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  /external/mesa3d/src/mesa/drivers/dri/i965/
brw_vs.c 38 #include "program/prog_print.h"
39 #include "program/prog_parameter.h"
54 * Compute the VUE map for vertex shader program.
179 /* Either we are using fixed function or an ARB vertex program. In
199 const GLuint *program; local
213 c.prog_data.outputs_written = vp->program.Base.OutputsWritten;
214 c.prog_data.inputs_read = vp->program.Base.InputsRead;
235 _mesa_fprint_program_opt(stdout, &c.vp->program.Base, PROG_PRINT_DEBUG,
252 if (c.vp->program.Base.SamplersUsed)
272 /* get the program
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  /frameworks/av/cmds/screenrecord/
Program.cpp 21 #include "Program.h"
31 const float Program::kIdentity[] = {
71 status_t Program::setup(ProgramType type) {
72 ALOGV("Program::setup type=%d", type);
77 GLuint program; local
79 err = createProgram(&program, kVertexShader, kFragmentShader);
81 err = createProgram(&program, kVertexShader, kExtFragmentShader);
86 assert(program != 0);
88 maPositionLoc = glGetAttribLocation(program, "aPosition");
89 maTextureCoordLoc = glGetAttribLocation(program, "aTextureCoord")
127 GLuint program; local
170 GLuint program = glCreateProgram(); local
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  /frameworks/base/media/mca/filterfw/jni/
jni_shader_program.cpp 71 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
72 return program ? ToJBool(program->CompileAndLink()) : JNI_FALSE;
79 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
83 return ToJBool(program && program->SetUniformValue(c_key, c_value));
93 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
95 return program ? ToJObject(env, program->GetUniformValue(c_key)) : JNI_NULL;
102 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz) local
139 ShaderProgram* program = gl_env_ptr ? ShaderProgram::CreateIdentity(gl_env_ptr) : NULL; local
153 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
171 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
182 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
193 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
205 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
218 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
229 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
241 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
252 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
261 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
271 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
304 ShaderProgram* program = ConvertFromJava<ShaderProgram>(env, thiz); local
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  /frameworks/native/libs/gui/tests/
GLTest.cpp 307 GLuint program = glCreateProgram(); local
309 if (program) {
310 glAttachShader(program, vertexShader);
312 glAttachShader(program, fragmentShader);
314 glLinkProgram(program);
316 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
319 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
323 glGetProgramInfoLog(program, bufLength, NULL, buf);
324 printf("Program link log:\n%s\n", buf);
329 glDeleteProgram(program);
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  /frameworks/native/opengl/tests/gl2_java/src/com/android/gl2java/
GL2JavaView.java 123 int program = GLES20.glCreateProgram(); local
124 if (program != 0) {
125 GLES20.glAttachShader(program, vertexShader);
127 GLES20.glAttachShader(program, pixelShader);
129 GLES20.glLinkProgram(program);
131 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
133 Log.e(TAG, "Could not link program: ");
134 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
135 GLES20.glDeleteProgram(program);
136 program = 0
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  /frameworks/native/services/surfaceflinger/RenderEngine/
ProgramCache.cpp 23 #include "Program.h"
106 Program* program = mCache.valueFor(shaderKey); local
107 if (program == NULL) {
108 program = generateProgram(shaderKey);
109 mCache.add(shaderKey, program);
216 Program* ProgramCache::generateProgram(const Key& needs) {
223 Program* program = new Program(needs, vs.string(), fs.string()) local
233 Program* program = mCache.valueFor(needs); local
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  /frameworks/rs/driver/
rsdShaderCache.h 104 uint32_t numFragUnis) : vtx(0), frag(0), program(0), vtxAttrCount(0),
139 uint32_t program; member in struct:RsdShaderCache::ProgramEntry
  /ndk/sources/host-tools/nawk-20071023/
awkgram.y 49 %token <p> PROGRAM PASTAT PASTAT2 XBEGIN XEND
97 program: label
99 winner = (Node *)stat3(PROGRAM, beginloc, $1, endloc); }
  /art/runtime/
parsed_options.cc 740 const char* program = "dalvikvm"; local
741 UsageMessage(stream, "%s: [options] class [argument ...]\n", program);
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  /cts/suite/cts/deviceTests/opengl/jni/graphics/
GLUtils.cpp 165 GLuint program = glCreateProgram(); local
166 if (program) {
167 glAttachShader(program, vertexShader);
168 glAttachShader(program, fragmentShader);
171 glLinkProgram(program);
172 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
176 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLen);
179 glGetProgramInfoLog(program, infoLen, NULL, infoLog);
180 ALOGE("Error linking program:\n%s\n", infoLog);
183 glDeleteProgram(program);
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  /cts/tests/tests/graphics/src/android/opengl/cts/
EglConfigGLSurfaceView.java 140 throw new RuntimeException("Could not create program");
172 int program = GLES20.glCreateProgram(); local
173 if (program != 0) {
174 GLES20.glAttachShader(program, vertexShader);
176 GLES20.glAttachShader(program, pixelShader);
178 GLES20.glLinkProgram(program);
180 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
182 Log.e(TAG, "Could not link program: ");
183 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
184 GLES20.glDeleteProgram(program);
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OpenGlEsVersionCtsActivity.java 200 private boolean compileShaderAndAttach(int program, int shaderType, String source) {
216 GLES31.glAttachShader(program, shader);
279 int program = GLES31.glCreateProgram(); local
281 if (!compileShaderAndAttach(program, GLES31.GL_VERTEX_SHADER, mAepEs31VertexShader) ||
282 !compileShaderAndAttach(program, GLES31Ext.GL_TESS_CONTROL_SHADER_EXT, mAepEs31TessellationControlShader) ||
283 !compileShaderAndAttach(program, GLES31Ext.GL_TESS_EVALUATION_SHADER_EXT, mAepEs31TessellationEvaluationShader) ||
284 !compileShaderAndAttach(program, GLES31Ext.GL_GEOMETRY_SHADER_EXT, mAepEs31GeometryShader) ||
285 !compileShaderAndAttach(program, GLES31.GL_FRAGMENT_SHADER, mAepEs31FragmentShader))
288 GLES31.glLinkProgram(program);
289 GLES31.glGetProgramiv(program, GLES31.GL_LINK_STATUS, value, 0)
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  /development/ndk/platforms/android-18/samples/MoreTeapots/jni/
MoreTeapotsRenderer.cpp 383 GLuint program; local
387 // Create shader program
388 program = glCreateProgram();
389 LOGI( "Created Shader %d", program );
395 glDeleteProgram( program );
403 glDeleteProgram( program );
407 // Attach vertex shader to program
408 glAttachShader( program, vertShader );
410 // Attach fragment shader to program
411 glAttachShader( program, fragShader )
468 GLuint program; local
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  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.cpp 75 GLuint program = 0; local
86 program = glCreateProgram();
87 if (!program) {
91 glAttachShader(program, vtxShader);
92 glAttachShader(program, fragShader);
94 glLinkProgram(program);
95 glGetProgramiv(program, GL_LINK_STATUS, &linked);
97 ALOGE("Could not link program");
99 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLen);
103 glGetProgramInfoLog(program, infoLogLen, NULL, infoLog)
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  /external/ceres-solver/internal/ceres/
evaluator_test.cc 44 #include "ceres/program.h"
110 Evaluator* CreateEvaluator(Program* program) {
111 // This program is straight from the ProblemImpl, and so has no index/offset
113 program->SetParameterOffsetsAndIndex();
132 return Evaluator::Create(options, program, &error);
242 // Add the parameters in explicit order to force the ordering in the program.
327 // Add the parameters in explicit order to force the ordering in the program.
382 // Add the parameters in explicit order to force the ordering in the program.
450 // Add the parameters in explicit order to force the ordering in the program
598 Program* program = problem.mutable_program(); local
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  /external/chromium_org/chrome/common/mac/
mock_launchd.cc 149 CFStringRef program = CFSTR(LAUNCH_JOBKEY_PROGRAM); local
151 const void *keys[] = { program, program_pid };
169 CFStringRef program = CFSTR(LAUNCH_JOBKEY_PROGRAM); local
178 const void *keys[] = { program, program_args };
242 const void *keys[] = { program, program_args, socket_key };
  /external/chromium_org/content/browser/renderer_host/
compositing_iosurface_shader_programs_mac.cc 27 // program to activate the expected syntax and built-in features. GLSL version
203 // The code snippets that together make up an entire vertex shader program.
216 // The code snippets that together make up an entire fragment shader program.
232 "program", shader_program,
241 // Select and compile the shader program source code.
273 << " shader for program " << shader_program << ":\n"
287 TRACE_EVENT1("gpu", "CompileAndLinkProgram", "program", which);
289 // Compile and link a new shader program.
294 const GLuint program = glCreateProgram(); local
295 DCHECK_NE(program, 0u)
371 const GLuint program = GetShaderProgram(SHADER_PROGRAM_BLIT); local
380 const GLuint program = GetShaderProgram(SHADER_PROGRAM_SOLID_WHITE); local
393 const GLuint program = GetShaderProgram(which); local
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  /external/chromium_org/content/shell/renderer/test_runner/
TestPlugin.h 94 unsigned program; member in struct:content::TestPlugin::Scene
102 , program(0)
  /external/chromium_org/gpu/command_buffer/tests/
gl_readback_unittest.cc 193 GLuint program = glCreateProgram(); local
194 glAttachShader(program, vertex_shader);
196 glAttachShader(program, fragment_shader);
198 glLinkProgram(program);
201 glGetProgramiv(program, GL_LINK_STATUS, &link_status);
203 glDeleteProgram(program);
204 program = 0;
206 ASSERT_NE(program, GLuint(0));
224 GLint position_location = glGetAttribLocation(program, "a_position");
229 glUseProgram(program);
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gl_test_utils.cc 58 // Create the program object
59 GLuint program = glCreateProgram(); local
60 glAttachShader(program, vertex_shader);
61 glAttachShader(program, fragment_shader);
62 // Link the program
63 glLinkProgram(program);
66 glGetProgramiv(program, GL_LINK_STATUS, &linked);
70 glGetProgramInfoLog(program, sizeof(buffer), &length, buffer);
72 EXPECT_EQ(1, linked) << "Error linking program: " << log;
73 glDeleteProgram(program);
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gl_virtual_contexts_unittest.cc 69 GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); local
70 glUseProgram(program);
71 return program;
121 GLuint program = GLTestHelper::LoadProgram(v_shader_str, f_shader_str); local
122 glUseProgram(program);
124 GLuint position_loc = glGetAttribLocation(program, "a_Position");
128 GLuint color_loc = glGetUniformLocation(program, "u_color");
  /external/chromium_org/third_party/angle/src/libGLESv2/
ResourceManager.cpp 14 #include "libGLESv2/Program.h"
90 // Returns an unused shader/program name
108 // Returns an unused program/shader name
113 mProgramMap[handle] = new Program(mRenderer, this, handle);
189 void ResourceManager::deleteProgram(GLuint program)
191 ProgramMap::iterator programObject = mProgramMap.find(program);
300 Program *ResourceManager::getProgram(unsigned int handle)
302 ProgramMap::iterator program = mProgramMap.find(handle); local
304 if (program == mProgramMap.end())
310 return program->second
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  /external/chromium_org/third_party/angle/tests/angle_tests/
ANGLETest.cpp 44 void ANGLETest::drawQuad(GLuint program, const std::string& positionAttribName, GLfloat quadDepth)
46 GLint positionLocation = glGetAttribLocation(program, positionAttribName.c_str());
48 glUseProgram(program);
102 GLuint program = glCreateProgram(); local
111 glDeleteProgram(program);
115 glAttachShader(program, vs);
118 glAttachShader(program, fs);
121 glLinkProgram(program);
124 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
129 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &infoLogLength)
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  /external/chromium_org/third_party/mesa/src/src/gallium/tests/trivial/
quad-tex.c 63 struct program struct
89 static void init_prog(struct program *p)
282 static void close_prog(struct program *p)
307 static void draw(struct program *p)
348 struct program *p = CALLOC_STRUCT(program);
tri.c 61 struct program struct
84 static void init_prog(struct program *p)
223 static void close_prog(struct program *p)
243 static void draw(struct program *p)
277 struct program *p = CALLOC_STRUCT(program);

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