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  /external/chromium_org/net/base/
net_module.cc 9 static NetModule::ResourceProvider resource_provider; member in namespace:net
13 resource_provider = func;
18 return resource_provider ? resource_provider(key) : base::StringPiece();
  /external/chromium_org/cc/resources/
scoped_resource_unittest.cc 24 scoped_ptr<ResourceProvider> resource_provider(ResourceProvider::Create(
27 ScopedResource::Create(resource_provider.get());
44 scoped_ptr<ResourceProvider> resource_provider(ResourceProvider::Create(
47 ScopedResource::Create(resource_provider.get());
68 scoped_ptr<ResourceProvider> resource_provider(ResourceProvider::Create(
72 ScopedResource::Create(resource_provider.get());
74 EXPECT_EQ(0u, resource_provider->num_resources());
79 EXPECT_EQ(1u, resource_provider->num_resources());
82 EXPECT_EQ(0u, resource_provider->num_resources());
85 ScopedResource::Create(resource_provider.get())
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prioritized_resource.cc 72 ResourceProvider* resource_provider) {
75 manager_->AcquireBackingTextureIfNeeded(this, resource_provider);
78 void PrioritizedResource::SetPixels(ResourceProvider* resource_provider,
85 AcquireBackingTexture(resource_provider);
87 resource_provider->SetPixels(
120 ResourceProvider* resource_provider,
133 resource_provider_(resource_provider) {
143 ResourceProvider* resource_provider) {
147 DCHECK(resource_provider == resource_provider_);
150 resource_provider->DeleteResource(id())
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scoped_resource.h 23 ResourceProvider* resource_provider) {
24 return make_scoped_ptr(new ScopedResource(resource_provider));
resource_update_controller.h 35 ResourceProvider* resource_provider) {
37 client, task_runner, queue.Pass(), resource_provider));
58 ResourceProvider* resource_provider);
61 static size_t MaxFullUpdatesPerTick(ResourceProvider* resource_provider);
prioritized_resource_manager.cc 164 ResourceProvider* resource_provider) {
173 backing->UpdateState(resource_provider);
231 ResourceProvider* resource_provider) {
246 if (resource_provider->InUseByConsumer((*it)->id()))
262 resource_provider);
264 CreateBacking(texture->size(), texture->format(), resource_provider);
284 ResourceProvider* resource_provider) {
307 EvictFirstBackingResource(resource_provider);
314 ResourceProvider* resource_provider) {
340 resource_provider); local
    [all...]
prioritized_resource_manager.h 97 ResourceProvider* resource_provider);
113 void ReduceWastedMemory(ResourceProvider* resource_provider);
114 void ReduceMemory(ResourceProvider* resource_provider);
115 void ClearAllMemory(ResourceProvider* resource_provider);
118 ResourceProvider* resource_provider);
128 void UpdateBackingsState(ResourceProvider* resource_provider);
190 ResourceProvider* resource_provider);
194 ResourceProvider* resource_provider);
195 void EvictFirstBackingResource(ResourceProvider* resource_provider);
resource_pool.h 21 static scoped_ptr<ResourcePool> Create(ResourceProvider* resource_provider,
24 return make_scoped_ptr(new ResourcePool(resource_provider, target, format));
51 ResourcePool(ResourceProvider* resource_provider,
prioritized_resource.h 14 #include "cc/resources/resource_provider.h"
68 void AcquireBackingTexture(ResourceProvider* resource_provider);
80 void SetPixels(ResourceProvider* resource_provider,
109 ResourceProvider* resource_provider,
114 void UpdateState(ResourceProvider* resource_provider);
127 void DeleteResource(ResourceProvider* resource_provider);
resource_update_controller.cc 11 #include "cc/resources/resource_provider.h"
34 ResourceProvider* resource_provider) {
35 return resource_provider->EstimatedUploadsPerTick();
42 ResourceProvider* resource_provider)
45 resource_provider_(resource_provider),
46 texture_updates_per_tick_(MaxFullUpdatesPerTick(resource_provider)),
resource_provider_unittest.cc 5 #include "cc/resources/resource_provider.h"
336 void GetResourcePixels(ResourceProvider* resource_provider,
342 switch (resource_provider->default_resource_type()) {
344 ResourceProvider::ScopedReadLockGL lock_gl(resource_provider, id);
351 ResourceProvider::ScopedReadLockSoftware lock_software(resource_provider,
426 static void SetResourceFilter(ResourceProvider* resource_provider,
430 resource_provider, id, GL_TEXTURE_2D, filter);
489 ResourceProvider* resource_provider,
491 DCHECK_EQ(expected_default_type, resource_provider->default_resource_type());
498 ResourceProvider::ResourceId id = resource_provider->CreateResource
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prioritized_resource_unittest.cc 11 #include "cc/resources/resource_provider.h"
63 texture->AcquireBackingTexture(resource_provider());
80 ResourceProvider* resource_provider() { return resource_provider_.get(); } function in class:cc::PrioritizedResourceTest
164 resource_manager->ClearAllMemory(resource_provider());
188 resource_manager->ReduceMemory(resource_provider());
203 resource_manager->ReduceMemory(resource_provider());
220 resource_manager->ReduceMemory(resource_provider());
231 resource_manager->ClearAllMemory(resource_provider());
269 resource_manager->ReduceMemory(resource_provider());
281 resource_manager->UpdateBackingsState(resource_provider());
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  /external/chromium_org/cc/test/
render_pass_test_common.cc 17 #include "cc/resources/resource_provider.h"
27 ResourceProvider* resource_provider,
33 ResourceProvider::ResourceId resource1 = resource_provider->CreateResource(
37 resource_provider->best_texture_format());
38 resource_provider->AllocateForTesting(resource1);
39 ResourceProvider::ResourceId resource2 = resource_provider->CreateResource(
43 resource_provider->best_texture_format());
44 resource_provider->AllocateForTesting(resource2);
45 ResourceProvider::ResourceId resource3 = resource_provider->CreateResource(
49 resource_provider->best_texture_format())
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render_pass_test_common.h 24 void AppendOneOfEveryQuadType(ResourceProvider* resource_provider,
fake_delegated_renderer_layer_impl.cc 30 ResourceProvider* resource_provider,
36 resource_provider->TargetForTesting(resource_id);
60 ResourceProvider* resource_provider = layer_tree_impl()->resource_provider(); local
63 base::Bind(&AddResourceToFrame, resource_provider, delegated_frame.get());
pixel_test.h 98 ResourceProvider* resource_provider,
104 resource_provider,
114 ResourceProvider* resource_provider)
115 : SoftwareRenderer(client, settings, output_surface, resource_provider) {}
  /external/chromium_org/cc/layers/
heads_up_display_layer_impl_unittest.cc 18 ResourceProvider* resource_provider,
24 bool will_draw = layer->WillDraw(draw_mode, resource_provider);
27 layer->UpdateHudTexture(draw_mode, resource_provider);
29 layer->DidDraw(resource_provider);
48 layer.get(), host_impl.resource_provider(), DRAW_MODE_HARDWARE);
55 host_impl.resource_provider(),
io_surface_layer_impl.cc 32 ResourceProvider* resource_provider = local
33 layer_tree_impl()->resource_provider();
34 resource_provider->DeleteResource(io_surface_resource_id_);
53 ResourceProvider* resource_provider) {
59 io_surface_resource_id_ = resource_provider->CreateResourceFromIOSurface(
64 return LayerImpl::WillDraw(draw_mode, resource_provider);
texture_layer_impl.cc 73 ResourceProvider* resource_provider) {
83 resource_provider->CreateResourceFromTextureMailbox(
99 texture_copy_ = ScopedResource::Create(resource_provider);
101 resource_provider->InUseByConsumer(texture_copy_->id()))
107 resource_provider->best_texture_format());
128 resource_provider->SetPixels(
139 LayerImpl::WillDraw(draw_mode, resource_provider);
246 ResourceProvider* resource_provider = local
247 layer_tree_impl()->resource_provider();
248 resource_provider->DeleteResource(external_texture_resource_)
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  /external/chromium_org/cc/output/
overlay_processor.cc 17 ResourceProvider* resource_provider)
18 : surface_(surface), resource_provider_(resource_provider) {}
overlay_strategy_single_on_top.h 21 ResourceProvider* resource_provider);
renderer_unittest.cc 32 ResourceProvider* resource_provider);
39 ResourceProvider* resource_provider) {
41 client, settings, output_surface, resource_provider)
50 ResourceProvider* resource_provider) {
52 client, settings, output_surface, resource_provider, NULL, 0)
delegating_renderer.h 24 ResourceProvider* resource_provider);
46 ResourceProvider* resource_provider);
overlay_processor.h 32 OverlayProcessor(OutputSurface* surface, ResourceProvider* resource_provider);
delegating_renderer.cc 24 #include "cc/resources/resource_provider.h"
37 ResourceProvider* resource_provider) {
39 client, settings, output_surface, resource_provider));
45 ResourceProvider* resource_provider)
48 resource_provider_(resource_provider) {

Completed in 141 milliseconds

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