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  /frameworks/base/tests/AccessoryDisplay/source/src/com/android/accessorydisplay/source/presentation/
CubeRenderer.java 44 public void onDrawFrame(GL10 gl) {
51 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
57 gl.glMatrixMode(GL10.GL_MODELVIEW);
58 gl.glLoadIdentity();
59 gl.glTranslatef(0, 0, -3.0f);
60 gl.glRotatef(mAngle, 0, 1, 0);
61 gl.glRotatef(mAngle*0.25f, 1, 0, 0);
63 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
64 gl.glEnableClientState(GL10.GL_COLOR_ARRAY);
66 gl.glScalef(mScale, mScale, mScale)
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  /cts/tests/tests/openglperf/src/android/openglperf/cts/
TextureTestRenderer.java 80 public void onDrawFrame(GL10 gl) {
82 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
84 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE,
88 gl.glMatrixMode(GL10.GL_MODELVIEW);
89 gl.glLoadIdentity(); // reset the matrix to its default state
92 GLU.gluLookAt(gl, 0, 0, -5, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
94 gl.glActiveTexture(GL10.GL_TEXTURE0);
95 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
96 gl.glEnable(GL10.GL_TEXTURE_2D);
99 gl.glColor4f(1.0f, 0f, 0f, 1.0f)
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  /frameworks/native/opengl/tests/gldual/src/com/android/gldual/
TriangleRenderer.java 37 public void onSurfaceCreated(GL10 gl, EGLConfig config) {
43 gl.glDisable(GL10.GL_DITHER);
49 gl.glHint(GL10.GL_PERSPECTIVE_CORRECTION_HINT,
52 gl.glClearColor(.5f, .5f, .5f, 1);
53 gl.glShadeModel(GL10.GL_SMOOTH);
56 public void onDrawFrame(GL10 gl) {
62 gl.glDisable(GL10.GL_DITHER);
70 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
76 gl.glMatrixMode(GL10.GL_MODELVIEW);
77 gl.glLoadIdentity()
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  /cts/apps/CtsVerifier/src/com/android/cts/verifier/sensors/renderers/
GLArrowSensorTestRenderer.java 74 public void onDrawFrame(GL10 gl) {
76 gl.glTexEnvx(GL10.GL_TEXTURE_ENV, GL10.GL_TEXTURE_ENV_MODE, GL10.GL_MODULATE);
77 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
78 gl.glEnableClientState(GL10.GL_TEXTURE_COORD_ARRAY);
79 gl.glActiveTexture(GL10.GL_TEXTURE0);
80 gl.glBindTexture(GL10.GL_TEXTURE_2D, mTextureID);
81 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_S, GL10.GL_REPEAT);
82 gl.glTexParameterx(GL10.GL_TEXTURE_2D, GL10.GL_TEXTURE_WRAP_T, GL10.GL_REPEAT);
85 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
86 gl.glMatrixMode(GL10.GL_MODELVIEW)
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  /frameworks/native/opengl/tests/lighting1709/src/com/android/lightingtest/
ClearActivity.java 70 public void onSurfaceCreated(GL10 gl, EGLConfig config) {
74 public void onSurfaceChanged(GL10 gl, int w, int h) {
76 gl.glMatrixMode(GL10.GL_PROJECTION);
77 gl.glLoadIdentity();
86 gl.glFrustumf(fl, fr, fb, ft, 1.0f, 2000.0f);
89 gl.glMatrixMode(GL10.GL_MODELVIEW);
90 gl.glLoadIdentity();
91 gl.glViewport(0, 0, w, h);
94 public void onDrawFrame(GL10 gl) {
95 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT)
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  /development/samples/OpenGL/HelloOpenGLES10/src/com/example/android/opengl/
Square.java 71 * @param gl - The OpenGL ES context in which to draw this shape.
73 public void draw(GL10 gl) {
75 gl.glEnableClientState(GL10.GL_VERTEX_ARRAY);
78 gl.glColor4f( // set color
81 gl.glVertexPointer( // point to vertex data:
84 gl.glDrawElements( // draw shape:
91 gl.glDisableClientState(GL10.GL_VERTEX_ARRAY);
MyGLRenderer.java 40 public void onSurfaceCreated(GL10 gl, EGLConfig config) {
42 gl.glClearColor(0.0f, 0.0f, 0.0f, 1.0f);
49 public void onDrawFrame(GL10 gl) {
52 gl.glClear(GL10.GL_COLOR_BUFFER_BIT | GL10.GL_DEPTH_BUFFER_BIT);
55 gl.glMatrixMode(GL10.GL_MODELVIEW);
56 gl.glLoadIdentity(); // reset the matrix to its default state
59 GLU.gluLookAt(gl, 0, 0, -3, 0f, 0f, 0f, 0f, 1.0f, 0.0f);
62 mSquare.draw(gl);
71 gl.glRotatef(mAngle, 0.0f, 0.0f, 1.0f);
74 mTriangle.draw(gl);
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  /external/chromium_org/mojo/apps/js/bindings/gl/
module.cc 5 #include "mojo/apps/js/bindings/gl/module.h"
12 #include "mojo/apps/js/bindings/gl/context.h"
17 namespace gl { namespace in namespace:mojo::js
19 const char* kModuleName = "mojo/apps/js/bindings/gl";
48 } // namespace gl
  /external/chromium_org/third_party/angle/src/libGLESv2/
HandleAllocator.cpp 8 // HandleAllocator.cpp: Implements the gl::HandleAllocator class, which is used
9 // to allocate GL handles.
15 namespace gl namespace
ProgramBinary.cpp 8 // Program.cpp: Implements the gl::Program class. Implements GL program objects
32 namespace gl namespace
54 void GetInputLayoutFromShader(const std::vector<gl::Attribute> &shaderAttributes, VertexFormat inputLayout[MAX_VERTEX_ATTRIBS])
61 const gl::Attribute &shaderAttr = shaderAttributes[attributeIndex];
93 for (size_t attributeIndex = 0; attributeIndex < gl::MAX_VERTEX_ATTRIBS; attributeIndex++)
937 bool ProgramBinary::applyUniformBuffers(const std::vector<gl::Buffer*> boundBuffers)
939 const gl::Buffer *vertexUniformBuffers[gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS] = {NULL};
940 const gl::Buffer *fragmentUniformBuffers[gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS] = {NULL}
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Query.cpp 8 // Query.cpp: Implements the gl::Query class
14 namespace gl namespace
RenderbufferProxySet.cpp 8 // RenderbufferProxySet.cpp: Implements the gl::RenderbufferProxySet, a class for
14 namespace gl namespace
RenderbufferProxySet.h 7 // RenderbufferProxySet.h: Defines the gl::RenderbufferProxySet, a class for
15 namespace gl namespace
VertexArray.h 8 // The buffer objects that are to be used by the vertex stage of the GL are collected
25 namespace gl namespace
39 void setAttributeState(unsigned int attributeIndex, gl::Buffer *boundBuffer, GLint size, GLenum type,
formatutils.h 7 // formatutils.h: Queries for GL image formats.
42 namespace gl namespace
main.h 20 namespace gl namespace
56 gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess);
57 void glDestroyContext(gl::Context *context);
58 void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface);
59 gl::Context *glGetCurrentContext();
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d/
HLSLCompiler.h 8 namespace gl namespace
28 ShaderBlob *compileToBinary(gl::InfoLog &infoLog, const char *hlsl, const char *profile,
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d11/
Image11.h 17 namespace gl namespace
55 virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
  /external/chromium_org/third_party/angle/src/libGLESv2/renderer/d3d9/
Image9.h 16 namespace gl namespace
59 virtual void copy(GLint xoffset, GLint yoffset, GLint zoffset,GLint x, GLint y, GLsizei width, GLsizei height, gl::Framebuffer *source);
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGLStencilBuffer.cpp 27 const GrGLInterface* gl = gpuGL->glInterface(); local
28 GR_GL_CALL(gl, DeleteRenderbuffers(1, &fRenderbufferID));
  /external/skia/src/gpu/gl/
GrGLStencilBuffer.cpp 27 const GrGLInterface* gl = gpuGL->glInterface(); local
28 GR_GL_CALL(gl, DeleteRenderbuffers(1, &fRenderbufferID));
  /prebuilts/python/darwin-x86/2.7.5/lib/python2.7/test/
test_gl.py 2 """Very simple test script for the SGI gl library extension module
9 gl = import_module('gl') variable
10 GL = import_module('GL')
93 raise unittest.SkipTest, "No $DISPLAY -- skipping gl test"
95 # touch all the attributes of gl without doing anything
97 print 'Touching gl module attributes...'
101 getattr(gl, attr)
107 gl.foreground(
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  /prebuilts/python/linux-x86/2.7.5/lib/python2.7/test/
test_gl.py 2 """Very simple test script for the SGI gl library extension module
9 gl = import_module('gl') variable
10 GL = import_module('GL')
93 raise unittest.SkipTest, "No $DISPLAY -- skipping gl test"
95 # touch all the attributes of gl without doing anything
97 print 'Touching gl module attributes...'
101 getattr(gl, attr)
107 gl.foreground(
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  /packages/apps/Gallery2/src/com/android/gallery3d/glrenderer/
GLES11IdImpl.java 22 * Open GL ES 1.1 implementation for generating and destroying texture IDs and
47 public void glDeleteTextures(GL11 gl, int n, int[] textures, int offset) {
49 gl.glDeleteTextures(n, textures, offset);
54 public void glDeleteBuffers(GL11 gl, int n, int[] buffers, int offset) {
56 gl.glDeleteBuffers(n, buffers, offset);
  /external/replicaisland/src/com/replica/replicaisland/
DrawableBitmap.java 67 * @param gl A pointer to the OpenGL context.
71 public static void beginDrawing(GL10 gl, float viewWidth, float viewHeight) {
72 gl.glShadeModel(GL10.GL_FLAT);
73 gl.glEnable(GL10.GL_BLEND);
74 gl.glBlendFunc(GL10.GL_ONE, GL10.GL_ONE_MINUS_SRC_ALPHA);
75 gl.glColor4x(0x10000, 0x10000, 0x10000, 0x10000);
77 gl.glMatrixMode(GL10.GL_PROJECTION);
78 gl.glPushMatrix();
79 gl.glLoadIdentity();
80 gl.glOrthof(0.0f, viewWidth, 0.0f, viewHeight, 0.0f, 1.0f)
101 GL10 gl = OpenGLSystem.getGL(); local
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