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    Searched refs:set_glClientActiveTexture (Results 1 - 7 of 7) sorted by null

  /sdk/emulator/opengl/tests/ut_renderer/
RenderingThread.cpp 310 m_glClientActiveTexture = m_glDec.set_glClientActiveTexture(s_glClientActiveTexture);
  /device/generic/goldfish/opengl/system/GLESv1_enc/
gl_client_context.cpp 64 ptr = getProc("glClientActiveTexture", userData); set_glClientActiveTexture((glClientActiveTexture_client_proc_t)ptr);
GLEncoder.cpp     [all...]
gl_client_context.h 352 virtual glClientActiveTexture_client_proc_t set_glClientActiveTexture(glClientActiveTexture_client_proc_t f) { glClientActiveTexture_client_proc_t retval = glClientActiveTexture; glClientActiveTexture = f; return retval;}
    [all...]
gl_enc.cpp     [all...]
  /device/generic/goldfish/opengl/tests/gles_android_wrapper/
gles_dispatch.cpp 74 ptr = dlsym(gles_android,"glClientActiveTexture"); disp->set_glClientActiveTexture((glClientActiveTexture_t)ptr);
gles_dispatch.h 344 glClientActiveTexture_t set_glClientActiveTexture(glClientActiveTexture_t f) { glClientActiveTexture_t retval = glClientActiveTexture; glClientActiveTexture = f; return retval;}
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