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  /ndk/tests/build/issue41387-uniform-initialized-rvalue/jni/
Android.mk 4 LOCAL_MODULE := issue41387-uniform-initialized-rvalue
5 LOCAL_SRC_FILES := issue41387-uniform-initialized-rvalue.cpp
  /cts/suite/cts/deviceTests/opengl/assets/fragment/
basic 15 uniform sampler2D u_Texture;
perspective 15 uniform vec3 u_LightPos;
16 uniform sampler2D u_Texture;
water 15 uniform vec3 u_LightPos;
16 uniform sampler2D u_Texture1;
17 uniform sampler2D u_Texture2;
18 uniform int u_Time;
blur 15 uniform sampler2D u_Texture;
16 uniform vec2 u_Scale;
  /cts/suite/cts/deviceTests/opengl/assets/vertex/
water 15 uniform mat4 u_MVPMatrix;
16 uniform mat4 u_MVMatrix;
perspective 15 uniform mat4 u_MVPMatrix;
16 uniform mat4 u_MVMatrix;
  /external/chromium_org/cc/output/
shader.cc 179 uniform mat4 matrix;
217 uniform mat4 matrix;
219 uniform TexCoordPrecision vec2 texScale;
220 uniform TexCoordPrecision vec2 texOffset;
251 uniform mat4 matrix;
289 uniform mat4 matrix[8];
290 uniform TexCoordPrecision vec4 texTransform[8];
291 uniform float opacity[32];
340 // TODO(epenner): Find the cause of this 'quad' uniform
346 uniform mat4 matrix
    [all...]
  /external/chromium_org/third_party/angle/tests/compiler_tests/
ExpressionLimit_test.cpp 61 uniform vec4 u_color;
79 uniform vec4 u_color;
101 uniform vec4 u_color;
299 uniform vec4 u_color;
311 uniform vec4 u_color;
330 uniform vec4 u_color;
346 uniform vec4 u_color;
362 uniform vec4 u_color;
374 uniform vec4 u_color;
386 uniform vec4 u_color
    [all...]
  /external/chromium_org/gpu/command_buffer/tests/
gl_bind_uniform_location_unittest.cc 47 uniform vec4 u_colorC;
48 uniform vec4 u_colorB[2];
49 uniform vec4 u_colorA;
111 uniform mat4 matrix;
112 uniform vec2 color_a[4];
113 uniform vec4 color_b;
127 uniform float alpha;
128 uniform vec4 multiplier;
129 uniform vec3 color_c[8];
gl_program_unittest.cc 35 uniform mat4 u_modelViewProjMatrix;
43 uniform MyStruct u_struct;
44 uniform float u_array[4];
138 uniform vec4 u_color;
  /external/chromium_org/gpu/tools/compositor_model_bench/
shaders.cc 131 uniform mat4 matrix;
134 uniform float y_widthScaleFactor;
135 uniform float uv_widthScaleFactor;
148 uniform mat4 matrix;
159 uniform mat4 matrix;
160 uniform vec4 texTransform;
175 uniform sampler2D y_texture;
176 uniform sampler2D u_texture;
177 uniform sampler2D v_texture;
178 uniform float alpha
    [all...]
  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
ImageShader.java 71 "uniform sampler2D tex_sampler_0;\n" +
204 GLToolbox.checkGlError("Initializing uniform");
321 GLToolbox.checkGlError("Set uniform value (" + uniformName + ")");
328 GLToolbox.checkGlError("Set uniform value (" + uniformName + ")");
332 ProgramUniform uniform = getProgramUniform(uniformName, true); local
335 switch (uniform.getType()) {
337 checkUniformAssignment(uniform, len, 1);
338 GLES20.glUniform1iv(uniform.getLocation(), len, values, 0);
341 checkUniformAssignment(uniform, len, 2);
342 GLES20.glUniform2iv(uniform.getLocation(), len / 2, values, 0)
361 ProgramUniform uniform = getProgramUniform(uniformName, true); local
745 ProgramUniform uniform = new ProgramUniform(mProgram, i); local
746 mUniforms.put(uniform.getName(), uniform); local
    [all...]
  /external/chromium_org/third_party/angle/samples/angle/particle_system/
ParticleSystem.cpp 38 uniform float u_time;
39 uniform vec3 u_centerPosition;
65 uniform vec4 u_color;
67 uniform sampler2D s_texture;
88 // Get the uniform locations
159 // Load uniform time variable
206 // Uniform location
  /external/chromium_org/gpu/command_buffer/service/
gles2_cmd_copy_texture_chromium.cc 57 uniform mat4 u_matrix;
58 uniform vec2 u_half_size;
68 uniform mat4 u_matrix;
69 uniform vec2 u_half_size;
82 uniform SamplerType u_sampler;
89 uniform SamplerType u_sampler;
97 uniform SamplerType u_sampler;
  /external/chromium_org/third_party/angle/src/libGLESv2/
ProgramBinary.cpp 882 // Retrieve sampler uniform values
    [all...]
  /external/deqp/modules/gles31/functional/
es31fProgramUniformTests.cpp 23 * \todo [2013-02-26 nuutti] Much duplication between ES2&3 uniform api
306 struct Uniform
311 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {}
320 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; }
321 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; }
323 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); }
379 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec)));
387 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3)))
1280 const BasicUniform& uniform = basicUniforms[unifNdx]; local
1361 const BasicUniform& uniform = basicUniforms[unifNdx]; local
1560 const BasicUniform& uniform = basicUniforms[unifNdx]; local
    [all...]
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/views/detail/
ShaderUniformDetailsProvider.java 60 IGLProperty uniform = getShaderUniformProperty(state); local
61 if (uniform instanceof GLCompositeProperty) {
62 GLCompositeProperty uniformProperty = (GLCompositeProperty) uniform;
  /external/chromium_org/third_party/angle/samples/angle/mip_map_2d/
MipMap2D.cpp 32 uniform float u_offset;
48 uniform sampler2D s_texture;
  /external/chromium_org/third_party/angle/samples/angle/multi_texture/
MultiTexture.cpp 58 uniform sampler2D s_baseMap;
59 uniform sampler2D s_lightMap;
  /external/chromium_org/third_party/angle/samples/angle/texture_wrap/
TextureWrap.cpp 32 uniform float u_offset;
48 uniform sampler2D s_texture;
  /external/deqp/modules/glshared/
glsUniformBlockCase.cpp 21 * \brief Uniform block case.
186 // Uniform implementation.
188 Uniform::Uniform (const char* name, const VarType& type, deUint32 flags)
594 const Uniform& uniform = *uniformIter; local
595 computeStd140Layout(layout, curOffset, activeBlockNdx, blockPrefix + uniform.getName(), uniform.getType(), mergeLayoutFlags(block.getFlags(), uniform.getFlags()));
612 // Compute active uniform set for block
1081 const Uniform& uniform = *uniformIter; local
1795 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local
1830 const UniformLayoutEntry& uniform = layout.uniforms[uniformNdx]; local
    [all...]
  /external/deqp/modules/gles3/functional/
es3fUniformApiTests.cpp 21 * \brief Uniform API tests.
326 struct Uniform
331 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {}
340 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; }
341 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; }
343 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); }
399 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec)));
407 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3)))
1721 const BasicUniform& uniform = basicUniforms[unifNdx]; local
1800 const BasicUniform& uniform = basicUniforms[unifNdx]; local
1858 const BasicUniform& uniform = basicUniforms[unifNdx]; local
2057 const BasicUniform& uniform = basicUniforms[unifNdx]; local
    [all...]
  /external/deqp/modules/gles2/functional/
es2fUniformApiTests.cpp 21 * \brief Uniform API tests.
260 struct Uniform
265 Uniform (const char* const name_, const glu::VarType& type_) : name(name_), type(type_) {}
274 Uniform& getUniform (const int ndx) { return m_uniforms[ndx]; }
275 const Uniform& getUniform (const int ndx) const { return m_uniforms[ndx]; }
277 void addUniform (const Uniform& uniform) { m_uniforms.push_back(uniform); }
333 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(type, prec)));
341 res->m_uniforms.push_back(Uniform((string("u_var") + nameSuffix).c_str(), glu::VarType(glu::VarType(type, prec), 3)))
1364 const BasicUniform& uniform = basicUniforms[unifNdx]; local
1434 const BasicUniform& uniform = basicUniforms[unifNdx]; local
1487 const BasicUniform& uniform = basicUniforms[unifNdx]; local
1645 const BasicUniform& uniform = basicUniforms[unifNdx]; local
    [all...]
  /external/deqp/framework/randomshaders/
rsgUtils.cpp 41 const ShaderInput* uniform = *i; local
42 if (addedUniforms.find(uniform->getVariable()->getName()) == addedUniforms.end())
44 addedUniforms.insert(uniform->getVariable()->getName());
45 uniforms.push_back(uniform);
119 const ShaderInput* uniform = *i; local
120 values.push_back(VariableValue(uniform->getVariable()));
121 computeRandomValue(rnd, values[values.size()-1].getValue(), uniform->getValueRange());

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