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  /external/mesa3d/src/gallium/drivers/nvc0/
nvc0_state_validate.c 10 struct pipe_framebuffer_state *fb = &nvc0->framebuffer; local
11 struct nv50_surface *sf = nv50_surface(fb->zsbuf);
22 height = align(fb->height, 32);
23 width = fb->width % 224;
25 width = fb->width + (224 - width);
27 width = fb->width;
59 struct pipe_framebuffer_state *fb = &nvc0->framebuffer; local
67 PUSH_DATA (push, (076543210 << 4) | fb->nr_cbufs);
69 PUSH_DATA (push, fb->width << 16);
70 PUSH_DATA (push, fb->height << 16)
    [all...]
  /external/mesa3d/src/gallium/drivers/r300/
r300_blit.c 123 struct pipe_framebuffer_state *fb = local
127 if (clear_buffers != PIPE_CLEAR_COLOR || fb->nr_cbufs != 1)
130 return r300_surface(fb->cbufs[0])->cbzb_allowed;
135 struct pipe_framebuffer_state *fb = local
138 return r300_resource(fb->zsbuf->texture)->tex.zmask_dwords[fb->zsbuf->u.tex.level] != 0;
143 struct pipe_framebuffer_state *fb = local
146 return r300_resource(fb->zsbuf->texture)->tex.hiz_dwords[fb->zsbuf->u.tex.level] != 0;
225 struct pipe_framebuffer_state *fb local
373 struct pipe_framebuffer_state *fb = local
391 struct pipe_framebuffer_state *fb = local
412 struct pipe_framebuffer_state fb; local
457 struct pipe_framebuffer_state *fb = local
    [all...]
  /external/mesa3d/src/gallium/drivers/radeonsi/
r600_blit.c 199 struct pipe_framebuffer_state *fb = &rctx->framebuffer; local
202 util_blitter_clear(rctx->blitter, fb->width, fb->height,
203 fb->nr_cbufs, buffers, fb->nr_cbufs ? fb->cbufs[0]->format : PIPE_FORMAT_NONE,
  /external/mesa3d/src/gallium/state_trackers/egl/drm/
modeset.c 71 struct drm_framebuffer *fb; local
77 fb = &drmsurf->front_fb;
81 fb = &drmsurf->back_fb;
85 if (!fb->texture) {
88 fb->texture =
90 if (!fb->texture)
95 if (fb->buffer_id)
99 fb->is_passive = TRUE;
105 fb->texture, &whandle))
111 &fb->buffer_id)
    [all...]
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_framebuffer.c 53 struct stw_framebuffer *fb; local
55 for (fb = stw_dev->fb_head; fb != NULL; fb = fb->next)
56 if (fb->hWnd == hwnd) {
57 pipe_mutex_lock(fb->mutex);
61 return fb;
72 struct stw_framebuffer *fb )
77 fb->refcnt--
200 struct stw_framebuffer *fb; local
245 struct stw_framebuffer *fb; local
363 struct stw_framebuffer *fb; local
411 struct stw_framebuffer *fb; local
431 struct stw_framebuffer *fb; local
448 struct stw_framebuffer *fb; local
495 struct stw_framebuffer *fb; local
510 struct stw_framebuffer *fb; local
603 struct stw_framebuffer *fb; local
    [all...]
  /external/mesa3d/src/gallium/tests/graw/
fs-test.c 425 struct pipe_framebuffer_state fb; local
477 memset(&fb, 0, sizeof fb);
478 fb.nr_cbufs = 1;
479 fb.width = WIDTH;
480 fb.height = HEIGHT;
481 fb.cbufs[0] = surf;
483 ctx->set_framebuffer_state(ctx, &fb);
quad-sample.c 298 struct pipe_framebuffer_state fb; local
350 memset(&fb, 0, sizeof fb);
351 fb.nr_cbufs = 1;
352 fb.width = WIDTH;
353 fb.height = HEIGHT;
354 fb.cbufs[0] = surf;
356 ctx->set_framebuffer_state(ctx, &fb);
tri-instanced.c 227 struct pipe_framebuffer_state fb; local
279 memset(&fb, 0, sizeof fb);
280 fb.nr_cbufs = 1;
281 fb.width = WIDTH;
282 fb.height = HEIGHT;
283 fb.cbufs[0] = surf;
285 ctx->set_framebuffer_state(ctx, &fb);
vs-test.c 376 struct pipe_framebuffer_state fb; local
428 memset(&fb, 0, sizeof fb);
429 fb.nr_cbufs = 1;
430 fb.width = WIDTH;
431 fb.height = HEIGHT;
432 fb.cbufs[0] = surf;
434 ctx->set_framebuffer_state(ctx, &fb);
  /external/mesa3d/src/mesa/drivers/dri/common/
dri_util.c 617 struct gl_framebuffer *fb = (struct gl_framebuffer *) dPriv->driverPrivate; local
618 if (fb && (dPriv->w != fb->Width || dPriv->h != fb->Height)) {
619 ctx->Driver.ResizeBuffers(ctx, fb, dPriv->w, dPriv->h);
622 assert(fb->Width == dPriv->w);
623 assert(fb->Height == dPriv->h);
  /external/mesa3d/src/mesa/drivers/dri/i915/
i830_vtbl.c 718 struct gl_framebuffer *fb = ctx->DrawBuffer; local
722 if (!fb) {
727 irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
728 irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
740 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
754 if ((fb->Width > ctx->Const.MaxRenderbufferSize)
755 || (fb->Height > ctx->Const.MaxRenderbufferSize)
756 || (fb->_NumColorDrawBuffers == 0)) {
760 else if (fb->_NumColorDrawBuffers > 1) {
764 for (i = 0; i < fb->_NumColorDrawBuffers; i++)
    [all...]
i915_vtbl.c 718 struct gl_framebuffer *fb = ctx->DrawBuffer; local
722 if (!fb) {
727 irbDepth = intel_get_renderbuffer(fb, BUFFER_DEPTH);
728 irbStencil = intel_get_renderbuffer(fb, BUFFER_STENCIL);
740 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT) {
753 if ((fb->Width > ctx->Const.MaxRenderbufferSize)
754 || (fb->Height > ctx->Const.MaxRenderbufferSize)) {
756 } else if (fb->_NumColorDrawBuffers > 1) {
760 irb = intel_renderbuffer(fb->_ColorDrawBuffers[0]);
806 fb->_NumColorDrawBuffers)
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_draw.c 335 struct gl_framebuffer *fb = ctx->DrawBuffer; local
338 struct intel_renderbuffer *back_irb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
339 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
342 front_irb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
brw_misc_state.c 207 struct gl_framebuffer *fb = ctx->DrawBuffer; local
208 struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
212 (srb = intel_get_renderbuffer(fb, BUFFER_STENCIL)) &&
260 struct gl_framebuffer *fb = ctx->DrawBuffer; local
262 struct intel_renderbuffer *depth_irb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
263 struct intel_renderbuffer *stencil_irb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
  /external/mesa3d/src/mesa/drivers/dri/intel/
intel_blit.c 231 struct gl_framebuffer *fb = ctx->DrawBuffer; local
243 clear_depth_value = (GLuint) (fb->_DepthMax * ctx->Depth.Clear);
251 cx = fb->_Xmin;
252 if (_mesa_is_winsys_fbo(fb))
253 cy = ctx->DrawBuffer->Height - fb->_Ymax;
255 cy = fb->_Ymin;
256 cw = fb->_Xmax - fb->_Xmin;
257 ch = fb->_Ymax - fb->_Ymin
    [all...]
intel_context.c 255 struct gl_framebuffer *fb = drawable->driverPrivate; local
267 rb = intel_get_renderbuffer(fb, buffers[i]);
329 struct gl_framebuffer *fb = drawable->driverPrivate; local
363 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
368 rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
373 rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
874 struct gl_framebuffer *fb, *readFb; local
877 fb = _mesa_get_incomplete_framebuffer();
880 fb = driDrawPriv->driverPrivate;
887 _mesa_make_current(&intel->ctx, fb, readFb)
926 struct gl_framebuffer *fb = drawable->driverPrivate; local
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_texture.c 661 struct gl_framebuffer *fb = draw->driverPrivate; local
663 fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
  /external/mesa3d/src/mesa/main/
framebuffer.c 53 compute_depth_max(struct gl_framebuffer *fb)
55 if (fb->Visual.depthBits == 0) {
60 fb->_DepthMax = (1 << 16) - 1;
62 else if (fb->Visual.depthBits < 32) {
63 fb->_DepthMax = (1 << fb->Visual.depthBits) - 1;
69 fb->_DepthMax = 0xffffffff;
71 fb->_DepthMaxF = (GLfloat) fb->_DepthMax;
74 fb->_MRD = (GLfloat)1.0 / fb->_DepthMaxF
87 struct gl_framebuffer *fb = CALLOC_STRUCT(gl_framebuffer); local
106 struct gl_framebuffer *fb; local
    [all...]
image.c 717 const struct gl_framebuffer *fb = ctx->ReadBuffer; local
720 if (_mesa_clip_to_region(0, 0, fb->Width, fb->Height,
readpix.c 60 struct gl_framebuffer *fb = ctx->ReadBuffer; local
61 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
116 struct gl_framebuffer *fb = ctx->ReadBuffer; local
117 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
178 struct gl_framebuffer *fb = ctx->ReadBuffer; local
179 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
389 struct gl_framebuffer *fb = ctx->ReadBuffer; local
390 struct gl_renderbuffer *rb = fb->_ColorReadBuffer;
421 struct gl_framebuffer *fb = ctx->ReadBuffer; local
422 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer
465 struct gl_framebuffer *fb = ctx->ReadBuffer; local
526 struct gl_framebuffer *fb = ctx->ReadBuffer; local
    [all...]
  /external/mesa3d/src/mesa/state_tracker/
st_cb_clear.c 198 const struct gl_framebuffer *fb = ctx->DrawBuffer; local
199 const GLfloat fb_width = (GLfloat) fb->Width;
200 const GLfloat fb_height = (GLfloat) fb->Height;
286 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
st_cb_drawtex.c 164 const struct gl_framebuffer *fb = st->ctx->DrawBuffer; local
165 const GLfloat fb_width = (GLfloat)fb->Width;
166 const GLfloat fb_height = (GLfloat)fb->Height;
253 const struct gl_framebuffer *fb = st->ctx->DrawBuffer; local
254 const GLboolean invert = (st_fb_orientation(fb) == Y_0_TOP);
255 const GLfloat width = (GLfloat)fb->Width;
256 const GLfloat height = (GLfloat)fb->Height;
st_cb_fbo.c 373 struct gl_framebuffer *fb, struct gl_framebuffer *fbread)
384 struct gl_framebuffer *fb,
579 st_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
584 &fb->Attachment[BUFFER_DEPTH];
586 &fb->Attachment[BUFFER_STENCIL];
594 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
601 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
607 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
616 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT;
623 fb->_Status = GL_FRAMEBUFFER_UNSUPPORTED_EXT
666 struct gl_framebuffer *fb = ctx->DrawBuffer; local
687 struct gl_framebuffer *fb = ctx->ReadBuffer; local
    [all...]
  /external/mesa3d/src/mesa/swrast/
s_copypix.c 247 struct gl_framebuffer *fb = ctx->ReadBuffer; local
248 struct gl_renderbuffer *readRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
349 struct gl_framebuffer *fb = ctx->ReadBuffer; local
350 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
583 struct gl_framebuffer *fb = ctx->ReadBuffer; local
589 rb = fb->Attachment[fb->_ColorReadBufferIndex].Renderbuffer;
593 rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
596 rb = fb->Attachment[BUFFER_STENCIL].Renderbuffer;
s_depth.c 167 struct gl_framebuffer *fb = ctx->DrawBuffer; local
190 min = (GLint) (min_f * fb->_DepthMaxF);
191 max = (GLint) (max_f * fb->_DepthMaxF);
285 struct gl_framebuffer *fb = ctx->DrawBuffer; local
286 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
413 struct gl_framebuffer *fb = ctx->DrawBuffer; local
414 struct gl_renderbuffer *rb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
416 GLuint zMin = (GLuint) (ctx->Depth.BoundsMin * fb->_DepthMaxF + 0.5F);
417 GLuint zMax = (GLuint) (ctx->Depth.BoundsMax * fb->_DepthMaxF + 0.5F);

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