenderEngine.cpp 35 #include "Mesh.h"
220 void GLES20RenderEngine::drawMesh(const Mesh& mesh) {
224 if (mesh.getTexCoordsSize()) {
227 mesh.getTexCoordsSize(),
229 mesh.getByteStride(),
230 mesh.getTexCoords());
234 mesh.getVertexSize(),
236 mesh.getByteStride(),
237 mesh.getPositions())
    [all...]
GLES11RenderEngine.cpp 27 #include "Mesh.h"
250 void GLES11RenderEngine::drawMesh(const Mesh& mesh) {
251 if (mesh.getTexCoordsSize()) {
253 glTexCoordPointer(mesh.getTexCoordsSize(),
255 mesh.getByteStride(),
256 mesh.getTexCoords());
259 glVertexPointer(mesh.getVertexSize(),
261 mesh.getByteStride(),
262 mesh.getPositions())
    [all...]
GLES11RenderEngine.h 34 class Mesh;
63 virtual void drawMesh(const Mesh& mesh);
GLES20RenderEngine.h 36 class Mesh;
78 virtual void drawMesh(const Mesh& mesh);
  /frameworks/base/libs/hwui/font/
CacheTexture.h 141 TextureVertex* mesh() const { function in class:android::uirenderer::CacheTexture
161 TextureVertex* mesh = mMesh + mCurrentQuad * 4; local
162 TextureVertex::set(mesh++, x2, y2, u2, v2);
163 TextureVertex::set(mesh++, x3, y3, u3, v3);
164 TextureVertex::set(mesh++, x1, y1, u1, v1);
165 TextureVertex::set(mesh++, x4, y4, u4, v4);
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
WaterMeshNode.h 19 #include <graphics/Mesh.h>
25 WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2);
WaterMeshNode.cpp 19 WaterMeshNode::WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2) :
20 MeshNode(mesh), mTime(time), mTextureId1(textureId1), mTextureId2(textureId2) {
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
BlurMeshNode.h 19 #include <graphics/Mesh.h>
25 BlurMeshNode(const Mesh* mesh, GLuint fboTexId, GLuint tmpTexId1, GLuint tmpTexId2, float width, float height);
BlurMeshNode.cpp 17 BlurMeshNode::BlurMeshNode(const Mesh* mesh, GLuint fboTexId, GLuint tmpTexId1, GLuint tmpTexId2,
19 MeshNode(mesh), mFboTexId(fboTexId), mTmpTexId1(tmpTexId1), mTmpTexId2(tmpTexId2),
  /external/chromium_org/third_party/skia/src/utils/
SkNinePatch.cpp 96 struct Mesh {
133 Mesh mesh; local
197 mesh.fVerts = verts;
198 mesh.fTexs = texs;
199 mesh.fColors = NULL;
200 mesh.fIndices = NULL;
204 mesh.fIndices = g3x3Indices;
208 mesh.fIndices = indices;
248 mesh.fVerts, mesh.fTexs, mesh.fColors, NULL
    [all...]
  /external/skia/src/utils/
SkNinePatch.cpp 96 struct Mesh {
133 Mesh mesh; local
197 mesh.fVerts = verts;
198 mesh.fTexs = texs;
199 mesh.fColors = NULL;
200 mesh.fIndices = NULL;
204 mesh.fIndices = g3x3Indices;
208 mesh.fIndices = indices;
248 mesh.fVerts, mesh.fTexs, mesh.fColors, NULL
    [all...]
  /frameworks/rs/
rsMesh.cpp 24 Mesh::Mesh(Context *rsc) : ObjectBase(rsc) {
38 Mesh::Mesh(Context *rsc,
62 Mesh::~Mesh() {
64 mRSC->mHal.funcs.mesh.destroy(mRSC, this);
75 void Mesh::init() {
77 mRSC->mHal.funcs.mesh.init(mRSC, this);
81 void Mesh::serialize(Context *rsc, OStream *stream) const
147 Mesh *mesh = new Mesh(rsc, vertexBuffersCount, primitivesCount); local
    [all...]
  /frameworks/base/libs/hwui/
LayerRenderer.cpp 131 if (mLayer->mesh) {
132 delete[] mLayer->mesh;
133 mLayer->mesh = NULL;
152 if (mLayer->mesh && mLayer->meshElementCount < elementCount) {
153 delete[] mLayer->mesh;
154 mLayer->mesh = NULL;
157 if (!mLayer->mesh) {
158 mLayer->mesh = new TextureVertex[count * 4];
166 TextureVertex* mesh = mLayer->mesh; local
    [all...]

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