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    Searched refs:uv1 (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/third_party/libwebp/dsp/
upsampling.c 64 const uint32_t uv1 = (diag_03 + t_uv) >> 1; \
67 FUNC(top_y[2 * x - 0], uv1 & 0xff, (uv1 >> 16), \
72 const uint32_t uv1 = (diag_12 + uv) >> 1; \
75 FUNC(bottom_y[2 * x + 0], uv1 & 0xff, (uv1 >> 16), \
  /external/webp/src/dsp/
upsampling.c 64 const uint32_t uv1 = (diag_03 + t_uv) >> 1; \
67 FUNC(top_y[2 * x - 0], uv1 & 0xff, (uv1 >> 16), \
72 const uint32_t uv1 = (diag_12 + uv) >> 1; \
75 FUNC(bottom_y[2 * x + 0], uv1 & 0xff, (uv1 >> 16), \
  /cts/suite/cts/deviceTests/opengl/
cob_exporter.py 46 uvs = uv_itself.uv1, uv_itself.uv2, uv_itself.uv3
  /external/eigen/bench/
sparse_dense_product.cpp 141 boost::numeric::ublas::vector<Scalar> uv1, uv2; local
142 eiToUblasVec(v1,uv1);
149 BENCH( uv2 = boost::numeric::ublas::prod(m1, uv1); )
  /external/replicaisland/src/com/replica/replicaisland/
TiledVertexGrid.java 115 final float[] uv1 = { u2, v2 }; local
120 final float[][] uvs = { uv0, uv1, uv2, uv3 };
  /external/chromium_org/cc/output/
gl_renderer.cc 141 gfx::PointF uv1 = quad->uv_bottom_right; local
142 Float4 xform = {{uv0.x(), uv0.y(), uv1.x() - uv0.x(), uv1.y() - uv0.y()}};
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