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  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nouveau_driver.c 98 struct gl_framebuffer *fb = ctx->DrawBuffer; local
103 get_scissors(fb, &x, &y, &w, &h);
114 fb->Attachment[i].Renderbuffer)->surface;
nouveau_screen.c 158 struct gl_framebuffer *fb; local
171 fb = nouveau_framebuffer_dri_new(visual);
172 if (!fb)
177 _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, rb);
182 _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, rb);
188 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
189 _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
193 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
197 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
201 _swrast_add_soft_renderbuffers(fb, GL_FALSE, GL_FALSE, GL_FALSE
    [all...]
nouveau_util.h 130 get_scissors(struct gl_framebuffer *fb, int *x, int *y, int *w, int *h)
132 *w = fb->_Xmax - fb->_Xmin;
133 *h = fb->_Ymax - fb->_Ymin;
134 *x = fb->_Xmin;
135 *y = (fb->Name ? fb->_Ymin :
137 fb->Height - fb->_Ymax)
144 struct gl_framebuffer *fb = ctx->DrawBuffer; local
161 struct gl_framebuffer *fb = ctx->DrawBuffer; local
    [all...]
nv10_context.c 42 struct gl_framebuffer *fb = ctx->DrawBuffer; local
55 fb->_Xmax == fb->Width && fb->_Xmin == 0 &&
56 fb->_Ymax == fb->Height && fb->_Ymin == 0;
63 struct gl_framebuffer *fb = ctx->DrawBuffer; local
64 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
98 struct gl_framebuffer *fb = ctx->DrawBuffer local
    [all...]
nv10_state_fb.c 58 struct gl_framebuffer *fb = ctx->DrawBuffer; local
59 struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
60 unsigned pitch = align(fb->Width, 128),
61 height = align(fb->Height, 2),
81 PUSH_DATAf(push, - 2304 + fb->Height);
82 PUSH_DATAf(push, fb->_DepthMaxF / 2);
96 struct gl_framebuffer *fb = ctx->DrawBuffer; local
102 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
119 if (fb->_ColorDrawBuffers[0]) {
121 fb->_ColorDrawBuffers[0])->surface
180 struct gl_framebuffer *fb = ctx->DrawBuffer; local
    [all...]
  /external/chromium_org/third_party/mesa/src/src/mesa/main/
buffers.c 51 * \param fb the framebuffer to draw to, or read from
56 const struct gl_framebuffer *fb)
60 if (_mesa_is_user_fbo(fb)) {
72 if (fb->Visual.stereoMode) {
74 if (fb->Visual.doubleBufferMode) {
78 else if (fb->Visual.doubleBufferMode) {
82 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
217 * state var _and_ the FB's ColorDrawBuffer state.
218 * In the later case, we update the FB's ColorDrawBuffer state only.
221 * new FB is a window system FB, we need to re-update the FB'
358 struct gl_framebuffer *fb = ctx->DrawBuffer; local
387 struct gl_framebuffer *fb = ctx->DrawBuffer; local
499 struct gl_framebuffer *fb = ctx->ReadBuffer; local
523 struct gl_framebuffer *fb; local
    [all...]
  /external/chromium_org/third_party/openssl/openssl/crypto/x509v3/
v3_addr.c 1182 IPAddressFamily *fb; local
    [all...]
  /external/chromium_org/third_party/skia/src/core/
SkBitmapFilter.cpp 40 SkScalar fr = 0, fg = 0, fb = 0, fa = 0; local
58 fb += combined_weight * SkGetPackedB32(c);
66 fb = SkScalarDiv(fb, weight);
72 int b = SkClampMax(SkScalarRoundToInt(fb), a);
  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_ext_pbuffer.c 78 struct stw_framebuffer *fb; local
214 fb = stw_framebuffer_create(hDC, iPixelFormat);
215 if (!fb) {
220 fb->bPbuffer = TRUE;
221 iDisplayablePixelFormat = fb->iDisplayablePixelFormat;
223 stw_framebuffer_release(fb);
232 return (HPBUFFERARB)fb;
239 struct stw_framebuffer *fb; local
247 fb = (struct stw_framebuffer *)hPbuffer;
249 hDC = GetDC(fb->hWnd)
261 struct stw_framebuffer *fb; local
277 struct stw_framebuffer *fb; local
296 struct stw_framebuffer *fb; local
    [all...]
stw_st.c 41 struct stw_framebuffer *fb; member in struct:stw_st_framebuffer
136 pipe_mutex_lock(stwfb->fb->mutex);
138 if (stwfb->fb->must_resize || (statt_mask & ~stwfb->texture_mask)) {
140 stwfb->fb->width, stwfb->fb->height, statt_mask);
141 stwfb->fb->must_resize = FALSE;
149 stw_framebuffer_release(stwfb->fb);
167 stw_framebuffer_present_locked(hdc, stwfb->fb, resource);
179 pipe_mutex_lock(stwfb->fb->mutex);
181 return stw_st_framebuffer_present_locked(stwfb->fb->hDC, &stwfb->base, statt)
    [all...]
  /external/mesa3d/src/mesa/drivers/dri/i965/
gen7_misc_state.c 36 struct gl_framebuffer *fb = ctx->DrawBuffer; local
39 struct intel_renderbuffer *drb = intel_get_renderbuffer(fb, BUFFER_DEPTH);
40 struct intel_renderbuffer *srb = intel_get_renderbuffer(fb, BUFFER_STENCIL);
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nouveau_driver.c 98 struct gl_framebuffer *fb = ctx->DrawBuffer; local
103 get_scissors(fb, &x, &y, &w, &h);
114 fb->Attachment[i].Renderbuffer)->surface;
nouveau_screen.c 158 struct gl_framebuffer *fb; local
171 fb = nouveau_framebuffer_dri_new(visual);
172 if (!fb)
177 _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, rb);
182 _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, rb);
188 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
189 _mesa_add_renderbuffer(fb, BUFFER_STENCIL, rb);
193 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
197 _mesa_add_renderbuffer(fb, BUFFER_DEPTH, rb);
201 _swrast_add_soft_renderbuffers(fb, GL_FALSE, GL_FALSE, GL_FALSE
    [all...]
nouveau_util.h 130 get_scissors(struct gl_framebuffer *fb, int *x, int *y, int *w, int *h)
132 *w = fb->_Xmax - fb->_Xmin;
133 *h = fb->_Ymax - fb->_Ymin;
134 *x = fb->_Xmin;
135 *y = (fb->Name ? fb->_Ymin :
137 fb->Height - fb->_Ymax)
144 struct gl_framebuffer *fb = ctx->DrawBuffer; local
161 struct gl_framebuffer *fb = ctx->DrawBuffer; local
    [all...]
nv10_context.c 42 struct gl_framebuffer *fb = ctx->DrawBuffer; local
55 fb->_Xmax == fb->Width && fb->_Xmin == 0 &&
56 fb->_Ymax == fb->Height && fb->_Ymin == 0;
63 struct gl_framebuffer *fb = ctx->DrawBuffer; local
64 struct gl_renderbuffer *depthRb = fb->Attachment[BUFFER_DEPTH].Renderbuffer;
98 struct gl_framebuffer *fb = ctx->DrawBuffer local
    [all...]
nv10_state_fb.c 58 struct gl_framebuffer *fb = ctx->DrawBuffer; local
59 struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
60 unsigned pitch = align(fb->Width, 128),
61 height = align(fb->Height, 2),
81 PUSH_DATAf(push, - 2304 + fb->Height);
82 PUSH_DATAf(push, fb->_DepthMaxF / 2);
96 struct gl_framebuffer *fb = ctx->DrawBuffer; local
102 if (fb->_Status != GL_FRAMEBUFFER_COMPLETE_EXT)
119 if (fb->_ColorDrawBuffers[0]) {
121 fb->_ColorDrawBuffers[0])->surface
180 struct gl_framebuffer *fb = ctx->DrawBuffer; local
    [all...]
  /external/mesa3d/src/mesa/main/
buffers.c 51 * \param fb the framebuffer to draw to, or read from
56 const struct gl_framebuffer *fb)
60 if (_mesa_is_user_fbo(fb)) {
72 if (fb->Visual.stereoMode) {
74 if (fb->Visual.doubleBufferMode) {
78 else if (fb->Visual.doubleBufferMode) {
82 for (i = 0; i < fb->Visual.numAuxBuffers; i++) {
217 * state var _and_ the FB's ColorDrawBuffer state.
218 * In the later case, we update the FB's ColorDrawBuffer state only.
221 * new FB is a window system FB, we need to re-update the FB'
358 struct gl_framebuffer *fb = ctx->DrawBuffer; local
387 struct gl_framebuffer *fb = ctx->DrawBuffer; local
499 struct gl_framebuffer *fb = ctx->ReadBuffer; local
523 struct gl_framebuffer *fb; local
    [all...]
  /external/openssl/crypto/x509v3/
v3_addr.c 1182 IPAddressFamily *fb; local
    [all...]
  /external/skia/src/core/
SkBitmapFilter.cpp 40 SkScalar fr = 0, fg = 0, fb = 0, fa = 0; local
58 fb += combined_weight * SkGetPackedB32(c);
66 fb = SkScalarDiv(fb, weight);
72 int b = SkClampMax(SkScalarRoundToInt(fb), a);
  /frameworks/av/media/libstagefright/
XINGSeeker.cpp 59 float fa, fb; local
66 fb = (float)mTOC[a];
68 fb = 256.0f;
70 fx = fa + (fb-fa)*(percent-a);
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/testapp/
TestAppRS.java 137 FragmentShader.Builder fb = new FragmentShader.Builder(mRS); local
138 fb.setShaderConst(constType);
139 fb.setShader(mRes, id);
140 fb.addTexture(TextureType.TEXTURE_2D, "diffuse");
142 fb.addShaderTexture(TextureType.TEXTURE_CUBE, "reflection");
144 FragmentShader pf = fb.create();
172 FragmentShader.Builder fb = new FragmentShader.Builder(mRS); local
173 fb.setObjectConst(lightParams.getAllocation().getType());
174 fb.setShader(mRes, R.raw.plastic_lights);
175 mLightsF = fb.create()
    [all...]
  /hardware/intel/common/wrs_omxil_core/utils/src/
workqueue.cpp 205 FlushBarrier fb; local
210 list_add_tail(works, &fb);
218 fb.WaitCompletion(); /* wokeup by FlushWork::Work() */
  /sdk/emulator/opengl/host/libs/libOpenglRender/
ColorBuffer.cpp 30 FrameBuffer *fb = FrameBuffer::getFB(); local
51 if (!fb->bind_locked()) {
95 if (fb->getCaps().has_eglimage_texture_2d) {
97 fb->getDisplay(),
104 fb->getDisplay(),
111 fb->unbind_locked();
127 FrameBuffer *fb = FrameBuffer::getFB(); local
128 fb->bind_locked();
131 s_egl.eglDestroyImageKHR(fb->getDisplay(), m_blitEGLImage);
134 s_egl.eglDestroyImageKHR(fb->getDisplay(), m_eglImage)
149 FrameBuffer *fb = FrameBuffer::getFB(); local
195 FrameBuffer *fb = FrameBuffer::getFB(); local
344 FrameBuffer *fb = FrameBuffer::getFB(); local
    [all...]
  /external/chromium_org/content/renderer/media/
renderer_gpu_video_accelerator_factories.cc 197 GLuint fb; local
198 gles2->GenFramebuffers(1, &fb);
199 gles2->BindFramebuffer(GL_FRAMEBUFFER, fb);
229 gles2->DeleteFramebuffers(1, &fb);
  /external/chromium_org/third_party/mesa/src/src/gallium/drivers/llvmpipe/
lp_scene.c 137 const struct pipe_framebuffer_state *fb = &scene->fb; local
142 for (i = 0; i < scene->fb.nr_cbufs; i++) {
143 struct pipe_surface *cbuf = scene->fb.cbufs[i];
155 if (fb->zsbuf) {
156 struct pipe_surface *zsbuf = scene->fb.zsbuf;
182 for (i = 0; i < scene->fb.nr_cbufs; i++) {
184 struct pipe_surface *cbuf = scene->fb.cbufs[i];
194 struct pipe_surface *zsbuf = scene->fb.zsbuf;
266 util_unreference_framebuffer_state( &scene->fb );
    [all...]

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1 2 34 5 6 7 8 91011>>