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Searched
refs:setUniform
(Results
1 - 7
of
7
) sorted by null
/external/deqp/modules/gles2/functional/
es2fShaderStructTests.cpp
1171
#define MAKE_SET_VEC_UNIFORM(VECTYPE,
SETUNIFORM
) \
1172
void
setUniform
(const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
1175
SETUNIFORM
(loc, 1, vec.getPtr()); \
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/external/deqp/modules/gles3/functional/
es3fShaderStructTests.cpp
1145
#define MAKE_SET_VEC_UNIFORM(VECTYPE,
SETUNIFORM
) \
1146
void
setUniform
(const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE& vec) \
1149
SETUNIFORM
(loc, 1, vec.getPtr()); \
1152
struct
SetUniform
##VECTYPE##Dummy_s { int unused; }
1154
#define MAKE_SET_VEC_UNIFORM_PTR(VECTYPE,
SETUNIFORM
) \
1155
void
setUniform
(const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE* vec, int arraySize) \
1158
SETUNIFORM
(loc, arraySize, vec->getPtr()); \
1167
void
setUniform
(const glw::Functions& gl, deUint32 programID, const char* name, float value)
1174
void
setUniform
(const glw::Functions& gl, deUint32 programID, const char* name, int value)
1181
void
setUniform
(const glw::Functions& gl, deUint32 programID, const char* name, const float* value, int arraySize
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/frameworks/rs/driver/
rsdShader.h
127
void
setUniform
(const android::renderscript::Context *rsc,
rsdShader.cpp
355
void RsdShader::
setUniform
(const Context *rsc, const Element *field, const float *fd,
562
setUniform
(rsc, f, fd, slot, arraySize);
/external/chromium_org/third_party/angle/src/libGLESv2/
ProgramBinary.cpp
488
void ProgramBinary::
setUniform
(GLint location, GLsizei count, const T* v, GLenum targetUniformType)
540
setUniform
(location, count, v, GL_FLOAT);
545
setUniform
(location, count, v, GL_FLOAT_VEC2);
550
setUniform
(location, count, v, GL_FLOAT_VEC3);
555
setUniform
(location, count, v, GL_FLOAT_VEC4);
739
setUniform
(location, count, v, GL_INT_VEC2);
744
setUniform
(location, count, v, GL_INT_VEC3);
749
setUniform
(location, count, v, GL_INT_VEC4);
754
setUniform
(location, count, v, GL_UNSIGNED_INT);
759
setUniform
(location, count, v, GL_UNSIGNED_INT_VEC2)
[
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...]
ProgramBinary.h
207
void
setUniform
(GLint location, GLsizei count, const T* v, GLenum targetUniformType);
/external/deqp/modules/gles31/functional/
es31fSeparateShaderTests.cpp
919
void
setUniform
(ProgramWrapper& program,
1058
void SeparateShaderTest::
setUniform
(ProgramWrapper& program,
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