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  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
PixelTransfer11.h 14 namespace gl namespace
42 bool copyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget,
43 GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea);
59 static void setBufferToTextureCopyParams(const gl::Box &destArea, const gl::Extents &destSize, GLenum internalFormat,
60 const gl::PixelUnpackState &unpack, unsigned int offset, CopyShaderParams *parametersOut);
  /external/chromium_org/third_party/angle/src/libGLESv2/
validationES2.cpp 22 namespace gl namespace
27 gl::Texture2D *texture)
31 return gl::error(GL_INVALID_OPERATION, false);
36 return gl::error(GL_INVALID_OPERATION, false);
41 GLenum internalformat = gl::GetSizedInternalFormat(format, type, 2);
44 return gl::error(GL_INVALID_OPERATION, false);
53 return gl::error(GL_INVALID_OPERATION, false);
60 return gl::error(GL_INVALID_VALUE, false);
68 gl::TextureCubeMap *texture)
72 return gl::error(GL_INVALID_OPERATION, false)
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DynamicHLSL.cpp 67 if (gl::IsMatrixType(type))
72 return HLSLComponentTypeString(gl::UniformComponentType(type), gl::UniformComponentCount(type));
77 namespace gl namespace
378 // TODO: issue warning with gl debug info extension, when supported
    [all...]
Renderbuffer.cpp 8 // Renderbuffer.cpp: the gl::Renderbuffer class and its derived classes
9 // Colorbuffer, Depthbuffer and Stencilbuffer. Implements GL renderbuffer
21 namespace gl namespace
Sampler.h 15 namespace gl namespace
Shader.h 7 // Shader.h: Defines the abstract gl::Shader class and its concrete derived
8 // classes VertexShader and FragmentShader. Implements GL shader objects and
31 namespace gl namespace
  /external/clang/test/CodeGen/
systemz-inline-asm.c 4 unsigned long gl; variable
  /external/deqp/framework/opengl/
gluFboRenderContext.cpp 180 const glw::Functions& gl = m_context->getFunctions(); local
189 if (config.numSamples > 0 && !gl.renderbufferStorageMultisample)
198 gl.getIntegerv(GL_MAX_RENDERBUFFER_SIZE, &maxSize);
207 gl.genRenderbuffers(1, &m_colorBuffer);
208 gl.bindRenderbuffer(GL_RENDERBUFFER, m_colorBuffer);
211 gl.renderbufferStorageMultisample(GL_RENDERBUFFER, config.numSamples, colorFormat, width, height);
213 gl.renderbufferStorage(GL_RENDERBUFFER, colorFormat, width, height);
215 gl.bindRenderbuffer(GL_RENDERBUFFER, 0);
216 GLU_EXPECT_NO_ERROR(gl.getError(), "Creating color renderbuffer");
223 gl.genRenderbuffers(1, &m_depthStencilBuffer)
263 const glw::Functions& gl = m_context->getFunctions(); local
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gluStateReset.cpp 37 const glw::Functions& gl = renderCtx.getFunctions(); local
44 gl.getError();
45 GLU_EXPECT_NO_ERROR(gl.getError(), "Error state");
50 gl.getIntegerv(GL_MAX_VERTEX_ATTRIBS, &numVertexAttribArrays);
52 gl.bindBuffer (GL_ARRAY_BUFFER, 0);
53 gl.bindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0);
57 gl.bindVertexArray (0);
58 gl.disable (GL_PRIMITIVE_RESTART_FIXED_INDEX);
62 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, 0);
66 gl.disableVertexAttribArray (ndx)
487 const glw::Functions& gl = renderCtx.getFunctions(); local
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  /external/deqp/modules/gles2/functional/
es2fImplementationLimitTests.cpp 40 using namespace glw; // GL types
47 T query (const glw::Functions& gl, deUint32 param);
83 GLint query<GLint> (const glw::Functions& gl, deUint32 param)
86 gl.getIntegerv(param, &val);
91 GLfloat query<GLfloat> (const glw::Functions& gl, deUint32 param)
94 gl.getFloatv(param, &val);
99 NegInt query<NegInt> (const glw::Functions& gl, deUint32 param)
101 return NegInt(query<GLint>(gl, param));
105 Boolean query<Boolean> (const glw::Functions& gl, deUint32 param)
108 gl.getBooleanv(param, &val)
158 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
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  /external/deqp/modules/gles2/performance/
es2pBlendTests.cpp 39 using namespace glw; // GL types
114 const glw::Functions& gl = m_renderCtx.getFunctions(); local
116 gl.enable(GL_BLEND);
117 gl.blendEquationSeparate(m_modeRGB, m_modeAlpha);
118 gl.blendFuncSeparate(m_srcRGB, m_dstRGB, m_srcAlpha, m_dstAlpha);
120 GLU_EXPECT_NO_ERROR(gl.getError(), "After render state setup");
  /external/deqp/modules/gles3/performance/
es3pBlendTests.cpp 39 using namespace glw; // GL types
117 const glw::Functions& gl = m_renderCtx.getFunctions(); local
119 gl.enable(GL_BLEND);
120 gl.blendEquationSeparate(m_modeRGB, m_modeAlpha);
121 gl.blendFuncSeparate(m_srcRGB, m_dstRGB, m_srcAlpha, m_dstAlpha);
123 GLU_EXPECT_NO_ERROR(gl.getError(), "After render state setup");
  /external/deqp/modules/gles31/functional/
es31fShaderStateQueryTests.cpp 108 const glw::Functions& gl = m_context.getRenderContext().getFunctions(); local
122 gl.getProgramiv(program.getProgram(), GL_ACTIVE_UNIFORMS, &uniforms);
135 gl.getActiveUniformsiv(program.getProgram(), 1, &uniformIndex, GL_UNIFORM_TYPE, &type);
144 GLU_EXPECT_NO_ERROR(gl.getError(), "");
  /external/deqp/modules/glshared/
glsShaderPerformanceMeasurer.cpp 41 using namespace glw; // GL types
144 const glw::Functions& gl = m_renderCtx.getFunctions(); local
150 gl.genVertexArrays(1, &m_vao);
151 gl.bindVertexArray(m_vao);
152 GLU_EXPECT_NO_ERROR(gl.getError(), "Create VAO");
186 gl.genBuffers(1, &m_indexBuffer);
187 gl.bindBuffer(GL_ELEMENT_ARRAY_BUFFER, m_indexBuffer);
188 gl.bufferData(GL_ELEMENT_ARRAY_BUFFER, (GLsizeiptr)(indices.size()*sizeof(deUint16)), &indices[0], GL_STATIC_DRAW);
190 GLU_EXPECT_NO_ERROR(gl.getError(), "Upload index data");
195 gl.genBuffers((GLsizei)m_attribBuffers.size(), &m_attribBuffers[0])
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  /frameworks/native/opengl/libagl/
fp.h 28 #include <GLES/gl.h>
39 namespace gl { namespace in namespace:android
237 }; // namespace gl
  /packages/apps/Nfc/src/com/android/nfc/
FireflyRenderer.java 397 public void draw(GL10 gl) {
398 gl.glLoadIdentity();
401 gl.glFrontFace(GL10.GL_CCW);
403 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
404 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
406 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer);
407 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTextureBuffer);
409 gl.glTranslatef(mX, mY, -NEAR_CLIPPING_PLANE-mZ*(FAR_CLIPPING_PLANE-NEAR_CLIPPING_PLANE));
410 gl.glColor4f(1, 1, 1, mAlpha);
413 gl.glTranslatef(TEXTURE_HEIGHT/2, TEXTURE_HEIGHT/2, 0)
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/
CubeMapActivity.java 27 import javax.microedition.khronos.opengles.GL;
57 public void onDrawFrame(GL10 gl) {
58 checkGLError(gl);
60 gl.glClearColor(0,0,1,0);
64 gl.glClearColor(1,0,0,0);
66 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
67 gl.glEnable(GL10.GL_DEPTH_TEST);
68 gl.glMatrixMode(GL10.GL_MODELVIEW);
69 gl.glLoadIdentity();
71 GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f)
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  /external/replicaisland/src/com/replica/replicaisland/
GameRenderer.java 80 public void onSurfaceCreated(GL10 gl, EGLConfig config) {
85 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT, GL10.GL_FASTEST);
87 gl.glClearColor(0.0f, 0.0f, 0.0f, 1);
88 gl.glShadeModel(GL10.GL_FLAT);
89 gl.glDisable(GL10.GL_DEPTH_TEST);
90 gl.glEnable(GL10.GL_TEXTURE_2D);
96 gl.glDisable(GL10.GL_DITHER);
97 gl.glDisable(GL10.GL_LIGHTING);
99 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE);
101 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT)
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  /development/samples/ApiDemos/src/com/example/android/apis/graphics/kube/
GLWorld.java 72 public void draw(GL10 gl)
78 gl.glFrontFace(GL10.GL_CW);
79 gl.glShadeModel(GL10.GL_FLAT);
80 gl.glVertexPointer(3, GL10.GL_FIXED, 0, mVertexBuffer);
81 gl.glColorPointer(4, GL10.GL_FIXED, 0, mColorBuffer);
82 gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount, GL10.GL_UNSIGNED_SHORT, mIndexBuffer);
  /development/samples/ApiDemos/src/com/example/android/apis/graphics/spritetext/
Grid.java 115 public void draw(GL10 gl, boolean useTexture) {
116 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
117 gl.glVertexPointer(3, GL10.GL_FLOAT, 0, mVertexBuffer);
120 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
121 gl.glTexCoordPointer(2, GL10.GL_FLOAT, 0, mTexCoordBuffer);
122 gl.glEnable(GL10.GL_TEXTURE_2D);
124 gl.glDisableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
125 gl.glDisable(GL10.GL_TEXTURE_2D);
128 gl.glDrawElements(GL10.GL_TRIANGLES, mIndexCount,
130 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY)
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  /external/chromium_org/cc/resources/
video_resource_updater.cc 186 gpu::gles2::GLES2Interface* gl = context_provider_->ContextGL(); local
188 GLC(gl, gl->GenMailboxCHROMIUM(mailbox.name));
191 GLC(gl, gl->BindTexture(GL_TEXTURE_2D, lock.texture_id()));
192 GLC(gl, gl->ProduceTextureCHROMIUM(GL_TEXTURE_2D, mailbox.name));
193 GLC(gl, gl->BindTexture(GL_TEXTURE_2D, 0));
  /external/chromium_org/content/common/gpu/client/
webgraphicscontext3d_command_buffer_impl.cc 330 gpu::gles2::GLES2Interface* gl = GetGLInterface(); local
331 if (gl) {
337 gl->Flush();
  /external/chromium_org/content/renderer/media/android/
stream_texture_factory_synchronous_impl.cc 20 #include "ui/gl/android/surface_texture.h"
196 GLES2Interface* gl = context_provider_->ContextGL(); local
197 gl->GenTextures(1, texture_id);
198 stream_id = gl->CreateStreamTextureCHROMIUM(*texture_id);
200 gl->GenMailboxCHROMIUM(texture_mailbox->name);
201 gl->BindTexture(texture_target, *texture_id);
202 gl->ProduceTextureCHROMIUM(texture_target, texture_mailbox->name);
  /external/chromium_org/mojo/apps/js/bindings/gl/
context.cc 5 #include "mojo/apps/js/bindings/gl/context.h"
31 namespace gl { namespace in namespace:mojo::js
185 } // namespace gl
  /external/chromium_org/third_party/angle/src/common/
shadervars.h 7 // Types to represent GL variables (varyings, uniforms, etc)
20 namespace gl namespace

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