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Searched
refs:shaderCompilerSupported
(Results
1 - 4
of
4
) sorted by null
/external/deqp/modules/gles2/functional/
es2fNegativeStateApiTests.cpp
145
GLboolean
shaderCompilerSupported
;
146
glGetBooleanv(GL_SHADER_COMPILER, &
shaderCompilerSupported
);
147
if (!
shaderCompilerSupported
)
168
expectError(
shaderCompilerSupported
? GL_NO_ERROR : GL_INVALID_OPERATION);
170
expectError(
shaderCompilerSupported
? GL_NO_ERROR : GL_INVALID_OPERATION);
172
expectError(
shaderCompilerSupported
? GL_NO_ERROR : GL_INVALID_OPERATION);
212
GLboolean
shaderCompilerSupported
;
213
glGetBooleanv(GL_SHADER_COMPILER, &
shaderCompilerSupported
);
214
if (!
shaderCompilerSupported
)
226
expectError(
shaderCompilerSupported
? GL_INVALID_ENUM : GL_INVALID_OPERATION)
[
all
...]
es2fNegativeShaderApiTests.cpp
80
GLboolean
shaderCompilerSupported
;
81
glGetBooleanv(GL_SHADER_COMPILER, &
shaderCompilerSupported
);
82
if (!
shaderCompilerSupported
)
89
expectError(
shaderCompilerSupported
? GL_INVALID_VALUE : GL_INVALID_OPERATION);
95
expectError(
shaderCompilerSupported
? GL_INVALID_VALUE : GL_INVALID_OPERATION);
109
GLboolean
shaderCompilerSupported
;
110
glGetBooleanv(GL_SHADER_COMPILER, &
shaderCompilerSupported
);
111
if (!
shaderCompilerSupported
)
118
expectError(
shaderCompilerSupported
? GL_INVALID_VALUE : GL_INVALID_OPERATION);
469
GLboolean
shaderCompilerSupported
;
[
all
...]
/external/deqp/modules/gles3/functional/
es3fNegativeStateApiTests.cpp
208
GLboolean
shaderCompilerSupported
;
209
glGetBooleanv(GL_SHADER_COMPILER, &
shaderCompilerSupported
);
210
m_log << TestLog::Message << "// GL_SHADER_COMPILER = " << (
shaderCompilerSupported
? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
261
GLboolean
shaderCompilerSupported
;
262
glGetBooleanv(GL_SHADER_COMPILER, &
shaderCompilerSupported
);
263
m_log << TestLog::Message << "// GL_SHADER_COMPILER = " << (
shaderCompilerSupported
? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
[
all
...]
/external/deqp/modules/gles31/functional/
es31fNegativeStateApiTests.cpp
208
GLboolean
shaderCompilerSupported
;
209
ctx.glGetBooleanv(GL_SHADER_COMPILER, &
shaderCompilerSupported
);
210
ctx.getLog() << TestLog::Message << "// GL_SHADER_COMPILER = " << (
shaderCompilerSupported
? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
263
GLboolean
shaderCompilerSupported
;
264
ctx.glGetBooleanv(GL_SHADER_COMPILER, &
shaderCompilerSupported
);
265
ctx.getLog() << TestLog::Message << "// GL_SHADER_COMPILER = " << (
shaderCompilerSupported
? "GL_TRUE" : "GL_FALSE") << TestLog::EndMessage;
[
all
...]
Completed in 1409 milliseconds