OpenGrok
Home
Sort by relevance
Sort by last modified time
Full Search
Definition
Symbol
File Path
History
|
|
Help
Searched
defs:binding
(Results
76 - 100
of
180
) sorted by null
1
2
3
4
5
6
7
8
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
brw_wm_surface_state.c
1364
struct gl_uniform_buffer_
binding
*
binding
;
local
[
all
...]
/external/chromium_org/third_party/mesa/src/src/mesa/main/
bufferobj.c
886
/* unbind ARB_copy_buffer
binding
points */
894
/* unbind transform feedback
binding
points */
904
/* unbind UBO
binding
points */
930
* We don't want to allow re-
binding
a buffer object that's been
2063
struct gl_uniform_buffer_
binding
*
binding
;
local
[
all
...]
/external/deqp/framework/opengl/
gluVarType.hpp
248
int
binding
;
member in struct:glu::Layout
/external/deqp/framework/opengl/simplereference/
sglrReferenceContext.cpp
608
// Clear
binding
.
753
rc::Framebuffer*&
binding
= ndx ? m_drawFramebufferBinding : m_readFramebufferBinding;
local
759
if (
binding
)
763
releaseFboAttachmentReference(
binding
->getAttachment((Framebuffer::AttachmentPoint)point));
765
m_framebuffers.releaseReference(
binding
);
777
binding
= fbo;
[
all
...]
/external/deqp/modules/gles31/functional/
es31fProgramInterfaceDefinitionUtil.cpp
568
DE_ASSERT(shader->getDefaultBlock().variables[ndx].layout.
binding
!= -1);
569
buffers.insert(shader->getDefaultBlock().variables[ndx].layout.
binding
);
733
const int
binding
= (shader->getDefaultBlock().interfaceBlocks[ndx].layout.
binding
== -1) ? (0) : (shader->getDefaultBlock().interfaceBlocks[ndx].layout.
binding
);
local
739
maxBinding = de::max(maxBinding,
binding
+ numInstances - 1);
815
DE_ASSERT(shader->getDefaultBlock().variables[ndx].layout.
binding
!= -1);
816
maxBinding = de::max(maxBinding, shader->getDefaultBlock().variables[ndx].layout.
binding
);
828
maxBinding = de::max(maxBinding, shader->getDefaultBlock().variables[ndx].layout.
binding
+ getNumTypeInstances(shader->getDefaultBlock().variables[ndx].varType, predicate));
842
const int bufferBinding = shader->getDefaultBlock().variables[ndx].layout.
binding
;
[
all
...]