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Searched
refs:spatial
(Results
1 - 3
of
3
) sorted by null
/external/chromium_org/third_party/webrtc/modules/video_coding/main/source/
qm_select.cc
82
//
Spatial
measure: take average of 3 prediction errors.
179
down_action_history_[i].
spatial
= kNoChangeSpatial;
304
// 2) The possible down-sampling actions are:
spatial
by 1/2x1/2, 3/4x3/4;
306
// 3) The action for going back up is the reverse of last (
spatial
or temporal)
309
// 4) The total amount of down-sampling (
spatial
and/or temporal) from the
343
if (down_action_history_[0].
spatial
!= kNoChangeSpatial ||
368
action_.
spatial
= kNoChangeSpatial;
401
// Use base layer frame rate for temporal layers: this will favor
spatial
.
431
float fac_width = kFactorWidthSpatial[down_action_history_[0].
spatial
];
432
float fac_height = kFactorHeightSpatial[down_action_history_[0].
spatial
];
[
all
...]
qm_select.h
108
:
spatial
(kNoChangeSpatial),
111
SpatialAction
spatial
;
member in struct:webrtc::ResolutionAction
115
// Down-sampling factors for
spatial
(width and height), and temporal.
149
// Compute
spatial
texture magnitude and level.
150
//
Spatial
texture is a
spatial
prediction error measure.
154
// NFD is normalized frame difference (normalized by
spatial
variance).
231
// Output: the
spatial
and/or temporal scale change.
278
// Covert 2 stages of 3/4 (=9/16)
spatial
decimation to 1/2.
281
// Returns true if the new frame sizes, under the selected
spatial
action
[
all
...]
/external/valgrind/main/drd/scripts/
run-splash2
238
cd ${SPLASH2}/codes/apps/water-
spatial
239
test_input=${DRD_SCRIPTS_DIR}/run-splash2-water-input psep=' ' run_test ./WATER-
SPATIAL
Completed in 165 milliseconds