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    Searched refs:mipLevels (Results 1 - 9 of 9) sorted by null

  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
RenderTarget11.cpp 21 static bool getTextureProperties(ID3D11Resource *resource, unsigned int *mipLevels, unsigned int *samples)
30 *mipLevels = texDesc.MipLevels;
43 *mipLevels = texDesc.MipLevels;
56 *mipLevels = texDesc.MipLevels;
120 unsigned int mipLevels, samples;
121 getTextureProperties(resource, &mipLevels, &samples);
123 return D3D11CalcSubresource(mipSlice, arraySlice, mipLevels);
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TextureStorage11.h 69 virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture) = 0;
107 SRVKey(int baseLevel = 0, int mipLevels = 0, bool swizzle = false);
112 int mipLevels;
164 virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
195 virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
228 virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
264 virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int mipLevels, DXGI_FORMAT format, ID3D11Resource *texture);
renderer11_utils.cpp 223 GLuint mipLevels, std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData,
229 outSubresourceData->resize(mipLevels);
230 outData->resize(mipLevels);
232 for (unsigned int i = 0; i < mipLevels; i++)
TextureStorage11.cpp 49 TextureStorage11::SRVKey::SRVKey(int baseLevel, int mipLevels, bool swizzle)
50 : baseLevel(baseLevel), mipLevels(mipLevels), swizzle(swizzle)
57 mipLevels == rhs.mipLevels &&
198 unsigned int mipLevels = mipmapping ? (samplerState.maxLevel - samplerState.baseLevel) : 1;
200 // Make sure there's 'mipLevels' mipmap levels below the base level (offset by the top level, which corresponds to GL level 0)
201 mipLevels = std::min(mipLevels, mMipLevels - mTopLevel - samplerState.baseLevel);
208 SRVKey key(samplerState.baseLevel, mipLevels, swizzleRequired)
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renderer11_utils.h 43 GLuint mipLevels, std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData,
  /external/chromium_org/third_party/angle/src/libGLESv2/
Texture.cpp 453 int Texture::mipLevels() const
839 int levelCount = mipLevels();
994 int levelCount = mipLevels();
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Texture.h 143 int mipLevels() const;
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10.h 829 UINT MipLevels;
841 explicit CD3D10_TEXTURE1D_DESC(DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT mipLevels = 0,
845 MipLevels = mipLevels;
862 UINT MipLevels;
877 UINT mipLevels = 0,
886 MipLevels = mipLevels;
906 UINT MipLevels;
1021 UINT MipLevels;
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d3d11.h 540 UINT MipLevels;
557 UINT MipLevels;
574 UINT MipLevels;
591 UINT MipLevels;
624 UINT MipLevels;
633 UINT MipLevels;
639 UINT MipLevels;
882 UINT MipLevels;
893 UINT MipLevels;
907 UINT mipLevels = 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE
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