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  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp8/encoder/
ssim.c 145 // on the 4x4 pixel grid. Such arrangement allows the windows to overlap
  /hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp9/encoder/
vp9_ssim.c 76 // on the 4x4 pixel grid. Such arrangement allows the windows to overlap
  /packages/apps/Camera/src/com/android/camera/
Mosaic.java 38 * In this mode, the images are stitched together in the same spatial arrangement as acquired
  /packages/apps/Email/src/com/android/email/activity/setup/
EmailPreferenceActivity.java 38 * Handles account preferences, using multi-pane arrangement when possible.
  /packages/apps/LegacyCamera/src/com/android/camera/panorama/
Mosaic.java 38 * In this mode, the images are stitched together in the same spatial arrangement as acquired
  /packages/apps/UnifiedEmail/src/com/android/mail/browse/
ConversationPagerController.java 48 * This arrangement has pros and cons...<br>
  /external/chromium_org/native_client_sdk/src/libraries/third_party/pthreads-win32/
implement.h 290 * stored in u.cpus. This arrangement allows the spinlock
412 * Graphically, the arrangement is as follows, where:
441 * destructor. The two-lock arrangement allows those resources
    [all...]
  /external/libogg/doc/
ogg-multiplex.html 78 document specifies the high-level arrangement and use of page
84 <p>The design and arrangement of the Ogg container format is governed by
202 <p>Further details, mechanisms and reasons for the differing arrangement
  /external/chromium_org/third_party/libyuv/source/
compare.cc 273 // on the 4x4 pixel grid. Such arrangement allows the windows to overlap
  /external/clang/lib/CodeGen/
CodeGenTypes.h 156 // The arrangement methods are split into three families:
  /external/libvorbis/doc/
vorbis.html 200 <li><a href="bitpack.html">The Vorbis bitpacker</a>: Arrangement of
  /external/llvm/unittests/IR/
ValueHandleTest.cpp 333 // arrangement of other VHs so that the bad behavior would be
  /external/qemu/docs/
ANDROID-SKIN-FILES.TXT 64 A 'skin layout' is simply a specific arrangement of parts. A typical device
  /hardware/ti/omap4-aah/domx/omx_core/inc/
OMX_TI_Video.h     [all...]
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/x86_64-linux/include/c++/4.6/tr1/
legendre_function.tcc 101 // This arrangement is supposed to be better for roundoff
  /prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/x86_64-linux/include/c++/4.8/tr1/
legendre_function.tcc 100 // This arrangement is supposed to be better for roundoff
  /prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/c++/4.8.3/tr1/
legendre_function.tcc 100 // This arrangement is supposed to be better for roundoff
  /prebuilts/ndk/5/sources/cxx-stl/gnu-libstdc++/include/tr1/
legendre_function.tcc 101 // This arrangement is supposed to be better for roundoff
  /prebuilts/ndk/6/sources/cxx-stl/gnu-libstdc++/include/tr1/
legendre_function.tcc 101 // This arrangement is supposed to be better for roundoff
  /prebuilts/ndk/7/sources/cxx-stl/gnu-libstdc++/include/tr1/
legendre_function.tcc 101 // This arrangement is supposed to be better for roundoff
  /prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.4.3/include/tr1/
legendre_function.tcc 101 // This arrangement is supposed to be better for roundoff
  /prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.6/include/tr1/
legendre_function.tcc 101 // This arrangement is supposed to be better for roundoff
  /prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.7/include/tr1/
legendre_function.tcc 101 // This arrangement is supposed to be better for roundoff
  /prebuilts/ndk/9/sources/cxx-stl/gnu-libstdc++/4.6/include/tr1/
legendre_function.tcc 101 // This arrangement is supposed to be better for roundoff
  /prebuilts/ndk/9/sources/cxx-stl/gnu-libstdc++/4.7/include/tr1/
legendre_function.tcc 101 // This arrangement is supposed to be better for roundoff

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