/external/chromium_org/cc/layers/ |
io_surface_layer_impl_unittest.cc | 29 gfx::Rect occluded; local 30 impl.AppendQuadsWithOcclusion(io_surface_layer_impl, occluded); 39 gfx::Rect occluded(io_surface_layer_impl->visible_content_rect()); 40 impl.AppendQuadsWithOcclusion(io_surface_layer_impl, occluded); 48 gfx::Rect occluded(200, 0, 800, 1000); 49 impl.AppendQuadsWithOcclusion(io_surface_layer_impl, occluded); 55 occluded, 57 // The layer outputs one quad, which is partially occluded.
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render_surface_impl_unittest.cc | 32 gfx::Rect occluded; local 33 impl.AppendSurfaceQuadsWithOcclusion(render_surface_impl, occluded); 42 gfx::Rect occluded(owning_layer_impl->visible_content_rect()); 43 impl.AppendSurfaceQuadsWithOcclusion(render_surface_impl, occluded); 51 gfx::Rect occluded(200, 0, 800, 1000); 52 impl.AppendSurfaceQuadsWithOcclusion(render_surface_impl, occluded); 58 occluded, 60 // The layer outputs one quad, which is partially occluded.
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surface_layer_impl_unittest.cc | 31 gfx::Rect occluded; local 32 impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded); 41 gfx::Rect occluded(surface_layer_impl->visible_content_rect()); 42 impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded); 50 gfx::Rect occluded(200, 0, 800, 1000); 51 impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded); 57 occluded, 59 // The layer outputs one quad, which is partially occluded.
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texture_layer_impl_unittest.cc | 41 gfx::Rect occluded; local 42 impl.AppendQuadsWithOcclusion(texture_layer_impl, occluded); 51 gfx::Rect occluded(texture_layer_impl->visible_content_rect()); 52 impl.AppendQuadsWithOcclusion(texture_layer_impl, occluded); 60 gfx::Rect occluded(200, 0, 800, 1000); 61 impl.AppendQuadsWithOcclusion(texture_layer_impl, occluded); 67 occluded, 69 // The layer outputs one quad, which is partially occluded.
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solid_color_scrollbar_layer_impl_unittest.cc | 49 gfx::Rect occluded; local 50 impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded); 58 gfx::Rect occluded(scrollbar_layer_impl->visible_content_rect()); 59 impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded); 67 gfx::Rect occluded(0, 0, 5, 1000); 68 impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded); 72 impl.quad_list(), thumb_rect, occluded, &partially_occluded_count); 73 // The layer outputs one quad, which is partially occluded.
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video_layer_impl_unittest.cc | 45 gfx::Rect occluded; local 46 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded); 55 gfx::Rect occluded(video_layer_impl->visible_content_rect()); 56 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded); 64 gfx::Rect occluded(200, 0, 800, 1000); 65 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded); 71 occluded, 73 // The layer outputs one quad, which is partially occluded.
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painted_scrollbar_layer_impl_unittest.cc | 57 gfx::Rect occluded; local 58 impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded); 64 occluded, 72 gfx::Rect occluded(scrollbar_layer_impl->visible_content_rect()); 73 impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded); 81 gfx::Rect occluded(0, 0, 5, 1000); 82 impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded); 86 impl.quad_list(), thumb_rect, occluded, &partially_occluded_count); 87 // The layer outputs two quads, which is partially occluded.
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solid_color_layer_impl_unittest.cc | 204 gfx::Rect occluded; local 205 impl.AppendQuadsWithOcclusion(solid_color_layer_impl, occluded); 214 gfx::Rect occluded(solid_color_layer_impl->visible_content_rect()); 215 impl.AppendQuadsWithOcclusion(solid_color_layer_impl, occluded); 223 gfx::Rect occluded(200, 200, 256 * 3, 256 * 3); 224 impl.AppendQuadsWithOcclusion(solid_color_layer_impl, occluded); 230 occluded, 232 // 4 quads are completely occluded, 8 are partially occluded.
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ui_resource_layer_impl_unittest.cc | 177 gfx::Rect occluded; local 178 impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded); 187 gfx::Rect occluded(ui_resource_layer_impl->visible_content_rect()); 188 impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded); 196 gfx::Rect occluded(200, 0, 800, 1000); 197 impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded); 203 occluded, 205 // The layer outputs one quad, which is partially occluded.
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nine_patch_layer_impl_unittest.cc | 247 gfx::Rect occluded; local 248 impl.AppendQuadsWithOcclusion(nine_patch_layer_impl, occluded); 257 gfx::Rect occluded(nine_patch_layer_impl->visible_content_rect()); 258 impl.AppendQuadsWithOcclusion(nine_patch_layer_impl, occluded); 266 gfx::Rect occluded(0, 0, 500, 1000); 267 impl.AppendQuadsWithOcclusion(nine_patch_layer_impl, occluded); 273 occluded, 275 // The layer outputs nine quads, three of which are partially occluded, and 276 // three fully occluded.
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tiled_layer_unittest.cc | 174 void LayerUpdate(FakeTiledLayer* layer, TestOcclusionTracker* occluded) { 176 layer->Update(queue_.get(), occluded); 292 TestOcclusionTracker occluded; local 293 occlusion_ = &occluded; 316 // ....but the area is occluded. 317 occluded.SetOcclusion(gfx::Rect(0, 0, 50, 50)); 553 TestOcclusionTracker occluded; local 554 occlusion_ = &occluded; 558 // The tile size is 100x100, so this invalidates one occluded tile, culls it 560 occluded.SetOcclusion(gfx::Rect(0, 0, 100, 100)) 1195 TestOcclusionTracker occluded; local 1244 TestOcclusionTracker occluded; local 1301 TestOcclusionTracker occluded; local 1338 TestOcclusionTracker occluded; local 1372 TestOcclusionTracker occluded; local 1457 TestOcclusionTracker occluded; local [all...] |
tiled_layer_impl_unittest.cc | 359 gfx::Rect occluded; local 360 impl.AppendQuadsWithOcclusion(tiled_layer, occluded); 369 gfx::Rect occluded(tiled_layer->visible_content_rect()); 370 impl.AppendQuadsWithOcclusion(tiled_layer, occluded); 378 gfx::Rect occluded(150, 0, 200, 1000); 379 impl.AppendQuadsWithOcclusion(tiled_layer, occluded); 385 occluded, 387 // The layer outputs one quad, which is partially occluded.
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delegated_renderer_layer_impl_unittest.cc | 1435 gfx::Rect occluded; local [all...] |
tiled_layer.cc | 55 occluded = false; 73 bool occluded; member in class:cc::UpdatableTile 79 occluded(false), 369 DCHECK(!tile->occluded); 373 occlusion->Occluded( 375 tile->occluded = true; 401 // If using occlusion and the visible region of the tile is occluded, 403 if (tile->occluded && !ignore_occlusions) 427 if (tile->occluded && !ignore_occlusions) 736 // immediately whether or not it is occluded, to avoid paint/uploa [all...] |
picture_layer_impl_unittest.cc | 2393 gfx::Rect occluded; local [all...] |
/external/chromium_org/cc/test/ |
mock_occlusion_tracker.h | 33 void set_occluded_target_rect(const gfx::Rect& occluded) { 35 occluded; 39 const gfx::Rect& occluded) { 42 .occlusion_from_inside_target = occluded;
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mock_quad_culler.h | 37 void set_occluded_target_rect(const gfx::Rect& occluded) { 38 occlusion_tracker_->set_occluded_target_rect(occluded); 42 const gfx::Rect& occluded) { 44 occluded);
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layer_test_common.cc | 69 const gfx::Rect& occluded, 71 // No quad should exist if it's fully occluded. 73 EXPECT_FALSE(occluded.Contains(quads[i]->visible_rect)); 76 // Quads that are fully occluded on one axis only should be shrunken. 85 bool fully_occluded_horizontal = target_rect.x() >= occluded.x() && 86 target_rect.right() <= occluded.right(); 87 bool fully_occluded_vertical = target_rect.y() >= occluded.y() && 88 target_rect.bottom() <= occluded.bottom(); 90 target_rect.Intersects(occluded) && 125 const gfx::Rect& occluded) { [all...] |
layer_test_common.h | 47 const gfx::Rect& occluded, 100 const gfx::Rect& occluded); 103 const gfx::Rect& occluded); 105 const gfx::Rect& occluded);
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/frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/ |
StatusBarKeyguardViewManager.java | 192 public void setOccluded(boolean occluded) { 193 if (occluded && !mOccluded && mShowing) { 207 mOccluded = occluded; 208 mStatusBarWindowManager.setKeyguardOccluded(occluded); 351 boolean occluded = mOccluded; 363 if ((!(showing && !occluded) || bouncerShowing) 366 if (!(showing && !occluded) || bouncerShowing) { 383 if ((showing && !occluded) != (mLastShowing && !mLastOccluded) || mFirstUpdate) { 384 updateMonitor.sendKeyguardVisibilityChanged(showing && !occluded); 392 mLastOccluded = occluded; [all...] |
StatusBarWindowManager.java | 176 public void setKeyguardOccluded(boolean occluded) { 177 mCurrentState.keyguardOccluded = occluded;
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/external/deqp/modules/gles3/performance/ |
es3pDepthTests.cpp | 523 virtual Sample renderSample (const RenderData& occluder, const RenderData& occluded, int workload) const = 0; 683 log << TestLog::Message << "Occluded geometry is red with shade dependent on depth (rgb == depth, 0, 0)" << TestLog::EndMessage; 693 log << TestLog::Section("Occluded", "Occluded"); 720 // Render occluder once, then repeatedly render occluded geometry. Sample with multiple repetition counts & establish time per call with linear regression 732 virtual Sample renderSample (const RenderData& occluder, const RenderData& occluded, int callcount) const; 795 Sample RenderCountCase::renderSample (const RenderData& occluder, const RenderData& occluded, int callcount) const 816 render(occluded, callcount); 897 Sample renderSample (const RenderData& occluder, const RenderData& occluded, int workload) const; 969 Sample RelativeChangeCase::renderSample (const RenderData& occluder, const RenderData& occluded, int workload) cons [all...] |
/frameworks/base/policy/src/com/android/internal/policy/impl/keyguard/ |
KeyguardServiceDelegate.java | 53 boolean occluded; field in class:KeyguardServiceDelegate.KeyguardState 185 mKeyguardState.occluded = isOccluded;
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/external/chromium_org/cc/trees/ |
layer_tree_host_impl.cc | 824 bool occluded = occlusion_tracker.Occluded(it->render_target(), local 827 if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) { [all...] |