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    Searched refs:snapped (Results 1 - 3 of 3) sorted by null

  /external/chromium_org/ui/gfx/
transform_util_unittest.cc 41 bool snapped = SnapTransform(&result, transform, viewport); local
43 EXPECT_TRUE(snapped) << "Viewport should snap for this rotation.";
54 bool snapped = SnapTransform(&result, transform, viewport); local
56 EXPECT_FALSE(snapped) << "Distant viewport shouldn't snap by more than 1px.";
67 bool snapped = SnapTransform(&result, transform, viewport); local
69 EXPECT_FALSE(snapped) << "Viewport should not snap for this rotation.";
82 bool snapped = SnapTransform(&result, transform, viewport); local
84 EXPECT_TRUE(snapped) << "Viewport should snap for this translation.";
96 bool snapped = SnapTransform(&result, transform, viewport); local
98 EXPECT_TRUE(snapped)
110 bool snapped = SnapTransform(&result, transform, viewport); local
122 bool snapped = SnapTransform(&result, transform, viewport); local
139 bool snapped = SnapTransform(&result, transform, viewport); local
175 bool snapped = SnapTransform(&result, transform, viewport); local
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transform_util.cc 164 // Create snapped rotation.
258 const Transform& snapped) {
265 Transform combined = snapped * original_inv;
463 Transform snapped = local
468 CheckTransformsMapsIntViewportWithinOnePixel(viewport, transform, snapped);
470 *out = snapped;
  /external/chromium_org/ash/wm/workspace/
workspace_window_resizer.cc 422 bool snapped = false;
442 snapped = true;
446 if (!snapped && window_state()->IsSnapped()) {
447 // Keep the window snapped if the user resizes the window such that the
448 // window has valid bounds for a snapped window. Always unsnap the window
726 // If we snapped to a window then check it first. That way we don't bounce
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