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    Searched defs:mProgram (Results 51 - 75 of 97) sorted by null

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  /external/chromium_org/third_party/angle/samples/angle/stencil_operations/
StencilOperations.cpp 48 mProgram = CompileProgram(vs, fs);
49 if (!mProgram)
55 mPositionLoc = glGetAttribLocation(mProgram, "a_position");
58 mColorLoc = glGetUniformLocation(mProgram, "u_color");
78 glDeleteProgram(mProgram);
141 glUseProgram(mProgram);
229 GLuint mProgram;
  /external/chromium_org/third_party/angle/tests/angle_tests/
IncompleteTextureTest.cpp 47 mProgram = compileProgram(vertexShaderSource, fragmentShaderSource);
48 if (mProgram == 0)
53 mTextureUniformLocation = glGetUniformLocation(mProgram, "tex");
58 glDeleteProgram(mProgram);
75 GLuint mProgram;
86 glUseProgram(mProgram);
97 drawQuad(mProgram, "position", 0.5f);
102 drawQuad(mProgram, "position", 0.5f);
107 drawQuad(mProgram, "position", 0.5f);
120 glUseProgram(mProgram);
    [all...]
UnpackAlignmentTest.cpp 18 mProgram = 0;
46 mProgram = compileProgram(vertexShaderSource, fragmentShaderSource);
47 if (mProgram == 0)
55 glDeleteProgram(mProgram);
125 drawQuad(mProgram, "position", 0.5f);
133 GLuint mProgram;
VertexAttributeTest.cpp 16 mProgram = 0;
47 drawQuad(mProgram, "position", 0.5f);
89 mProgram = compileProgram(testVertexShaderSource, testFragmentShaderSource);
90 if (mProgram == 0)
95 mTestAttrib = glGetAttribLocation(mProgram, "test");
96 mExpectedAttrib = glGetAttribLocation(mProgram, "expected");
98 glUseProgram(mProgram);
109 glDeleteProgram(mProgram);
116 GLuint mProgram;
BlendMinMaxTest.cpp 16 mProgram = 0;
47 glUseProgram(mProgram);
53 drawQuad(mProgram, "aPosition", 0.5f);
91 mProgram = compileProgram(testVertexShaderSource, testFragmentShaderSource);
92 if (mProgram == 0)
97 mColorLocation = glGetUniformLocation(mProgram, "color");
99 glUseProgram(mProgram);
125 glDeleteProgram(mProgram);
132 GLuint mProgram;
IndexedPointsTest.cpp 55 mProgram = compileProgram(vertexShaderSource, fragmentShaderSource);
56 if (mProgram == 0)
80 glDeleteProgram(mProgram);
94 GLint vertexLocation = glGetAttribLocation(mProgram, "position");
100 glUseProgram(mProgram);
120 GLuint mProgram;
ReadPixelsTest.cpp 51 mProgram = compileProgram(vertexShaderSrc, fragmentShaderSrc);
75 glDeleteProgram(mProgram);
81 GLuint mProgram;
263 glUseProgram(mProgram);
269 GLint positionLocation = glGetAttribLocation(mProgram, "aPosition");
272 GLint testLocation = glGetAttribLocation(mProgram, "aTest");
SwizzleTest.cpp 77 mProgram = compileProgram(vertexShaderSource, fragmentShaderSource);
78 if (mProgram == 0)
83 mTextureUniformLocation = glGetUniformLocation(mProgram, "tex");
90 glDeleteProgram(mProgram);
134 glUseProgram(mProgram);
144 drawQuad(mProgram, "position", 0.5f);
159 drawQuad(mProgram, "position", 0.5f);
169 GLuint mProgram;
  /frameworks/av/cmds/screenrecord/
Program.h 39 mProgram(0),
83 GLuint mProgram;
  /cts/tests/tests/opengl/src/android/opengl/cts/
RendererBase.java 31 int mProgram;
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
RendererES2.cpp 54 GLuint mProgram;
76 mProgram(0),
85 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
86 if (!mProgram)
88 mPosAttrib = glGetAttribLocation(mProgram, "pos");
89 mColorAttrib = glGetAttribLocation(mProgram, "color");
90 mScaleRotUniform = glGetUniformLocation(mProgram, "scaleRot");
91 mOffsetUniform = glGetUniformLocation(mProgram, "offset");
111 glDeleteProgram(mProgram);
129 glUseProgram(mProgram);
    [all...]
RendererES3.cpp 66 GLuint mProgram;
82 mProgram(0),
90 mProgram = createProgram(VERTEX_SHADER, FRAGMENT_SHADER);
91 if (!mProgram)
136 glDeleteProgram(mProgram);
162 glUseProgram(mProgram);
  /external/chromium_org/third_party/angle/samples/angle/post_sub_buffer/
PostSubBuffer.cpp 64 mProgram = CompileProgram(vs, fs);
65 if (!mProgram)
71 mPositionLoc = glGetAttribLocation(mProgram, "a_position");
72 mTexcoordLoc = glGetAttribLocation(mProgram, "a_texcoord");
75 mMVPMatrixLoc = glGetUniformLocation(mProgram, "u_mvpMatrix");
97 glDeleteProgram(mProgram);
127 glUseProgram(mProgram);
153 GLuint mProgram;
  /external/chromium_org/third_party/angle/samples/angle/simple_instancing/
SimpleInstancing.cpp 73 mProgram = CompileProgram(vs, fs);
74 if (!mProgram)
80 mPositionLoc = glGetAttribLocation(mProgram, "a_position");
81 mTexCoordLoc = glGetAttribLocation(mProgram, "a_texCoord");
82 mInstancePosLoc = glGetAttribLocation(mProgram, "a_instancePos");
85 mSamplerLoc = glGetUniformLocation(mProgram, "s_texture");
126 glDeleteProgram(mProgram);
139 glUseProgram(mProgram);
169 GLuint mProgram;
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/imageproc/
RedEyeFilter.java 58 private Program mProgram;
100 mProgram = shaderProgram;
101 mProgram.setHostValue("intensity", DEFAULT_RED_INTENSITY);
120 if (mProgram == null || inputFormat.getTarget() != mTarget) {
133 mProgram.process(inputs, output);
148 if (mProgram != null) {
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/ui/
SurfaceRenderFilter.java 65 private ShaderProgram mProgram;
112 mProgram = ShaderProgram.createIdentity(context);
113 mProgram.setSourceRect(0, 1, 1, -1);
114 mProgram.setClearsOutput(true);
115 mProgram.setClearColor(0.0f, 0.0f, 0.0f);
181 mProgram.process(gpuFrame, mScreen);
234 if (mScreenWidth > 0 && mScreenHeight > 0 && mProgram != null) {
240 mProgram.setTargetRect(0, 0, 1, 1);
245 mProgram.setTargetRect(0.5f - 0.5f / relativeAspectRatio, 0.0f,
249 mProgram.setTargetRect(0.0f, 0.5f - 0.5f * relativeAspectRatio
    [all...]
SurfaceTargetFilter.java 71 private ShaderProgram mProgram;
120 mProgram = ShaderProgram.createIdentity(context);
121 mProgram.setSourceRect(0, 1, 1, -1);
122 mProgram.setClearsOutput(true);
123 mProgram.setClearColor(0.0f, 0.0f, 0.0f);
173 mProgram.process(gpuFrame, mScreen);
202 if (mScreenWidth > 0 && mScreenHeight > 0 && mProgram != null) {
208 mProgram.setTargetRect(0, 0, 1, 1);
213 mProgram.setTargetRect(0.5f - 0.5f / relativeAspectRatio, 0.0f,
217 mProgram.setTargetRect(0.0f, 0.5f - 0.5f * relativeAspectRatio
    [all...]
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosrc/
SurfaceTextureTarget.java 88 private ShaderProgram mProgram;
136 mProgram = ShaderProgram.createIdentity(context);
137 mProgram.setSourceRect(0, 1, 1, -1);
138 mProgram.setClearColor(0.0f, 0.0f, 0.0f);
241 mProgram.process(gpuFrame, mScreen);
268 if (mScreenWidth > 0 && mScreenHeight > 0 && mProgram != null) {
278 mProgram.setTargetRect(0, 0, 1, 1);
279 mProgram.setClearsOutput(false);
287 mProgram.setClearsOutput(false);
304 mProgram.setClearsOutput(true)
    [all...]
  /frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/
FragmentShader.java 33 ProgramFragment mProgram;
94 mShader.mProgram = mBuilder.create();
100 return mProgram;
151 item.program = mProgram;
162 mProgram.bindConstants(item.shaderConst, 0);
  /development/samples/OpenGL/HelloOpenGLES20/src/com/example/android/opengl/
Square.java 51 private final int mProgram;
100 mProgram = GLES20.glCreateProgram(); // create empty OpenGL Program
101 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
102 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
103 GLES20.glLinkProgram(mProgram); // create OpenGL program executables
114 GLES20.glUseProgram(mProgram);
117 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
129 mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor");
135 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
Triangle.java 49 private final int mProgram;
91 mProgram = GLES20.glCreateProgram(); // create empty OpenGL Program
92 GLES20.glAttachShader(mProgram, vertexShader); // add the vertex shader to program
93 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
94 GLES20.glLinkProgram(mProgram); // create OpenGL program executables
106 GLES20.glUseProgram(mProgram);
109 mPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
121 mColorHandle = GLES20.glGetUniformLocation(mProgram, "vColor");
127 mMVPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVPMatrix");
  /external/chromium_org/third_party/angle/samples/angle/particle_system/
ParticleSystem.cpp 77 mProgram = CompileProgram(vs, fs);
78 if (!mProgram)
84 mLifetimeLoc = glGetAttribLocation(mProgram, "a_lifetime");
85 mStartPositionLoc = glGetAttribLocation(mProgram, "a_startPosition");
86 mEndPositionLoc = glGetAttribLocation(mProgram, "a_endPosition");
89 mTimeLoc = glGetUniformLocation(mProgram, "u_time");
90 mCenterPositionLoc = glGetUniformLocation(mProgram, "u_centerPosition");
91 mColorLoc = glGetUniformLocation(mProgram, "u_color");
92 mSamplerLoc = glGetUniformLocation(mProgram, "s_texture");
132 glDeleteProgram(mProgram);
    [all...]
  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 67 GLES20.glUseProgram(mProgram);
84 mProgram = createProgram(mVertexShader, mFragmentShader);
85 if (mProgram == 0) {
88 mvPositionHandle = GLES20.glGetAttribLocation(mProgram, "vPosition");
165 private int mProgram;
  /frameworks/base/media/mca/filterpacks/java/android/filterpacks/videosink/
MediaEncoderFilter.java 160 private ShaderProgram mProgram;
223 mProgram.setSourceRegion(flippedRegion);
276 mProgram = ShaderProgram.createIdentity(context);
405 mProgram.process(input, mScreen);
  /cts/tests/tests/graphics/src/android/opengl/cts/
EglConfigGLSurfaceView.java 131 private int mProgram;
138 mProgram = createProgram(mVertexShader, mFragmentShader);
139 if (mProgram == 0) {
143 maPositionHandle = GLES20.glGetAttribLocation(mProgram, "aPosition");
220 GLES20.glUseProgram(mProgram);

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