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  /frameworks/support/v8/renderscript/jni/
android_renderscript_RenderScript.cpp 358 void *pixels = NULL; local
359 AndroidBitmap_lockPixels(_env, jbitmap, &pixels);
361 if (pixels != NULL) {
364 pixels, GetBitmapSize(_env, jbitmap), usage);
374 void *pixels = NULL; local
375 AndroidBitmap_lockPixels(_env, jbitmap, &pixels);
377 if (pixels != NULL) {
380 (uint32_t)usage, (uintptr_t)pixels);
389 void *pixels = NULL; local
390 AndroidBitmap_lockPixels(_env, jbitmap, &pixels);
409 void *pixels = NULL; local
427 void *pixels = NULL; local
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  /packages/apps/Gallery2/src/com/android/gallery3d/filtershow/imageshow/
ImageCurves.java 343 int[] pixels = new int[w * h]; local
344 bitmap.getPixels(pixels, 0, w, 0, 0, w, h);
348 int r = Color.red(pixels[index]);
349 int g = Color.green(pixels[index]);
350 int b = Color.blue(pixels[index]);
  /prebuilts/sdk/current/support/v7/palette/libs/
android-support-v7-palette.jar 
  /prebuilts/tools/darwin-x86/sdl/include/SDL/
SDL_video.h 93 /** This structure should be treated as read-only, except for 'pixels',
101 void *pixels; /**< Read-write */ member in struct:SDL_Surface
213 Uint8 **pixels; /**< Read-write */ member in struct:SDL_Overlay
342 * updates asynchronously, but you must always lock before accessing pixels.
474 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
533 * this surface, but you must always lock it before accessing the pixels.
546 * and the only way to access the pixels member of the surface is to use
557 extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
563 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
565 * to and read from 'surface->pixels', using the pixel format stored in
    [all...]
  /prebuilts/tools/linux-x86/sdl/include/SDL/
SDL_video.h 93 /** This structure should be treated as read-only, except for 'pixels',
101 void *pixels; /**< Read-write */ member in struct:SDL_Surface
213 Uint8 **pixels; /**< Read-write */ member in struct:SDL_Overlay
342 * updates asynchronously, but you must always lock before accessing pixels.
474 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
533 * this surface, but you must always lock it before accessing the pixels.
546 * and the only way to access the pixels member of the surface is to use
557 extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
563 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
565 * to and read from 'surface->pixels', using the pixel format stored in
    [all...]
  /prebuilts/tools/windows/sdl/include/SDL/
SDL_video.h 93 /** This structure should be treated as read-only, except for 'pixels',
101 void *pixels; /**< Read-write */ member in struct:SDL_Surface
213 Uint8 **pixels; /**< Read-write */ member in struct:SDL_Overlay
342 * updates asynchronously, but you must always lock before accessing pixels.
474 * SDL_PHYSPAL -- set physical palette, which controls how pixels look on
533 * this surface, but you must always lock it before accessing the pixels.
546 * and the only way to access the pixels member of the surface is to use
557 extern DECLSPEC SDL_Surface * SDLCALL SDL_CreateRGBSurfaceFrom(void *pixels,
563 * SDL_LockSurface() sets up a surface for directly accessing the pixels.
565 * to and read from 'surface->pixels', using the pixel format stored in
    [all...]
  /prebuilts/devtools/tools/lib/
ninepatch.jar 
  /external/chromium_org/cc/resources/
resource_provider.cc 224 pixels(NULL),
269 pixels(NULL),
301 ResourceProvider::Resource::Resource(uint8_t* pixels,
312 pixels(pixels),
341 DCHECK(origin == Delegated || pixels);
356 pixels(NULL),
472 DCHECK(resource()->pixels);
477 image_info, resource()->pixels, image_info.minRowBytes()));
535 // pixels in bitmap. Hence, a change since DoLockForWrite was called means th
721 uint8_t* pixels; local
786 uint8_t* pixels = reinterpret_cast<uint8_t*>(shared_memory->memory()); local
2185 uint8_t* pixels = local
    [all...]
  /external/chromium_org/content/browser/renderer_host/
render_widget_host_view_android.cc 810 // physical pixels and set our browser CC device_scale_factor to 1, so this
1399 uint8* pixels = static_cast<uint8*>(bitmap->getPixels()); local
    [all...]
  /external/chromium_org/third_party/skia/src/core/
SkDraw.cpp 134 typedef void (*BitmapXferProc)(void* pixels, size_t bytes, uint32_t data);
136 static void D_Clear_BitmapXferProc(void* pixels, size_t bytes, uint32_t) {
137 sk_bzero(pixels, bytes);
142 static void D32_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
143 sk_memset32((uint32_t*)pixels, data, SkToInt(bytes >> 2));
146 static void D16_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
147 sk_memset16((uint16_t*)pixels, data, SkToInt(bytes >> 1));
150 static void DA8_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
151 memset(pixels, data, bytes);
240 uint8_t* pixels = (uint8_t*)bitmap.getPixels() local
    [all...]
SkCanvas.cpp 691 // if x or y are negative, then we have to adjust pixels
717 bool SkCanvas::writePixels(const SkImageInfo& origInfo, const void* pixels, size_t rowBytes,
726 if (NULL == pixels || rowBytes < origInfo.minRowBytes()) {
746 // if x or y are negative, then we have to adjust pixels
754 pixels = ((const char*)pixels - y * rowBytes - x * info.bytesPerPixel());
757 return device->writePixels(info, pixels, rowBytes, target.x(), target.y());
1055 void* pixels = this->onAccessTopLayerPixels(info, rowBytes); local
1056 if (pixels && origin) {
1059 return pixels;
    [all...]
  /external/qemu/ui/
vnc-android.c 399 static void vnc_write_pixels_copy(VncState *vs, void *pixels, int size)
401 vnc_write(vs, pixels, size);
453 uint32_t *pixels = pixels1; local
457 vnc_convert_pixel(vs, buf, pixels[i]);
461 uint16_t *pixels = pixels1; local
465 vnc_convert_pixel(vs, buf, pixels[i]);
469 uint8_t *pixels = pixels1; local
473 vnc_convert_pixel(vs, buf, pixels[i]);
    [all...]
vnc.c 391 static void vnc_write_pixels_copy(VncState *vs, void *pixels, int size)
393 vnc_write(vs, pixels, size);
445 uint32_t *pixels = pixels1; local
449 vnc_convert_pixel(vs, buf, pixels[i]);
453 uint16_t *pixels = pixels1; local
457 vnc_convert_pixel(vs, buf, pixels[i]);
461 uint8_t *pixels = pixels1; local
465 vnc_convert_pixel(vs, buf, pixels[i]);
    [all...]
  /external/skia/src/core/
SkDraw.cpp 134 typedef void (*BitmapXferProc)(void* pixels, size_t bytes, uint32_t data);
136 static void D_Clear_BitmapXferProc(void* pixels, size_t bytes, uint32_t) {
137 sk_bzero(pixels, bytes);
142 static void D32_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
143 sk_memset32((uint32_t*)pixels, data, SkToInt(bytes >> 2));
146 static void D16_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
147 sk_memset16((uint16_t*)pixels, data, SkToInt(bytes >> 1));
150 static void DA8_Src_BitmapXferProc(void* pixels, size_t bytes, uint32_t data) {
151 memset(pixels, data, bytes);
240 uint8_t* pixels = (uint8_t*)bitmap.getPixels() local
    [all...]
SkCanvas.cpp 691 // if x or y are negative, then we have to adjust pixels
717 bool SkCanvas::writePixels(const SkImageInfo& origInfo, const void* pixels, size_t rowBytes,
726 if (NULL == pixels || rowBytes < origInfo.minRowBytes()) {
746 // if x or y are negative, then we have to adjust pixels
754 pixels = ((const char*)pixels - y * rowBytes - x * info.bytesPerPixel());
757 return device->writePixels(info, pixels, rowBytes, target.x(), target.y());
1055 void* pixels = this->onAccessTopLayerPixels(info, rowBytes); local
1056 if (pixels && origin) {
1059 return pixels;
    [all...]
  /frameworks/base/core/jni/
android_opengl_GLES10.cpp 2517 GLvoid *pixels = (GLvoid *) 0; local
2929 GLvoid *pixels = (GLvoid *) 0; local
2983 GLvoid *pixels = (GLvoid *) 0; local
    [all...]
android_opengl_GLES20.cpp 3982 GLvoid *pixels = (GLvoid *) 0; local
4249 GLvoid *pixels = (GLvoid *) 0; local
4479 GLvoid *pixels = (GLvoid *) 0; local
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android_opengl_GLES30.cpp 377 /* void glTexImage3D ( GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels ) */
384 GLvoid *pixels = (GLvoid *) 0; local
386 pixels = (GLvoid *)getPointer(_env, pixels_buf, &_array, &_remaining, &_bufferOffset);
387 if (pixels == NULL) {
389 pixels = (GLvoid *) (_pixelsBase + _bufferOffset);
401 (GLvoid *)pixels
404 releasePointer(_env, _array, pixels, JNI_FALSE);
426 /* void glTexSubImage3D ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels ) */
433 GLvoid *pixels = (GLvoid *) 0; local
435 pixels = (GLvoid *)getPointer(_env, pixels_buf, &_array, &_remaining, &_bufferOffset)
    [all...]
com_google_android_gles_jni_GLImpl.cpp 3349 GLvoid *pixels = (GLvoid *) 0; local
3805 GLvoid *pixels = (GLvoid *) 0; local
3859 GLvoid *pixels = (GLvoid *) 0; local
    [all...]
  /external/chromium_org/ppapi/lib/gl/gles2/
gles2.c 580 void* pixels) {
582 glGetCurrentContextPPAPI(), x, y, width, height, format, type, pixels); local
663 const void* pixels) {
673 pixels); local
706 const void* pixels) {
716 pixels); local
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  /frameworks/native/services/surfaceflinger/
SurfaceFlinger.cpp 85 * black pixels.
3234 uint32_t* pixels = new uint32_t[reqWidth*reqHeight]; local
    [all...]
  /packages/apps/Gallery2/src/com/android/gallery3d/ui/
PositionController.java 121 // picture in bitmap pixels.
603 int pixels = x - mBoundRight; local
604 mListener.onPull(pixels, EdgeView.LEFT);
607 int pixels = mBoundLeft - x; local
608 mListener.onPull(pixels, EdgeView.RIGHT);
    [all...]
  /cts/tests/tests/media/src/android/media/cts/
EncodeVirtualDisplayWithCompositionTest.java 838 final IntBuffer pixels = IntBuffer.allocate(1); local
    [all...]
  /external/chromium_org/gpu/command_buffer/client/
gles2_implementation_unittest.cc 2301 static uint8 pixels[] = { local
2649 static uint8 pixels[] = { local
    [all...]
  /external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLRenderingContextBase.cpp 3107 unsigned char* pixels = reinterpret_cast<unsigned char*>(data); local
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1 2 3 4 5 6 78 91011