OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
refs:v_texCoord
(Results
1 - 7
of
7
) sorted by null
/external/chromium_org/third_party/angle/samples/angle/simple_texture_2d/
SimpleTexture2D.cpp
34
varying vec2
v_texCoord
;
38
v_texCoord
= a_texCoord;
45
varying vec2
v_texCoord
;
49
gl_FragColor = texture2D(s_texture,
v_texCoord
);
/external/chromium_org/third_party/angle/samples/angle/multi_texture/
MultiTexture.cpp
46
varying vec2
v_texCoord
;
50
v_texCoord
= a_texCoord;
57
varying vec2
v_texCoord
;
65
baseColor = texture2D(s_baseMap,
v_texCoord
);
66
lightColor = texture2D(s_lightMap,
v_texCoord
);
/external/chromium_org/cc/output/
shader.cc
180
varying TexCoordPrecision vec2
v_texCoord
;
183
v_texCoord
= a_texCoord;
218
varying TexCoordPrecision vec2
v_texCoord
;
223
v_texCoord
= a_texCoord * texScale + texOffset;
292
varying TexCoordPrecision vec2
v_texCoord
;
298
v_texCoord
= a_texCoord * texTrans.zw + texTrans.xy;
307
varying TexCoordPrecision vec2
v_texCoord
;
310
v_texCoord
= (a_position.xy + vec2(1.0)) * 0.5;
467
varying TexCoordPrecision vec2
v_texCoord
;
483
v_texCoord
= (pos.xy + vec2(0.5)) * texTrans.zw + texTrans.xy
[
all
...]
/external/chromium_org/third_party/angle/samples/angle/mip_map_2d/
MipMap2D.cpp
35
varying vec2
v_texCoord
;
40
v_texCoord
= a_texCoord;
47
varying vec2
v_texCoord
;
51
gl_FragColor = texture2D(s_texture,
v_texCoord
);
/external/chromium_org/third_party/angle/samples/angle/texture_wrap/
TextureWrap.cpp
35
varying vec2
v_texCoord
;
40
v_texCoord
= a_texCoord;
47
varying vec2
v_texCoord
;
51
gl_FragColor = texture2D(s_texture,
v_texCoord
);
/external/chromium_org/third_party/angle/samples/angle/simple_instancing/
SimpleInstancing.cpp
54
varying vec2
v_texCoord
;
58
v_texCoord
= a_texCoord;
65
varying vec2
v_texCoord
;
69
gl_FragColor = texture2D(s_texture,
v_texCoord
);
/external/chromium_org/gpu/tools/compositor_model_bench/
shaders.cc
149
varying vec2
v_texCoord
;
152
v_texCoord
= a_texCoord;
161
varying vec2
v_texCoord
;
164
v_texCoord
= a_texCoord*texTransform.zw + texTransform.xy;
195
varying vec2
v_texCoord
;
200
vec2(
v_texCoord
.x, 1.0 -
v_texCoord
.y));
212
varying vec2
v_texCoord
;
216
vec4 texColor = texture2D(s_texture,
v_texCoord
);
Completed in 60 milliseconds