/packages/apps/LegacyCamera/src/com/android/camera/panorama/ |
MosaicRendererSurfaceView.java | 50 public MosaicRendererSurfaceView(Context context, boolean translucent, 53 initialize(context, translucent, depth, stencil); 56 private void initialize(Context context, boolean translucent, int depth, int stencil) { 58 init(translucent, depth, stencil); 68 private void init(boolean translucent, int depth, int stencil) { 71 * If we want a translucent one, we should change the surface's 72 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces 75 if (translucent) { 76 this.getHolder().setFormat(PixelFormat.TRANSLUCENT); 90 translucent ? new ConfigChooser(8, 8, 8, 8, depth, stencil) [all...] |
/development/ndk/platforms/android-5/samples/hello-gl2/src/com/android/gl2jni/ |
GL2JNIView.java | 76 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { 78 init(translucent, depth, stencil); 81 private void init(boolean translucent, int depth, int stencil) { 84 * If we want a translucent one, we should change the surface's 85 * format here, using PixelFormat.TRANSLUCENT for GL Surfaces 88 if (translucent) { 89 this.getHolder().setFormat(PixelFormat.TRANSLUCENT); 102 setEGLConfigChooser( translucent ?
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/frameworks/base/core/java/android/view/ |
HardwareRenderer.java | 421 * @param translucent True if the surface is translucent, false otherwise 425 static HardwareRenderer create(Context context, boolean translucent) { 428 renderer = new ThreadedRenderer(context, translucent);
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ThreadedRenderer.java | 101 ThreadedRenderer(Context context, boolean translucent) { 114 mNativeProxy = nCreateProxy(translucent, rootNodePtr); 476 private static native long nCreateProxy(boolean translucent, long rootRenderNode);
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ViewRootImpl.java | 730 final boolean translucent = attrs.format != PixelFormat.OPAQUE; 731 mAttachInfo.mHardwareRenderer = HardwareRenderer.create(mContext, translucent); [all...] |
/frameworks/native/opengl/tests/gl2_jni/src/com/android/gl2jni/ |
GL2JNIView.java | 65 public GL2JNIView(Context context, boolean translucent, int depth, int stencil) { 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { 72 setEGLConfigChooser( translucent ?
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/frameworks/native/opengl/tests/gl_perfapp/src/com/android/glperf/ |
GLPerfView.java | 65 public GLPerfView(Context context, boolean translucent, int depth, int stencil) { 67 init(translucent, depth, stencil); 70 private void init(boolean translucent, int depth, int stencil) { 72 setEGLConfigChooser( translucent ?
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/frameworks/native/opengl/tests/gldual/src/com/android/gldual/ |
GLDualGL2View.java | 68 public GLDualGL2View(Context context, boolean translucent, int depth, int stencil) { 70 init(translucent, depth, stencil); 73 private void init(boolean translucent, int depth, int stencil) { 75 setEGLConfigChooser( translucent ?
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/external/chromium_org/third_party/webrtc/modules/video_render/android/java/src/org/webrtc/videoengine/ |
ViEAndroidGLES20.java | 52 public ViEAndroidGLES20(Context context, boolean translucent, 55 init(translucent, depth, stencil); 58 private void init(boolean translucent, int depth, int stencil) { 61 // If we want a translucent one, we should change the surface's 62 // format here, using PixelFormat.TRANSLUCENT for GL Surfaces 64 if (translucent) { 65 this.getHolder().setFormat(PixelFormat.TRANSLUCENT); 76 setEGLConfigChooser( translucent ?
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/frameworks/base/libs/hwui/renderthread/ |
CanvasContext.h | 56 CanvasContext(RenderThread& thread, bool translucent, RenderNode* rootRenderNode,
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RenderProxy.cpp | 55 CREATE_BRIDGE4(createContext, RenderThread* thread, bool translucent, 57 return new CanvasContext(*args->thread, args->translucent, 61 RenderProxy::RenderProxy(bool translucent, RenderNode* rootRenderNode, IContextFactory* contextFactory) 65 args->translucent = translucent;
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RenderProxy.h | 62 ANDROID_API RenderProxy(bool translucent, RenderNode* rootNode, IContextFactory* contextFactory);
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CanvasContext.cpp | 40 CanvasContext::CanvasContext(RenderThread& thread, bool translucent, 46 , mOpaque(!translucent)
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/external/chromium_org/chrome/browser/resources/chromeos/ |
mobile_setup.css | 43 .translucent-black-overlay {
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/frameworks/support/v17/leanback/src/android/support/v17/leanback/app/ |
ErrorFragment.java | 90 * @param translucent True to set a translucent background. 92 public void setDefaultBackground(boolean translucent) { 94 mIsBackgroundTranslucent = translucent; 100 * Returns true if the background is translucent. 115 mIsBackgroundTranslucent = (opacity == PixelFormat.TRANSLUCENT ||
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/frameworks/base/core/jni/ |
android_view_ThreadedRenderer.cpp | 232 jboolean translucent, jlong rootRenderNodePtr) { 235 return (jlong) new RenderProxy(translucent, rootRenderNode, &factory);
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/frameworks/native/services/surfaceflinger/ |
SurfaceFlinger.cpp | 1576 const bool translucent = !layer->isOpaque(s); local [all...] |
/prebuilts/sdk/current/support/v17/leanback/libs/ |
android-support-v17-leanback.jar | |