HomeSort by relevance Sort by last modified time
    Searched refs:screen_pos (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/cc/output/
shader.cc 413 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0); local
414 edge_dist[0] = vec4(dot(edge[0], screen_pos),
415 dot(edge[1], screen_pos),
416 dot(edge[2], screen_pos),
417 dot(edge[3], screen_pos)) * gl_Position.w;
418 edge_dist[1] = vec4(dot(edge[4], screen_pos),
419 dot(edge[5], screen_pos),
420 dot(edge[6], screen_pos),
421 dot(edge[7], screen_pos)) * gl_Position.w;
474 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0) local
578 vec3 screen_pos = vec3(viewport.xy + viewport.zw * ndc_pos, 1.0); local
    [all...]
  /external/chromium_org/content/browser/browser_plugin/
browser_plugin_guest.cc 327 gfx::Point screen_pos(relative_position);
328 screen_pos += guest_window_rect_.OffsetFromOrigin();
329 return screen_pos;
    [all...]
  /external/chromium_org/chrome/browser/ui/views/bookmarks/
bookmark_bar_view_test.cc 192 void MoveMouseAndPress(const gfx::Point& screen_pos,
196 ui_controls::SendMouseMove(screen_pos.x(), screen_pos.y());
    [all...]

Completed in 744 milliseconds