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    Searched refs:v_texCoord (Results 1 - 7 of 7) sorted by null

  /external/chromium_org/third_party/angle/samples/angle/simple_texture_2d/
SimpleTexture2D.cpp 34 varying vec2 v_texCoord;
38 v_texCoord = a_texCoord;
45 varying vec2 v_texCoord;
49 gl_FragColor = texture2D(s_texture, v_texCoord);
  /external/chromium_org/third_party/angle/samples/angle/multi_texture/
MultiTexture.cpp 46 varying vec2 v_texCoord;
50 v_texCoord = a_texCoord;
57 varying vec2 v_texCoord;
65 baseColor = texture2D(s_baseMap, v_texCoord);
66 lightColor = texture2D(s_lightMap, v_texCoord);
  /external/chromium_org/cc/output/
shader.cc 180 varying TexCoordPrecision vec2 v_texCoord;
183 v_texCoord = a_texCoord;
218 varying TexCoordPrecision vec2 v_texCoord;
223 v_texCoord = a_texCoord * texScale + texOffset;
292 varying TexCoordPrecision vec2 v_texCoord;
298 v_texCoord = a_texCoord * texTrans.zw + texTrans.xy;
307 varying TexCoordPrecision vec2 v_texCoord;
310 v_texCoord = (a_position.xy + vec2(1.0)) * 0.5;
467 varying TexCoordPrecision vec2 v_texCoord;
483 v_texCoord = (pos.xy + vec2(0.5)) * texTrans.zw + texTrans.xy
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  /external/chromium_org/third_party/angle/samples/angle/mip_map_2d/
MipMap2D.cpp 35 varying vec2 v_texCoord;
40 v_texCoord = a_texCoord;
47 varying vec2 v_texCoord;
51 gl_FragColor = texture2D(s_texture, v_texCoord);
  /external/chromium_org/third_party/angle/samples/angle/texture_wrap/
TextureWrap.cpp 35 varying vec2 v_texCoord;
40 v_texCoord = a_texCoord;
47 varying vec2 v_texCoord;
51 gl_FragColor = texture2D(s_texture, v_texCoord);
  /external/chromium_org/third_party/angle/samples/angle/simple_instancing/
SimpleInstancing.cpp 54 varying vec2 v_texCoord;
58 v_texCoord = a_texCoord;
65 varying vec2 v_texCoord;
69 gl_FragColor = texture2D(s_texture, v_texCoord);
  /external/chromium_org/gpu/tools/compositor_model_bench/
shaders.cc 149 varying vec2 v_texCoord;
152 v_texCoord = a_texCoord;
161 varying vec2 v_texCoord;
164 v_texCoord = a_texCoord*texTransform.zw + texTransform.xy;
195 varying vec2 v_texCoord;
200 vec2(v_texCoord.x, 1.0 - v_texCoord.y));
212 varying vec2 v_texCoord;
216 vec4 texColor = texture2D(s_texture, v_texCoord);

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