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Searched
refs:texture2d
(Results
1 - 4
of
4
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/
validationES3.cpp
69
gl::
Texture2D
*
texture2d
= context->getTexture2D();
local
70
if (
texture2d
)
72
textureCompressed =
texture2d
->isCompressed(level);
73
textureInternalFormat =
texture2d
->getInternalFormat(level);
74
textureLevelWidth =
texture2d
->getWidth(level);
75
textureLevelHeight =
texture2d
->getHeight(level);
77
texture =
texture2d
;
516
gl::
Texture2D
*tex2d = static_cast<gl::
Texture2D
*>(tex)
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all
...]
validationES.cpp
1158
gl::Texture2D *
texture2d
= context->getTexture2D();
local
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all
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libGLESv2.cpp
868
gl::
Texture2D
*texture = context->getTexture2D();
933
gl::
Texture2D
*texture = context->getTexture2D();
993
gl::
Texture2D
*texture = context->getTexture2D();
1053
gl::
Texture2D
*texture = context->getTexture2D();
5126
gl::Texture2D *
texture2d
= context->getTexture2D();
local
9639
gl::Texture2D *
texture2d
= context->getTexture2D();
local
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...]
/external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp
192
inline Vec4
texture2D
(const gls::ShaderEvalContext& c, float s, float t, float lod) { return c.textures[0].tex2D->sample(c.textures[0].sampler, s, t, lod); }
196
static void evalTexture2D (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x(), c.in[0].y(), p.lod)*p.scale + p.bias; }
199
static void evalTexture2DBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x(), c.in[0].y(), p.lod+c.in[1].x())*p.scale + p.bias; }
202
static void evalTexture2DProj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod)*p.scale + p.bias; }
203
static void evalTexture2DProj3Bias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
204
static void evalTexture2DProj (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod)*p.scale + p.bias; }
205
static void evalTexture2DProjBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), p.lod+c.in[1].x())*p.scale + p.bias; }
207
static void evalTexture2DLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x(), c.in[0].y(), c.in[1].x())*p.scale + p.bias; }
210
static void evalTexture2DProjLod3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].z(), c.in[0].y()/c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
211
static void evalTexture2DProjLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
texture2D
(c, c.in[0].x()/c.in[0].w(), c.in[0].y()/c.in[0].w(), c.in[1].x())*p.scale + p.bias;
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Completed in 159 milliseconds