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  /cts/tests/tests/renderscript/src/android/renderscript/cts/
intrinsic_3dlut.rs 40 float4 v010 = convert_float4(rsGetElementAt_uchar4(gCube, coord1.x, coord2.y, coord1.z));
48 float4 yz10 = mix(v010, v110, f.x);
  /frameworks/rs/java/tests/ImageProcessing/src/com/android/rs/image/
colorcube.rs 47 uint4 v010 = convert_uint4(rsGetElementAt_uchar4(gCube, coord1.x, coord2.y, coord1.z));
55 uint4 yz10 = ((v010 * weight1.x) + (v110 * weight2.x)) >> (uint4)8;
  /frameworks/rs/java/tests/ImageProcessing2/src/com/android/rs/image/
colorcube.rs 52 uint4 v010 = convert_uint4(rsGetElementAt_uchar4(gCube, coord1.x, coord2.y, coord1.z));
60 uint4 yz10 = ((v010 * weight1.x) + (v110 * weight2.x)) >> (uint4)8;
  /frameworks/rs/java/tests/ImageProcessing_jb/src/com/android/rs/image/
colorcube.rs 47 uint4 v010 = convert_uint4(rsGetElementAt_uchar4(gCube, coord1.x, coord2.y, coord1.z));
55 uint4 yz10 = ((v010 * weight1.x) + (v110 * weight2.x)) >> (uint4)8;
  /frameworks/rs/cpu_ref/
rsCpuIntrinsic3DLUT.cpp 117 uint4 v010 = convert_uint4(pt_10[0]); local
125 uint4 yz10 = ((v010 * weight1.x) + (v110 * weight2.x)) >> (int4)7;
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/softpipe/
sp_tex_sample.c 99 float v000, float v100, float v010, float v110,
102 const float temp0 = lerp_2d(a, b, v000, v100, v010, v110);
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  /external/mesa3d/src/gallium/drivers/softpipe/
sp_tex_sample.c 99 float v000, float v100, float v010, float v110,
102 const float temp0 = lerp_2d(a, b, v000, v100, v010, v110);
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  /external/chromium_org/third_party/mesa/src/src/mesa/swrast/
s_texfilter.c 78 GLfloat v000, GLfloat v100, GLfloat v010, GLfloat v110,
82 const GLfloat temp10 = LERP(a, v010, v110);
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  /external/mesa3d/src/mesa/swrast/
s_texfilter.c 78 GLfloat v000, GLfloat v100, GLfloat v010, GLfloat v110,
82 const GLfloat temp10 = LERP(a, v010, v110);
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