/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
MeshNode.cpp | 16 MeshNode::MeshNode(const Mesh* mesh) : 17 mMesh(mesh) {
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MeshNode.h | 18 #include "Mesh.h" 24 MeshNode(const Mesh* mesh); 29 const Mesh* mMesh;
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PerspectiveMeshNode.h | 19 #include "Mesh.h" 25 PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId);
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TexturedMeshNode.h | 19 #include "Mesh.h" 25 TexturedMeshNode(const Mesh* mesh, const GLuint textureId);
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TexturedMeshNode.cpp | 17 TexturedMeshNode::TexturedMeshNode(const Mesh* mesh, const GLuint textureId) : 18 MeshNode(mesh), mTextureId(textureId) {
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PerspectiveMeshNode.cpp | 19 PerspectiveMeshNode::PerspectiveMeshNode(const Mesh* mesh, const GLuint textureId) : 20 TexturedMeshNode(mesh, textureId) {
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/frameworks/rs/driver/runtime/ |
rs_mesh.c | 8 * Mesh 12 Mesh_t *mesh = (Mesh_t *)m.p; local 13 if (mesh == NULL) { 16 return mesh->mHal.state.vertexBuffersCount; 21 Mesh_t *mesh = (Mesh_t *)m.p; local 22 if (mesh == NULL) { 25 return mesh->mHal.state.primitivesCount; 30 Mesh_t *mesh = (Mesh_t *)m.p; local 31 if (mesh == NULL || index >= mesh->mHal.state.vertexBuffersCount) 41 Mesh_t *mesh = (Mesh_t *)m.p; local 52 Mesh_t *mesh = (Mesh_t *)m.p; local [all...] |
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/ |
d3dx9shape.h | 30 float depth, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency); 32 float length, UINT slices, UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency); 34 UINT stacks, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency); 36 struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency); 38 float extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics); 40 FLOAT extrusion, struct ID3DXMesh **mesh, struct ID3DXBuffer **adjacency, GLYPHMETRICSFLOAT *glyphmetrics);
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d3dx9mesh.h | 505 STDMETHOD(Tessellate)(THIS_ float tess_level, ID3DXMesh *mesh) PURE; 507 DWORD min_tess_level, ID3DXMesh *mesh) PURE; 648 STDMETHOD(ExtractPerVertexAlbedo)(THIS_ ID3DXMesh *mesh, D3DDECLUSAGE usage, UINT num_channels) PURE; 651 UINT *vert_remap, float *vert_weights, struct ID3DXMesh **mesh) PURE; 698 const D3DVERTEXELEMENT9 *declaration, struct IDirect3DDevice9 *device, struct ID3DXMesh **mesh) [all...] |
/cts/suite/cts/deviceTests/opengl/ |
cob_exporter.py | 34 mesh = context.active_object 35 if mesh.type != 'MESH': 36 print("Active object is not a mesh") 38 if mesh.mode != 'OBJECT': 40 print("Writing "+mesh.name+" to "+self.filepath) 41 uvtex = mesh.data.uv_textures.active # points to active texture 47 for vertex_index, vertex_itself in enumerate(mesh.data.faces[uv_index].vertices): 49 vertex = mesh.data.vertices[vertex_itself]
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/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
Renderable.java | 35 import android.renderscript.Mesh; 77 public void setMesh(Mesh mesh) { 78 mData.mesh = mesh; 80 mField.set_mesh(0, mData.mesh, true); 84 public void setMesh(String mesh, String indexName) { 85 mMeshName = mesh; 114 public void resolveMeshData(Mesh mesh) { [all...] |
/frameworks/native/services/surfaceflinger/ |
LayerDim.cpp | 47 Mesh mesh(Mesh::TRIANGLE_FAN, 4, 2); 48 computeGeometry(hw, mesh, useIdentityTransform); 51 engine.drawMesh(mesh);
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
GLES20RenderEngine.cpp | 35 #include "Mesh.h" 220 void GLES20RenderEngine::drawMesh(const Mesh& mesh) { 224 if (mesh.getTexCoordsSize()) { 227 mesh.getTexCoordsSize(), 229 mesh.getByteStride(), 230 mesh.getTexCoords()); 234 mesh.getVertexSize(), 236 mesh.getByteStride(), 237 mesh.getPositions()) [all...] |
GLES11RenderEngine.cpp | 27 #include "Mesh.h" 250 void GLES11RenderEngine::drawMesh(const Mesh& mesh) { 251 if (mesh.getTexCoordsSize()) { 253 glTexCoordPointer(mesh.getTexCoordsSize(), 255 mesh.getByteStride(), 256 mesh.getTexCoords()); 259 glVertexPointer(mesh.getVertexSize(), 261 mesh.getByteStride(), 262 mesh.getPositions()) [all...] |
GLES11RenderEngine.h | 34 class Mesh; 63 virtual void drawMesh(const Mesh& mesh);
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GLES20RenderEngine.h | 36 class Mesh; 78 virtual void drawMesh(const Mesh& mesh);
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/frameworks/base/libs/hwui/font/ |
CacheTexture.h | 141 TextureVertex* mesh() const { function in class:android::uirenderer::CacheTexture 161 TextureVertex* mesh = mMesh + mCurrentQuad * 4; local 162 TextureVertex::set(mesh++, x2, y2, u2, v2); 163 TextureVertex::set(mesh++, x3, y3, u3, v3); 164 TextureVertex::set(mesh++, x1, y1, u1, v1); 165 TextureVertex::set(mesh++, x4, y4, u4, v4);
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/ |
WaterMeshNode.h | 19 #include <graphics/Mesh.h> 25 WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2);
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WaterMeshNode.cpp | 19 WaterMeshNode::WaterMeshNode(const Mesh* mesh, int time, GLuint textureId1, GLuint textureId2) : 20 MeshNode(mesh), mTime(time), mTextureId1(textureId1), mTextureId2(textureId2) {
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/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/ |
BlurMeshNode.h | 19 #include <graphics/Mesh.h> 25 BlurMeshNode(const Mesh* mesh, GLuint fboTexId, GLuint tmpTexId1, GLuint tmpTexId2, float width, float height);
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BlurMeshNode.cpp | 17 BlurMeshNode::BlurMeshNode(const Mesh* mesh, GLuint fboTexId, GLuint tmpTexId1, GLuint tmpTexId2, 19 MeshNode(mesh), mFboTexId(fboTexId), mTmpTexId1(tmpTexId1), mTmpTexId2(tmpTexId2),
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/external/chromium_org/third_party/skia/src/utils/ |
SkNinePatch.cpp | 96 struct Mesh { 133 Mesh mesh; local 197 mesh.fVerts = verts; 198 mesh.fTexs = texs; 199 mesh.fColors = NULL; 200 mesh.fIndices = NULL; 204 mesh.fIndices = g3x3Indices; 208 mesh.fIndices = indices; 248 mesh.fVerts, mesh.fTexs, mesh.fColors, NULL [all...] |
/external/skia/src/utils/ |
SkNinePatch.cpp | 96 struct Mesh { 133 Mesh mesh; local 197 mesh.fVerts = verts; 198 mesh.fTexs = texs; 199 mesh.fColors = NULL; 200 mesh.fIndices = NULL; 204 mesh.fIndices = g3x3Indices; 208 mesh.fIndices = indices; 248 mesh.fVerts, mesh.fTexs, mesh.fColors, NULL [all...] |
/frameworks/rs/ |
rsMesh.cpp | 24 Mesh::Mesh(Context *rsc) : ObjectBase(rsc) { 38 Mesh::Mesh(Context *rsc, 62 Mesh::~Mesh() { 64 mRSC->mHal.funcs.mesh.destroy(mRSC, this); 75 void Mesh::init() { 77 mRSC->mHal.funcs.mesh.init(mRSC, this); 81 void Mesh::serialize(Context *rsc, OStream *stream) const 147 Mesh *mesh = new Mesh(rsc, vertexBuffersCount, primitivesCount); local [all...] |
/frameworks/base/libs/hwui/ |
LayerRenderer.cpp | 131 if (mLayer->mesh) { 132 delete[] mLayer->mesh; 133 mLayer->mesh = NULL; 152 if (mLayer->mesh && mLayer->meshElementCount < elementCount) { 153 delete[] mLayer->mesh; 154 mLayer->mesh = NULL; 157 if (!mLayer->mesh) { 158 mLayer->mesh = new TextureVertex[count * 4]; 166 TextureVertex* mesh = mLayer->mesh; local [all...] |