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Searched
refs:posx
(Results
1 - 4
of
4
) sorted by null
/external/qemu/distrib/sdl-1.2.15/src/video/gem/
SDL_gemevents.c
330
int
posx
, posy;
local
333
posx
= mx - x2;
334
if (
posx
<0)
posx
= 0;
335
if (
posx
>w2)
posx
= w2-1;
340
SDL_PrivateMouseMotion(0, 0,
posx
, posy);
/external/pdfium/core/src/fxge/win32/
fx_win32_device.cpp
673
FX_FLOAT
posx
= pPoints[i].m_PointX, posy = pPoints[i].m_PointY;
local
675
pMatrix->Transform(
posx
, posy);
677
int screen_x = FXSYS_round(
posx
), screen_y = FXSYS_round(posy);
690
posx
= pPoints[i + 1].m_PointX;
693
pMatrix->Transform(
posx
, posy);
695
lppt[1].x = FXSYS_round(
posx
);
697
posx
= pPoints[i + 2].m_PointX;
700
pMatrix->Transform(
posx
, posy);
702
lppt[2].x = FXSYS_round(
posx
);
[
all
...]
/external/qemu/include/ui/
console.h
226
void vga_fill_rect (DisplayState *ds, int
posx
, int posy,
/external/qemu/ui/
console.c
272
void vga_fill_rect(DisplayState *ds, int
posx
, int posy,
280
ds_get_linesize(ds) * posy + bpp *
posx
;
[
all
...]
Completed in 1108 milliseconds