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Searched
refs:mipLevels
(Results
1 - 9
of
9
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
RenderTarget11.cpp
21
static bool getTextureProperties(ID3D11Resource *resource, unsigned int *
mipLevels
, unsigned int *samples)
30
*
mipLevels
= texDesc.
MipLevels
;
43
*
mipLevels
= texDesc.
MipLevels
;
56
*
mipLevels
= texDesc.
MipLevels
;
120
unsigned int
mipLevels
, samples;
121
getTextureProperties(resource, &
mipLevels
, &samples);
123
return D3D11CalcSubresource(mipSlice, arraySlice,
mipLevels
);
[
all
...]
TextureStorage11.h
69
virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int
mipLevels
, DXGI_FORMAT format, ID3D11Resource *texture) = 0;
107
SRVKey(int baseLevel = 0, int
mipLevels
= 0, bool swizzle = false);
112
int
mipLevels
;
164
virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int
mipLevels
, DXGI_FORMAT format, ID3D11Resource *texture);
195
virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int
mipLevels
, DXGI_FORMAT format, ID3D11Resource *texture);
228
virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int
mipLevels
, DXGI_FORMAT format, ID3D11Resource *texture);
264
virtual ID3D11ShaderResourceView *createSRV(int baseLevel, int
mipLevels
, DXGI_FORMAT format, ID3D11Resource *texture);
renderer11_utils.cpp
223
GLuint
mipLevels
, std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData,
229
outSubresourceData->resize(
mipLevels
);
230
outData->resize(
mipLevels
);
232
for (unsigned int i = 0; i <
mipLevels
; i++)
TextureStorage11.cpp
49
TextureStorage11::SRVKey::SRVKey(int baseLevel, int
mipLevels
, bool swizzle)
50
: baseLevel(baseLevel),
mipLevels
(
mipLevels
), swizzle(swizzle)
57
mipLevels
== rhs.
mipLevels
&&
198
unsigned int
mipLevels
= mipmapping ? (samplerState.maxLevel - samplerState.baseLevel) : 1;
200
// Make sure there's '
mipLevels
' mipmap levels below the base level (offset by the top level, which corresponds to GL level 0)
201
mipLevels
= std::min(
mipLevels
, mMipLevels - mTopLevel - samplerState.baseLevel);
208
SRVKey key(samplerState.baseLevel,
mipLevels
, swizzleRequired)
[
all
...]
renderer11_utils.h
43
GLuint
mipLevels
, std::vector<D3D11_SUBRESOURCE_DATA> *outSubresourceData,
/external/chromium_org/third_party/angle/src/libGLESv2/
Texture.cpp
453
int Texture::
mipLevels
() const
839
int levelCount =
mipLevels
();
994
int levelCount =
mipLevels
();
[
all
...]
Texture.h
143
int
mipLevels
() const;
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/
d3d10.h
829
UINT
MipLevels
;
841
explicit CD3D10_TEXTURE1D_DESC(DXGI_FORMAT format, UINT width, UINT arraySize = 1, UINT
mipLevels
= 0,
845
MipLevels
=
mipLevels
;
862
UINT
MipLevels
;
877
UINT
mipLevels
= 0,
886
MipLevels
=
mipLevels
;
906
UINT
MipLevels
;
1021
UINT
MipLevels
;
[
all
...]
d3d11.h
540
UINT
MipLevels
;
557
UINT
MipLevels
;
574
UINT
MipLevels
;
591
UINT
MipLevels
;
624
UINT
MipLevels
;
633
UINT
MipLevels
;
639
UINT
MipLevels
;
882
UINT
MipLevels
;
893
UINT
MipLevels
;
907
UINT
mipLevels
= 0, UINT bindFlags = D3D11_BIND_SHADER_RESOURCE
[
all
...]
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