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  /external/deqp/modules/gles3/accuracy/
es3aVaryingInterpolationTests.cpp 2 * drawElements Quality Program OpenGL ES 3.0 Module
194 glu::ShaderProgram program(m_context.getRenderContext(),
197 log << program; local
198 if (!program.isOk())
245 const int posLoc = glGetAttribLocation(program.getProgram(), "a_position");
246 const int coordLoc = glGetAttribLocation(program.getProgram(), "a_coords");
255 glUseProgram(program.getProgram());
256 glUniform3f(glGetUniformLocation(program.getProgram(), "u_scale"), scale.x(), scale.y(), scale.z());
257 glUniform3f(glGetUniformLocation(program.getProgram(), "u_bias"), bias.x(), bias.y(), bias.z());
259 GLU_CHECK_MSG("After program setup")
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  /external/deqp/modules/gles3/functional/
es3fFragDepthTests.cpp 2 * drawElements Quality Program OpenGL ES 3.0 Module
192 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, m_fragSrc.c_str()));
193 log << program; local
195 if (!program.isOk())
213 gl.useProgram(program.getProgram());
215 gl.uniform4f(gl.getUniformLocation(program.getProgram(), "u_color"), 0.0f, 1.0f, 0.0f, 1.0f);
218 gls::setupDefaultUniforms(m_context.getRenderContext(), program.getProgram());
226 glu::draw(m_context.getRenderContext(), program.getProgram(), DE_LENGTH_OF_ARRAY(vertexArrays), &vertexArrays[0],
321 glu::ShaderProgram program(m_context.getRenderContext(), glu::makeVtxFragSources(s_vertexShaderSrc, m_fragSrc.c_str()));
322 log << program; local
366 log << program; local
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  /external/deqp/modules/glshared/
glsFragOpInteractionCase.cpp 2 * drawElements Quality Program OpenGL (ES) Module
311 static void setupAttributes (sglr::Context& ctx, const VertexDataStorage& vertexData, deUint32 program)
316 const int attribLoc = bindingPtr.binding.type == glu::BindingPoint::TYPE_NAME ? ctx.getAttribLocation(program, bindingPtr.binding.name.c_str()) : bindingPtr.binding.location;
537 const deUint32 program = programs[ndx]; local
539 setupAttributes(ctx, vertexData, program);
548 ctx.useProgram (program);
551 setUniformValue(ctx, ctx.getUniformLocation(program, uniformIter->getVariable()->getName()), uniformIter->getValue());
glsRandomShaderCase.cpp 2 * drawElements Quality Program OpenGL (ES) Module
401 // Compile program
402 glu::ShaderProgram program(m_renderCtx, glu::makeVtxFragSources(m_vertexShader.getSource(), m_fragmentShader.getSource()));
403 log << program; local
405 if (!program.isOk())
421 // Reference program executor.
424 GLU_CHECK_CALL(glUseProgram(program.getProgram()));
429 GLint location = glGetAttribLocation(program.getProgram(), attribIter->getName());
445 GLint location = glGetUniformLocation(program.getProgram(), uniformIter->getVariable()->getName());
glsStateChangePerfTestCases.cpp 2 * drawElements Quality Program OpenGL (ES) Module
318 glu::ShaderProgram* program = new glu::ShaderProgram(m_renderCtx, glu::ProgramSources() << glu::VertexSource(vertexShaderSource) << glu::FragmentSource(fragmentShaderSource)); local
320 if (!program->isOk())
322 m_testCtx.getLog() << *program;
323 delete program;
327 m_programs.push_back(program);
  /external/mesa3d/src/gallium/state_trackers/d3d1x/gd3d1x/
sm4_to_tgsi.cpp 88 struct sm4_program& program; member in struct:sm4_to_tgsi_converter
95 sm4_to_tgsi_converter(struct sm4_program& program)
96 : program(program)
242 #define OP_CF(d, g) case SM4_OPCODE_##d: ureg_##g(ureg, &label); label_to_sm4_insn_num.push_back(std::make_pair(label, program.cf_insn_linked[insn_num])); break;
250 insn = program.insns[insn_num];
377 label_to_sm4_insn_num.push_back(std::make_pair(label, program.label_to_insn_num[_idx(SM4_FILE_LABEL)]));
388 if(in_sub || insn_num != (program.insns.size() - 1))
412 label_to_sm4_insn_num.push_back(std::make_pair(label, program.cf_insn_linked[insn_num]));
416 unsigned linked = program.cf_insn_linked[insn_num]
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  /external/mesa3d/src/mesa/drivers/dri/i915/
i915_fragprog.c 32 #include "program/prog_instruction.h"
33 #include "program/prog_parameter.h"
34 #include "program/program.h"
35 #include "program/programopt.h"
36 #include "program/prog_print.h"
82 const struct gl_fragment_program *program)
161 * hardware as program constants.
164 src = i915_emit_param4fv(p, program->Base.LocalParams[source->Index]);
179 &program->Base.Parameters->ParameterValues[source->Index][0].f)
306 const struct gl_fragment_program *program = &p->FragProg; local
354 const struct gl_fragment_program *program = &p->FragProg; local
375 const struct gl_fragment_program *program = &p->FragProg; local
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  /external/mesa3d/src/mesa/state_tracker/
st_program.c 38 #include "program/prog_parameter.h"
39 #include "program/prog_print.h"
40 #include "program/programopt.h"
60 * Delete a vertex program variant. Note the caller must unlink
103 * Delete a fragment program variant. Note the caller must unlink
120 * Free all variants of a fragment program.
138 * Delete a geometry program variant. Note the caller must unlink
152 * Free all variants of a geometry program.
173 * \param outputMapping to map vertex program output registers (VERT_RESULT_x)
208 /* Compute mapping of vertex program outputs to slots
1271 struct gl_program *program = (struct gl_program *) data; local
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  /external/netperf/
netsh.c 117 char *program; /* program invocation name */ variable
478 program = (char *)malloc(strlen(argv[0]) + 1);
479 if (program == NULL) {
483 strcpy(program, argv[0]);
990 printf("Program name: %s\n", program);
  /frameworks/av/media/libstagefright/tests/
SurfaceMediaSource_test.cpp 255 GLuint program = glCreateProgram(); local
257 if (program) {
258 glAttachShader(program, vertexShader);
260 glAttachShader(program, fragmentShader);
262 glLinkProgram(program);
264 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
267 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
271 glGetProgramInfoLog(program, bufLength, NULL, buf);
272 printf("Program link log:\n%s\n", buf);
277 glDeleteProgram(program);
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  /frameworks/native/libs/gui/tests/
SRGB_test.cpp 158 GLuint program; local
160 SCOPED_TRACE("Creating shader program");
162 vertexSource, fragmentSource, &program));
165 GLint positionHandle = glGetAttribLocation(program, "vPosition");
169 GLint samplerHandle = glGetUniformLocation(program, "texSampler");
185 glUseProgram(program);
  /frameworks/native/opengl/tests/gl2_yuvtex/
gl2_yuvtex.cpp 129 GLuint program = glCreateProgram(); local
130 if (program) {
131 glAttachShader(program, vertexShader);
133 glAttachShader(program, pixelShader);
135 glLinkProgram(program);
137 glGetProgramiv(program, GL_LINK_STATUS, &linkStatus);
140 glGetProgramiv(program, GL_INFO_LOG_LENGTH, &bufLength);
144 glGetProgramInfoLog(program, bufLength, NULL, buf);
145 fprintf(stderr, "Could not link program:\n%s\n", buf);
149 glDeleteProgram(program);
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  /packages/experimental/CameraPreviewTest/src/com/example/android/videochatcameratest/
SurfaceTextureView.java 69 int program = GLES20.glCreateProgram(); local
70 if (program != 0) {
71 GLES20.glAttachShader(program, vertexShader);
73 GLES20.glAttachShader(program, pixelShader);
75 GLES20.glLinkProgram(program);
77 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
79 Log.e(TAG, "Could not link program: ");
80 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
81 GLES20.glDeleteProgram(program);
82 program = 0
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  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 171 void dumpUniforms(GLuint program)
174 glGetProgramiv(program, GL_ACTIVE_UNIFORMS, &numU);
175 printf("==== Program %d has %d active uniforms ===\n", program, numU);
181 glGetActiveUniform(program, i,
188 // Initialize the shader and program object
199 // Create the program object
207 // Link the program
219 printf("Error linking program:\n%s\n", infoLog);
229 // Store the program objec
419 int program = Init(vShader, fShader); local
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  /cts/tests/tests/graphics/src/android/opengl/cts/
CompressedTextureSurfaceView.java 394 int program = GLES20.glCreateProgram(); local
395 if (program != 0) {
396 GLES20.glAttachShader(program, vertexShader);
398 GLES20.glAttachShader(program, pixelShader);
400 GLES20.glLinkProgram(program);
402 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
404 Log.e(TAG, "Could not link program: ");
405 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
406 GLES20.glDeleteProgram(program);
407 program = 0
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  /cts/tests/tests/mediastress/src/android/mediastress/cts/
SurfaceTextureRenderer.java 271 int program = GLES20.glCreateProgram(); local
272 if (program != 0) {
273 GLES20.glAttachShader(program, vertexShader);
275 GLES20.glAttachShader(program, pixelShader);
277 GLES20.glLinkProgram(program);
279 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
281 Log.e(TAG, "Could not link program: ");
282 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
283 GLES20.glDeleteProgram(program);
284 program = 0
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  /development/ndk/platforms/android-14/samples/native-media/src/com/example/nativemedia/
MyGLSurfaceView.java 250 int program = GLES20.glCreateProgram(); local
251 if (program != 0) {
252 GLES20.glAttachShader(program, vertexShader);
254 GLES20.glAttachShader(program, pixelShader);
256 GLES20.glLinkProgram(program);
258 GLES20.glGetProgramiv(program, GLES20.GL_LINK_STATUS, linkStatus, 0);
260 Log.e(TAG, "Could not link program: ");
261 Log.e(TAG, GLES20.glGetProgramInfoLog(program));
262 GLES20.glDeleteProgram(program);
263 program = 0
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  /external/chromium_org/cc/test/
test_web_graphics_context_3d.cc 111 GLuint program,
138 GLuint program) {
252 unsigned program = next_program_id_++ | context_id_ << 16; local
253 program_set_.insert(program);
254 return program;
271 ADD_FAILURE() << "deleteProgram called on unknown program " << id;
281 void TestWebGraphicsContext3D::attachShader(GLuint program, GLuint shader) {
282 if (!program_set_.count(program))
283 ADD_FAILURE() << "attachShader called with unknown program " << program;
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  /external/chromium_org/content/shell/renderer/test_runner/
TestPlugin.cpp 458 if (m_scene.program) {
459 m_context->deleteProgram(m_scene.program);
460 m_scene.program = 0;
495 m_scene.program = loadProgram(vertexSource, fragmentSource);
496 if (!m_scene.program)
499 m_scene.colorLocation = m_context->getUniformLocation(m_scene.program, "color");
500 m_scene.positionLocation = m_context->getAttribLocation(m_scene.program, "position");
526 DCHECK(m_scene.program);
528 m_context->useProgram(m_scene.program);
563 unsigned program = m_context->createProgram() local
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  /external/chromium_org/gpu/command_buffer/common/
gles2_cmd_format.h 222 program = _program;
239 uint32 program; member in struct:gpu::gles2::cmds::GetAttribLocation
249 COMPILE_ASSERT(offsetof(GetAttribLocation, program) == 4,
278 program = _program;
295 uint32 program; member in struct:gpu::gles2::cmds::GetUniformLocation
305 COMPILE_ASSERT(offsetof(GetUniformLocation, program) == 4,
  /external/chromium_org/gpu/tools/compositor_model_bench/
shaders.cc 280 int program = ActivateShader(vs, fs, transform); local
282 GLint y_scale = glGetUniformLocationARB(program, "y_widthScaleFactor");
283 GLint uv_scale = glGetUniformLocationARB(program, "uv_widthScaleFactor");
288 GLint texTrans = glGetUniformLocationARB(program, "texTransform");
296 int sTexLoc = glGetUniformLocationARB(program, "s_texture");
307 int yTexLoc = glGetUniformLocationARB(program, "y_texture");
312 int uTexLoc = glGetUniformLocationARB(program, "u_texture");
317 int vTexLoc = glGetUniformLocationARB(program, "v_texture");
320 int yuvAdjLoc = glGetUniformLocationARB(program, "yuv_adj");
323 int ccMatLoc = glGetUniformLocationARB(program, "cc_matrix")
331 int program = ActivateShader(VERTEX_SHADER_POS_TEX_TRANSFORM, local
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  /external/chromium_org/native_client_sdk/src/gonacl_appengine/src/cube/
cube.cc 130 GLuint program = glCreateProgram(); local
131 glAttachShader(program, frag_shader);
132 glAttachShader(program, vert_shader);
133 glLinkProgram(program);
136 glGetProgramiv(program, GL_LINK_STATUS, &link_status);
138 // Program failed to link, let's see what the error is.
141 glGetProgramInfoLog(program, sizeof(buffer), &length, &buffer[0]);
142 fprintf(stderr, "Program failed to link: %s\n", buffer);
146 return program;
419 //set what program to us
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  /external/chromium_org/ppapi/examples/video_decode/
video_decode_dev.cc 49 Shader() : program(0),
52 GLuint program; member in struct:__anon14062::Shader
142 void CreateShader(GLuint program, GLenum type, const char* source, int size);
190 // Shader program to draw GL_TEXTURE_2D target.
192 // Shader program to draw GL_TEXTURE_RECTANGLE_ARB target.
239 if (shader_2d_.program)
240 gles2_if_->DeleteProgram(context_->pp_resource(), shader_2d_.program);
241 if (shader_rectangle_arb_.program) {
243 context_->pp_resource(), shader_rectangle_arb_.program);
431 gles2_if_->UseProgram(context_->pp_resource(), shader_2d_.program);
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  /external/chromium_org/sandbox/linux/seccomp-bpf/
sandbox_bpf.cc 111 // Cannot determine whether program is single-threaded. Hope for
176 // typical program has very few of these.
509 // Temporarily copy the contents of the "program" vector into a
512 // installed the BPF filter program in the kernel. Depending on the
515 Program* program = AssembleFilter(false /* force_verification */); local
517 struct sock_filter bpf[program->size()];
518 const struct sock_fprog prog = {static_cast<unsigned short>(program->size()),
520 memcpy(bpf, &(*program)[0], sizeof(bpf));
521 delete program;
713 Program* program = new Program(); local
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  /external/chromium_org/third_party/libjingle/source/talk/app/webrtc/java/android/org/webrtc/
VideoRendererGui.java 64 private int program; field in class:VideoRendererGui
127 // Compile & attach a |type| shader specified by |source| to |program|.
129 int type, String source, int program) {
139 GLES20.glAttachShader(program, shader);
152 private int program; field in class:VideoRendererGui.YuvImageRenderer
206 private void createTextures(int program) {
208 this.program = program;
256 int posLocation = GLES20.glGetAttribLocation(program, "in_pos");
261 int texLocation = GLES20.glGetAttribLocation(program, "in_tc")
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