VirtualDisplaySurface.cpp | 221 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, mFbProducerSlot); local 222 VDS_LOGV("onFrameCommitted: release scratch sslot=%d", sslot); 223 addReleaseFenceLocked(sslot, mProducerBuffers[mFbProducerSlot], fbFence); 224 releaseBufferLocked(sslot, mProducerBuffers[mFbProducerSlot], 229 int sslot = mapProducer2SourceSlot(SOURCE_SINK, mOutputProducerSlot); local 232 VDS_LOGV("onFrameCommitted: queue sink sslot=%d", sslot); 234 status_t result = mSource[SOURCE_SINK]->queueBuffer(sslot, 250 mSource[SOURCE_SINK]->cancelBuffer(sslot, outFence) 388 int sslot; local 430 int sslot = mapProducer2SourceSlot(SOURCE_SCRATCH, pslot); local 547 int sslot; local [all...] |