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    Searched refs:shaderCompilerSupported (Results 1 - 4 of 4) sorted by null

  /external/deqp/modules/gles2/functional/
es2fNegativeStateApiTests.cpp 145 GLboolean shaderCompilerSupported;
146 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
147 if (!shaderCompilerSupported)
168 expectError(shaderCompilerSupported ? GL_NO_ERROR : GL_INVALID_OPERATION);
170 expectError(shaderCompilerSupported ? GL_NO_ERROR : GL_INVALID_OPERATION);
172 expectError(shaderCompilerSupported ? GL_NO_ERROR : GL_INVALID_OPERATION);
212 GLboolean shaderCompilerSupported;
213 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
214 if (!shaderCompilerSupported)
226 expectError(shaderCompilerSupported ? GL_INVALID_ENUM : GL_INVALID_OPERATION)
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es2fNegativeShaderApiTests.cpp 80 GLboolean shaderCompilerSupported;
81 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
82 if (!shaderCompilerSupported)
89 expectError(shaderCompilerSupported ? GL_INVALID_VALUE : GL_INVALID_OPERATION);
95 expectError(shaderCompilerSupported ? GL_INVALID_VALUE : GL_INVALID_OPERATION);
109 GLboolean shaderCompilerSupported;
110 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
111 if (!shaderCompilerSupported)
118 expectError(shaderCompilerSupported ? GL_INVALID_VALUE : GL_INVALID_OPERATION);
469 GLboolean shaderCompilerSupported;
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  /external/deqp/modules/gles3/functional/
es3fNegativeStateApiTests.cpp 208 GLboolean shaderCompilerSupported;
209 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
210 m_log << TestLog::Message << "// GL_SHADER_COMPILER = " << (shaderCompilerSupported ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
261 GLboolean shaderCompilerSupported;
262 glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
263 m_log << TestLog::Message << "// GL_SHADER_COMPILER = " << (shaderCompilerSupported ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
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  /external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp 208 GLboolean shaderCompilerSupported;
209 ctx.glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
210 ctx.getLog() << TestLog::Message << "// GL_SHADER_COMPILER = " << (shaderCompilerSupported ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
263 GLboolean shaderCompilerSupported;
264 ctx.glGetBooleanv(GL_SHADER_COMPILER, &shaderCompilerSupported);
265 ctx.getLog() << TestLog::Message << "// GL_SHADER_COMPILER = " << (shaderCompilerSupported ? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
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