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  /external/chromium_org/cc/layers/
io_surface_layer_impl_unittest.cc 29 gfx::Rect occluded; local
30 impl.AppendQuadsWithOcclusion(io_surface_layer_impl, occluded);
39 gfx::Rect occluded(io_surface_layer_impl->visible_content_rect());
40 impl.AppendQuadsWithOcclusion(io_surface_layer_impl, occluded);
48 gfx::Rect occluded(200, 0, 800, 1000);
49 impl.AppendQuadsWithOcclusion(io_surface_layer_impl, occluded);
55 occluded,
57 // The layer outputs one quad, which is partially occluded.
render_surface_impl_unittest.cc 32 gfx::Rect occluded; local
33 impl.AppendSurfaceQuadsWithOcclusion(render_surface_impl, occluded);
42 gfx::Rect occluded(owning_layer_impl->visible_content_rect());
43 impl.AppendSurfaceQuadsWithOcclusion(render_surface_impl, occluded);
51 gfx::Rect occluded(200, 0, 800, 1000);
52 impl.AppendSurfaceQuadsWithOcclusion(render_surface_impl, occluded);
58 occluded,
60 // The layer outputs one quad, which is partially occluded.
surface_layer_impl_unittest.cc 31 gfx::Rect occluded; local
32 impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded);
41 gfx::Rect occluded(surface_layer_impl->visible_content_rect());
42 impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded);
50 gfx::Rect occluded(200, 0, 800, 1000);
51 impl.AppendQuadsWithOcclusion(surface_layer_impl, occluded);
57 occluded,
59 // The layer outputs one quad, which is partially occluded.
texture_layer_impl_unittest.cc 41 gfx::Rect occluded; local
42 impl.AppendQuadsWithOcclusion(texture_layer_impl, occluded);
51 gfx::Rect occluded(texture_layer_impl->visible_content_rect());
52 impl.AppendQuadsWithOcclusion(texture_layer_impl, occluded);
60 gfx::Rect occluded(200, 0, 800, 1000);
61 impl.AppendQuadsWithOcclusion(texture_layer_impl, occluded);
67 occluded,
69 // The layer outputs one quad, which is partially occluded.
solid_color_scrollbar_layer_impl_unittest.cc 49 gfx::Rect occluded; local
50 impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded);
58 gfx::Rect occluded(scrollbar_layer_impl->visible_content_rect());
59 impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded);
67 gfx::Rect occluded(0, 0, 5, 1000);
68 impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded);
72 impl.quad_list(), thumb_rect, occluded, &partially_occluded_count);
73 // The layer outputs one quad, which is partially occluded.
video_layer_impl_unittest.cc 45 gfx::Rect occluded; local
46 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded);
55 gfx::Rect occluded(video_layer_impl->visible_content_rect());
56 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded);
64 gfx::Rect occluded(200, 0, 800, 1000);
65 impl.AppendQuadsWithOcclusion(video_layer_impl, occluded);
71 occluded,
73 // The layer outputs one quad, which is partially occluded.
painted_scrollbar_layer_impl_unittest.cc 57 gfx::Rect occluded; local
58 impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded);
64 occluded,
72 gfx::Rect occluded(scrollbar_layer_impl->visible_content_rect());
73 impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded);
81 gfx::Rect occluded(0, 0, 5, 1000);
82 impl.AppendQuadsWithOcclusion(scrollbar_layer_impl, occluded);
86 impl.quad_list(), thumb_rect, occluded, &partially_occluded_count);
87 // The layer outputs two quads, which is partially occluded.
solid_color_layer_impl_unittest.cc 204 gfx::Rect occluded; local
205 impl.AppendQuadsWithOcclusion(solid_color_layer_impl, occluded);
214 gfx::Rect occluded(solid_color_layer_impl->visible_content_rect());
215 impl.AppendQuadsWithOcclusion(solid_color_layer_impl, occluded);
223 gfx::Rect occluded(200, 200, 256 * 3, 256 * 3);
224 impl.AppendQuadsWithOcclusion(solid_color_layer_impl, occluded);
230 occluded,
232 // 4 quads are completely occluded, 8 are partially occluded.
ui_resource_layer_impl_unittest.cc 177 gfx::Rect occluded; local
178 impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded);
187 gfx::Rect occluded(ui_resource_layer_impl->visible_content_rect());
188 impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded);
196 gfx::Rect occluded(200, 0, 800, 1000);
197 impl.AppendQuadsWithOcclusion(ui_resource_layer_impl, occluded);
203 occluded,
205 // The layer outputs one quad, which is partially occluded.
nine_patch_layer_impl_unittest.cc 247 gfx::Rect occluded; local
248 impl.AppendQuadsWithOcclusion(nine_patch_layer_impl, occluded);
257 gfx::Rect occluded(nine_patch_layer_impl->visible_content_rect());
258 impl.AppendQuadsWithOcclusion(nine_patch_layer_impl, occluded);
266 gfx::Rect occluded(0, 0, 500, 1000);
267 impl.AppendQuadsWithOcclusion(nine_patch_layer_impl, occluded);
273 occluded,
275 // The layer outputs nine quads, three of which are partially occluded, and
276 // three fully occluded.
tiled_layer_unittest.cc 174 void LayerUpdate(FakeTiledLayer* layer, TestOcclusionTracker* occluded) {
176 layer->Update(queue_.get(), occluded);
292 TestOcclusionTracker occluded; local
293 occlusion_ = &occluded;
316 // ....but the area is occluded.
317 occluded.SetOcclusion(gfx::Rect(0, 0, 50, 50));
553 TestOcclusionTracker occluded; local
554 occlusion_ = &occluded;
558 // The tile size is 100x100, so this invalidates one occluded tile, culls it
560 occluded.SetOcclusion(gfx::Rect(0, 0, 100, 100))
1195 TestOcclusionTracker occluded; local
1244 TestOcclusionTracker occluded; local
1301 TestOcclusionTracker occluded; local
1338 TestOcclusionTracker occluded; local
1372 TestOcclusionTracker occluded; local
1457 TestOcclusionTracker occluded; local
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tiled_layer_impl_unittest.cc 359 gfx::Rect occluded; local
360 impl.AppendQuadsWithOcclusion(tiled_layer, occluded);
369 gfx::Rect occluded(tiled_layer->visible_content_rect());
370 impl.AppendQuadsWithOcclusion(tiled_layer, occluded);
378 gfx::Rect occluded(150, 0, 200, 1000);
379 impl.AppendQuadsWithOcclusion(tiled_layer, occluded);
385 occluded,
387 // The layer outputs one quad, which is partially occluded.
delegated_renderer_layer_impl_unittest.cc 1435 gfx::Rect occluded; local
    [all...]
tiled_layer.cc 55 occluded = false;
73 bool occluded; member in class:cc::UpdatableTile
79 occluded(false),
369 DCHECK(!tile->occluded);
373 occlusion->Occluded(
375 tile->occluded = true;
401 // If using occlusion and the visible region of the tile is occluded,
403 if (tile->occluded && !ignore_occlusions)
427 if (tile->occluded && !ignore_occlusions)
736 // immediately whether or not it is occluded, to avoid paint/uploa
    [all...]
picture_layer_impl_unittest.cc 2393 gfx::Rect occluded; local
    [all...]
  /external/chromium_org/cc/test/
mock_occlusion_tracker.h 33 void set_occluded_target_rect(const gfx::Rect& occluded) {
35 occluded;
39 const gfx::Rect& occluded) {
42 .occlusion_from_inside_target = occluded;
mock_quad_culler.h 37 void set_occluded_target_rect(const gfx::Rect& occluded) {
38 occlusion_tracker_->set_occluded_target_rect(occluded);
42 const gfx::Rect& occluded) {
44 occluded);
layer_test_common.cc 69 const gfx::Rect& occluded,
71 // No quad should exist if it's fully occluded.
73 EXPECT_FALSE(occluded.Contains(quads[i]->visible_rect));
76 // Quads that are fully occluded on one axis only should be shrunken.
85 bool fully_occluded_horizontal = target_rect.x() >= occluded.x() &&
86 target_rect.right() <= occluded.right();
87 bool fully_occluded_vertical = target_rect.y() >= occluded.y() &&
88 target_rect.bottom() <= occluded.bottom();
90 target_rect.Intersects(occluded) &&
125 const gfx::Rect& occluded) {
    [all...]
layer_test_common.h 47 const gfx::Rect& occluded,
100 const gfx::Rect& occluded);
103 const gfx::Rect& occluded);
105 const gfx::Rect& occluded);
  /frameworks/base/packages/SystemUI/src/com/android/systemui/statusbar/phone/
StatusBarKeyguardViewManager.java 192 public void setOccluded(boolean occluded) {
193 if (occluded && !mOccluded && mShowing) {
207 mOccluded = occluded;
208 mStatusBarWindowManager.setKeyguardOccluded(occluded);
351 boolean occluded = mOccluded;
363 if ((!(showing && !occluded) || bouncerShowing)
366 if (!(showing && !occluded) || bouncerShowing) {
383 if ((showing && !occluded) != (mLastShowing && !mLastOccluded) || mFirstUpdate) {
384 updateMonitor.sendKeyguardVisibilityChanged(showing && !occluded);
392 mLastOccluded = occluded;
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StatusBarWindowManager.java 176 public void setKeyguardOccluded(boolean occluded) {
177 mCurrentState.keyguardOccluded = occluded;
  /external/deqp/modules/gles3/performance/
es3pDepthTests.cpp 523 virtual Sample renderSample (const RenderData& occluder, const RenderData& occluded, int workload) const = 0;
683 log << TestLog::Message << "Occluded geometry is red with shade dependent on depth (rgb == depth, 0, 0)" << TestLog::EndMessage;
693 log << TestLog::Section("Occluded", "Occluded");
720 // Render occluder once, then repeatedly render occluded geometry. Sample with multiple repetition counts & establish time per call with linear regression
732 virtual Sample renderSample (const RenderData& occluder, const RenderData& occluded, int callcount) const;
795 Sample RenderCountCase::renderSample (const RenderData& occluder, const RenderData& occluded, int callcount) const
816 render(occluded, callcount);
897 Sample renderSample (const RenderData& occluder, const RenderData& occluded, int workload) const;
969 Sample RelativeChangeCase::renderSample (const RenderData& occluder, const RenderData& occluded, int workload) cons
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  /frameworks/base/policy/src/com/android/internal/policy/impl/keyguard/
KeyguardServiceDelegate.java 53 boolean occluded; field in class:KeyguardServiceDelegate.KeyguardState
185 mKeyguardState.occluded = isOccluded;
  /external/chromium_org/cc/trees/
layer_tree_host_impl.cc 824 bool occluded = occlusion_tracker.Occluded(it->render_target(), local
827 if (!occluded && it->WillDraw(draw_mode, resource_provider_.get())) {
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