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Searched
refs:textureCube
(Results
1 - 7
of
7
) sorted by null
/external/chromium_org/third_party/angle/samples/angle/simple_texture_cubemap/
SimpleTextureCubemap.cpp
51
gl_FragColor =
textureCube
(s_texture, v_normal);
/external/chromium_org/third_party/angle/src/libGLESv2/
validationES3.cpp
99
gl::TextureCubeMap *
textureCube
= context->getTextureCubeMap();
100
if (
textureCube
)
102
textureCompressed =
textureCube
->isCompressed(target, level);
103
textureInternalFormat =
textureCube
->getInternalFormat(target, level);
104
textureLevelWidth =
textureCube
->getWidth(target, level);
105
textureLevelHeight =
textureCube
->getHeight(target, level);
107
texture =
textureCube
;
validationES.cpp
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libGLESv2.cpp
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/external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp
193
inline Vec4
textureCube
(const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
197
static void evalTextureCube (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
textureCube
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
200
static void evalTextureCubeBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
textureCube
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
208
static void evalTextureCubeLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
textureCube
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
248
glu::
TextureCube
* m_textureCube;
374
m_textureCube = new glu::
TextureCube
(m_renderCtx, m_textureSpec.format, m_textureSpec.dataType, m_textureSpec.width);
435
const char* baseFuncName = m_textureSpec.type == TEXTURETYPE_2D ? "texture2D" : "
textureCube
";
603
CASE_SPEC(
texturecube
, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, texCube, evalTextureCube),
619
CASE_SPEC(
texturecube
, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, texCubeMipmap, evalTextureCube),
/external/chromium_org/third_party/WebKit/Source/devtools/front_end/cm/
clike.js
328
"
textureCube
textureCubeLod " +
/external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp
343
inline Vec4
textureCube
(const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
360
static void evalTextureCube (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
textureCube
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
365
static void evalTextureCubeBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
textureCube
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
377
static void evalTextureCubeLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
textureCube
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
438
static void evalTextureCubeGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color =
textureCube
(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGradCube(c))*p.scale + p.bias; }
527
glu::
TextureCube
* m_textureCube;
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Completed in 222 milliseconds