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    Searched refs:textureCube (Results 1 - 7 of 7) sorted by null

  /external/chromium_org/third_party/angle/samples/angle/simple_texture_cubemap/
SimpleTextureCubemap.cpp 51 gl_FragColor = textureCube(s_texture, v_normal);
  /external/chromium_org/third_party/angle/src/libGLESv2/
validationES3.cpp 99 gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
100 if (textureCube)
102 textureCompressed = textureCube->isCompressed(target, level);
103 textureInternalFormat = textureCube->getInternalFormat(target, level);
104 textureLevelWidth = textureCube->getWidth(target, level);
105 textureLevelHeight = textureCube->getHeight(target, level);
107 texture = textureCube;
validationES.cpp     [all...]
libGLESv2.cpp     [all...]
  /external/deqp/modules/gles2/functional/
es2fShaderTextureFunctionTests.cpp 193 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
197 static void evalTextureCube (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
200 static void evalTextureCubeBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
208 static void evalTextureCubeLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
248 glu::TextureCube* m_textureCube;
374 m_textureCube = new glu::TextureCube(m_renderCtx, m_textureSpec.format, m_textureSpec.dataType, m_textureSpec.width);
435 const char* baseFuncName = m_textureSpec.type == TEXTURETYPE_2D ? "texture2D" : "textureCube";
603 CASE_SPEC(texturecube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, texCube, evalTextureCube),
619 CASE_SPEC(texturecube, FUNCTION_TEXTURE, Vec4(-1.0f, -1.0f, 1.01f, 0.0f), Vec4( 1.0f, 1.0f, 1.01f, 0.0f), false, 0.0f, 0.0f, texCubeMipmap, evalTextureCube),
  /external/chromium_org/third_party/WebKit/Source/devtools/front_end/cm/
clike.js 328 "textureCube textureCubeLod " +
  /external/deqp/modules/gles3/functional/
es3fShaderTextureFunctionTests.cpp 343 inline Vec4 textureCube (const gls::ShaderEvalContext& c, float s, float t, float r, float lod) { return c.textures[0].texCube->sample(c.textures[0].sampler, s, t, r, lod); }
360 static void evalTextureCube (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod)*p.scale + p.bias; }
365 static void evalTextureCubeBias (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), p.lod+c.in[1].x())*p.scale + p.bias; }
377 static void evalTextureCubeLod (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), c.in[1].x())*p.scale + p.bias; }
438 static void evalTextureCubeGrad (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = textureCube(c, c.in[0].x(), c.in[0].y(), c.in[0].z(), computeLodFromGradCube(c))*p.scale + p.bias; }
527 glu::TextureCube* m_textureCube;
    [all...]

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