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full:arrangement
(Results
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of
243
) sorted by null
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/hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp8/encoder/
ssim.c
145
// on the 4x4 pixel grid. Such
arrangement
allows the windows to overlap
/hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/vp9/encoder/
vp9_ssim.c
76
// on the 4x4 pixel grid. Such
arrangement
allows the windows to overlap
/packages/apps/Camera/src/com/android/camera/
Mosaic.java
38
* In this mode, the images are stitched together in the same spatial
arrangement
as acquired
/packages/apps/Email/src/com/android/email/activity/setup/
EmailPreferenceActivity.java
38
* Handles account preferences, using multi-pane
arrangement
when possible.
/packages/apps/LegacyCamera/src/com/android/camera/panorama/
Mosaic.java
38
* In this mode, the images are stitched together in the same spatial
arrangement
as acquired
/packages/apps/UnifiedEmail/src/com/android/mail/browse/
ConversationPagerController.java
48
* This
arrangement
has pros and cons...<br>
/external/chromium_org/native_client_sdk/src/libraries/third_party/pthreads-win32/
implement.h
290
* stored in u.cpus. This
arrangement
allows the spinlock
412
* Graphically, the
arrangement
is as follows, where:
441
* destructor. The two-lock
arrangement
allows those resources
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/external/libogg/doc/
ogg-multiplex.html
78
document specifies the high-level
arrangement
and use of page
84
<p>The design and
arrangement
of the Ogg container format is governed by
202
<p>Further details, mechanisms and reasons for the differing
arrangement
/external/chromium_org/third_party/libyuv/source/
compare.cc
273
// on the 4x4 pixel grid. Such
arrangement
allows the windows to overlap
/external/clang/lib/CodeGen/
CodeGenTypes.h
156
// The
arrangement
methods are split into three families:
/external/libvorbis/doc/
vorbis.html
200
<li><a href="bitpack.html">The Vorbis bitpacker</a>:
Arrangement
of
/external/llvm/unittests/IR/
ValueHandleTest.cpp
333
//
arrangement
of other VHs so that the bad behavior would be
/external/qemu/docs/
ANDROID-SKIN-FILES.TXT
64
A 'skin layout' is simply a specific
arrangement
of parts. A typical device
/hardware/ti/omap4-aah/domx/omx_core/inc/
OMX_TI_Video.h
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all
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/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/x86_64-linux/include/c++/4.6/tr1/
legendre_function.tcc
101
// This
arrangement
is supposed to be better for roundoff
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/x86_64-linux/include/c++/4.8/tr1/
legendre_function.tcc
100
// This
arrangement
is supposed to be better for roundoff
/prebuilts/gcc/linux-x86/host/x86_64-w64-mingw32-4.8/x86_64-w64-mingw32/include/c++/4.8.3/tr1/
legendre_function.tcc
100
// This
arrangement
is supposed to be better for roundoff
/prebuilts/ndk/5/sources/cxx-stl/gnu-libstdc++/include/tr1/
legendre_function.tcc
101
// This
arrangement
is supposed to be better for roundoff
/prebuilts/ndk/6/sources/cxx-stl/gnu-libstdc++/include/tr1/
legendre_function.tcc
101
// This
arrangement
is supposed to be better for roundoff
/prebuilts/ndk/7/sources/cxx-stl/gnu-libstdc++/include/tr1/
legendre_function.tcc
101
// This
arrangement
is supposed to be better for roundoff
/prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.4.3/include/tr1/
legendre_function.tcc
101
// This
arrangement
is supposed to be better for roundoff
/prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.6/include/tr1/
legendre_function.tcc
101
// This
arrangement
is supposed to be better for roundoff
/prebuilts/ndk/8/sources/cxx-stl/gnu-libstdc++/4.7/include/tr1/
legendre_function.tcc
101
// This
arrangement
is supposed to be better for roundoff
/prebuilts/ndk/9/sources/cxx-stl/gnu-libstdc++/4.6/include/tr1/
legendre_function.tcc
101
// This
arrangement
is supposed to be better for roundoff
/prebuilts/ndk/9/sources/cxx-stl/gnu-libstdc++/4.7/include/tr1/
legendre_function.tcc
101
// This
arrangement
is supposed to be better for roundoff
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