/ndk/tests/build/issue41387-uniform-initialized-rvalue/jni/ |
Android.mk | 4 LOCAL_MODULE := issue41387-uniform-initialized-rvalue 5 LOCAL_SRC_FILES := issue41387-uniform-initialized-rvalue.cpp
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/cts/suite/cts/deviceTests/opengl/assets/fragment/ |
basic | 15 uniform sampler2D u_Texture;
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perspective | 15 uniform vec3 u_LightPos; 16 uniform sampler2D u_Texture;
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water | 15 uniform vec3 u_LightPos; 16 uniform sampler2D u_Texture1; 17 uniform sampler2D u_Texture2; 18 uniform int u_Time;
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blur | 15 uniform sampler2D u_Texture; 16 uniform vec2 u_Scale;
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/cts/suite/cts/deviceTests/opengl/assets/vertex/ |
water | 15 uniform mat4 u_MVPMatrix; 16 uniform mat4 u_MVMatrix;
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perspective | 15 uniform mat4 u_MVPMatrix; 16 uniform mat4 u_MVMatrix;
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/external/chromium_org/cc/output/ |
shader.cc | 179 uniform mat4 matrix; 217 uniform mat4 matrix; 219 uniform TexCoordPrecision vec2 texScale; 220 uniform TexCoordPrecision vec2 texOffset; 251 uniform mat4 matrix; 289 uniform mat4 matrix[8]; 290 uniform TexCoordPrecision vec4 texTransform[8]; 291 uniform float opacity[32]; 340 // TODO(epenner): Find the cause of this 'quad' uniform 346 uniform mat4 matrix [all...] |
/external/chromium_org/third_party/angle/tests/compiler_tests/ |
ExpressionLimit_test.cpp | 61 uniform vec4 u_color; 79 uniform vec4 u_color; 101 uniform vec4 u_color; 299 uniform vec4 u_color; 311 uniform vec4 u_color; 330 uniform vec4 u_color; 346 uniform vec4 u_color; 362 uniform vec4 u_color; 374 uniform vec4 u_color; 386 uniform vec4 u_color [all...] |
/external/chromium_org/gpu/command_buffer/tests/ |
gl_bind_uniform_location_unittest.cc | 47 uniform vec4 u_colorC; 48 uniform vec4 u_colorB[2]; 49 uniform vec4 u_colorA; 111 uniform mat4 matrix; 112 uniform vec2 color_a[4]; 113 uniform vec4 color_b; 127 uniform float alpha; 128 uniform vec4 multiplier; 129 uniform vec3 color_c[8];
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gl_program_unittest.cc | 35 uniform mat4 u_modelViewProjMatrix; 43 uniform MyStruct u_struct; 44 uniform float u_array[4]; 138 uniform vec4 u_color;
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/external/chromium_org/gpu/tools/compositor_model_bench/ |
shaders.cc | 131 uniform mat4 matrix; 134 uniform float y_widthScaleFactor; 135 uniform float uv_widthScaleFactor; 148 uniform mat4 matrix; 159 uniform mat4 matrix; 160 uniform vec4 texTransform; 175 uniform sampler2D y_texture; 176 uniform sampler2D u_texture; 177 uniform sampler2D v_texture; 178 uniform float alpha [all...] |
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
ImageShader.java | 71 "uniform sampler2D tex_sampler_0;\n" + 204 GLToolbox.checkGlError("Initializing uniform"); 321 GLToolbox.checkGlError("Set uniform value (" + uniformName + ")"); 328 GLToolbox.checkGlError("Set uniform value (" + uniformName + ")"); 332 ProgramUniform uniform = getProgramUniform(uniformName, true); local 335 switch (uniform.getType()) { 337 checkUniformAssignment(uniform, len, 1); 338 GLES20.glUniform1iv(uniform.getLocation(), len, values, 0); 341 checkUniformAssignment(uniform, len, 2); 342 GLES20.glUniform2iv(uniform.getLocation(), len / 2, values, 0) 361 ProgramUniform uniform = getProgramUniform(uniformName, true); local 745 ProgramUniform uniform = new ProgramUniform(mProgram, i); local 746 mUniforms.put(uniform.getName(), uniform); local [all...] |
/external/chromium_org/third_party/angle/samples/angle/particle_system/ |
ParticleSystem.cpp | 38 uniform float u_time; 39 uniform vec3 u_centerPosition; 65 uniform vec4 u_color; 67 uniform sampler2D s_texture; 88 // Get the uniform locations 159 // Load uniform time variable 206 // Uniform location
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/external/chromium_org/gpu/command_buffer/service/ |
gles2_cmd_copy_texture_chromium.cc | 57 uniform mat4 u_matrix; 58 uniform vec2 u_half_size; 68 uniform mat4 u_matrix; 69 uniform vec2 u_half_size; 82 uniform SamplerType u_sampler; 89 uniform SamplerType u_sampler; 97 uniform SamplerType u_sampler;
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
ProgramBinary.cpp | 882 // Retrieve sampler uniform values [all...] |
/external/deqp/modules/gles31/functional/ |
es31fProgramUniformTests.cpp | 23 * \todo [2013-02-26 nuutti] Much duplication between ES2&3 uniform api 306 struct Uniform 311 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {} 320 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; } 321 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; } 323 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } 379 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec))); 387 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3))) 1280 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1361 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1560 const BasicUniform& uniform = basicUniforms[unifNdx]; local [all...] |
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/ |
ShaderUniformDetailsProvider.java | 60 IGLProperty uniform = getShaderUniformProperty(state); local 61 if (uniform instanceof GLCompositeProperty) { 62 GLCompositeProperty uniformProperty = (GLCompositeProperty) uniform;
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/external/chromium_org/third_party/angle/samples/angle/mip_map_2d/ |
MipMap2D.cpp | 32 uniform float u_offset; 48 uniform sampler2D s_texture;
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/external/chromium_org/third_party/angle/samples/angle/multi_texture/ |
MultiTexture.cpp | 58 uniform sampler2D s_baseMap; 59 uniform sampler2D s_lightMap;
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/external/chromium_org/third_party/angle/samples/angle/texture_wrap/ |
TextureWrap.cpp | 32 uniform float u_offset; 48 uniform sampler2D s_texture;
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/external/deqp/modules/glshared/ |
glsUniformBlockCase.cpp | 21 * \brief Uniform block case. 186 // Uniform implementation. 188 Uniform::Uniform (const char* name, const VarType& type, deUint32 flags) 594 const Uniform& uniform = *uniformIter; local 595 computeStd140Layout(layout, curOffset, activeBlockNdx, blockPrefix + uniform.getName(), uniform.getType(), mergeLayoutFlags(block.getFlags(), uniform.getFlags())); 612 // Compute active uniform set for block 1081 const Uniform& uniform = *uniformIter; local 1795 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local 1830 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local [all...] |
/external/deqp/modules/gles3/functional/ |
es3fUniformApiTests.cpp | 21 * \brief Uniform API tests. 326 struct Uniform 331 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {} 340 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; } 341 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; } 343 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } 399 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec))); 407 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3))) 1721 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1800 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1858 const BasicUniform& uniform = basicUniforms[unifNdx]; local 2057 const BasicUniform& uniform = basicUniforms[unifNdx]; local [all...] |
/external/deqp/modules/gles2/functional/ |
es2fUniformApiTests.cpp | 21 * \brief Uniform API tests. 260 struct Uniform 265 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {} 274 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; } 275 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; } 277 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); } 333 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec))); 341 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3))) 1364 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1434 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1487 const BasicUniform& uniform = basicUniforms[unifNdx]; local 1645 const BasicUniform& uniform = basicUniforms[unifNdx]; local [all...] |
/external/deqp/framework/randomshaders/ |
rsgUtils.cpp | 41 const ShaderInput* uniform = *i; local 42 if (addedUniforms.find(uniform->getVariable()->getName()) == addedUniforms.end()) 44 addedUniforms.insert(uniform->getVariable()->getName()); 45 uniforms.push_back(uniform); 119 const ShaderInput* uniform = *i; local 120 values.push_back(VariableValue(uniform->getVariable())); 121 computeRandomValue(rnd, values[values.size()-1].getValue(), uniform->getValueRange());
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