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    Searched refs:translucent (Results 1 - 18 of 18) sorted by null

  /packages/apps/LegacyCamera/src/com/android/camera/panorama/
MosaicRendererSurfaceView.java 50 public MosaicRendererSurfaceView(Context context, boolean translucent,
53 initialize(context, translucent, depth, stencil);
56 private void initialize(Context context, boolean translucent, int depth, int stencil) {
58 init(translucent, depth, stencil);
68 private void init(boolean translucent, int depth, int stencil) {
71 * If we want a translucent one, we should change the surface's
72 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
75 if (translucent) {
76 this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
90 translucent ? new ConfigChooser(8, 8, 8, 8, depth, stencil)
    [all...]
  /development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/
GL2JNIView.java 76 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) {
78 init(translucent, depth, stencil);
81 private void init(boolean translucent, int depth, int stencil) {
84 * If we want a translucent one, we should change the surface's
85 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces
88 if (translucent) {
89 this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
102 setEGLConfigChooser( translucent ?
  /frameworks/base/core/java/android/view/
HardwareRenderer.java 421 * @param translucent True if the surface is translucent, false otherwise
425 static HardwareRenderer create(Context context, boolean translucent) {
428 renderer = new ThreadedRenderer(context, translucent);
ThreadedRenderer.java 101 ThreadedRenderer(Context context, boolean translucent) {
114 mNativeProxy = nCreateProxy(translucent, rootNodePtr);
476 private static native long nCreateProxy(boolean translucent, long rootRenderNode);
ViewRootImpl.java 730 final boolean translucent = attrs.format != PixelFormat.OPAQUE;
731 mAttachInfo.mHardwareRenderer = HardwareRenderer.create(mContext, translucent);
    [all...]
  /frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/
GL2JNIView.java 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) {
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) {
72 setEGLConfigChooser( translucent ?
  /frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/
GLPerfView.java 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) {
67 init(translucent, depth, stencil);
70 private void init(boolean translucent, int depth, int stencil) {
72 setEGLConfigChooser( translucent ?
  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
GLDualGL2View.java 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) {
70 init(translucent, depth, stencil);
73 private void init(boolean translucent, int depth, int stencil) {
75 setEGLConfigChooser( translucent ?
  /external/chromium_org/third_party/webrtc/modules/video_render/android/java/src/org/webrtc/videoengine/
ViEAndroidGLES20.java 52 public ViEAndroidGLES20(Context context, boolean translucent,
55 init(translucent, depth, stencil);
58 private void init(boolean translucent, int depth, int stencil) {
61 // If we want a translucent one, we should change the surface's
62 // format here, using PixelFormat.TRANSLUCENT for GL Surfaces
64 if (translucent) {
65 this.getHolder().setFormat(PixelFormat.TRANSLUCENT);
76 setEGLConfigChooser( translucent ?
  /frameworks/base/libs/hwui/renderthread/
CanvasContext.h 56 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
RenderProxy.cpp 55 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent,
57 return new CanvasContext(*args->thread, args->translucent,
61 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory)
65 args->translucent = translucent;
RenderProxy.h 62 ANDROID_API RenderProxy(bool translucent, RenderNode* rootNode, IContextFactory* contextFactory);
CanvasContext.cpp 40 CanvasContext::CanvasContext(RenderThread& thread, bool translucent,
46 , mOpaque(!translucent)
  /external/chromium_org/chrome/browser/resources/chromeos/
mobile_setup.css 43 .translucent-black-overlay {
  /frameworks/support/v17/leanback/src/android/support/v17/leanback/app/
ErrorFragment.java 90 * @param translucent True to set a translucent background.
92 public void setDefaultBackground(boolean translucent) {
94 mIsBackgroundTranslucent = translucent;
100 * Returns true if the background is translucent.
115 mIsBackgroundTranslucent = (opacity == PixelFormat.TRANSLUCENT ||
  /frameworks/base/core/jni/
android_view_ThreadedRenderer.cpp 232 jboolean translucent, jlong rootRenderNodePtr) {
235 return (jlong) new RenderProxy(translucent, rootRenderNode, &factory);
  /frameworks/native/services/surfaceflinger/
SurfaceFlinger.cpp 1576 const bool translucent = !layer->isOpaque(s); local
    [all...]
  /prebuilts/sdk/current/support/v17/leanback/libs/
android-support-v17-leanback.jar 

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