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/external/chromium_org/ppapi/examples/printing/
README.txt
4
One cheesy way to do this is to register as "
application
/x-shockwave-flash",
/external/chromium_org/third_party/closure_linter/
README
3
To install the
application
, run
/external/chromium_org/third_party/skia/experimental/LightSymbolsUtil/Callstacker/Callstacker/
targetver.h
5
// If you wish to build your
application
for a previous Windows platform, include WinSDKVer.h and
/external/chromium_org/third_party/skia/platform_tools/nacl/SampleApp/
index.html
16
var SkiaModule = null; // Global
application
object.
25
// When the module loads, begin running the
application
.
41
// Run the
application
.
67
type="
application
/x-nacl" />
/external/chromium_org/third_party/skia/platform_tools/nacl/skhello/
index.html
16
var SkiaModule = null; // Global
application
object.
25
// When the module loads, begin running the
application
.
41
// Run the
application
.
67
type="
application
/x-nacl" />
/external/chromium_org/tools/gyp/test/mac/app-bundle/TestApp/
TestAppAppDelegate.m
12
// Insert code here to initialize your
application
/external/chromium_org/tools/gyp/tools/Xcode/
README
3
~/Library/
Application
Support/Developer/Shared/Xcode/Specifications/
/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.eclipse.test.performance.ui/scripts/
genresults.bat
5
java -Declipse.perf.dbloc=%dbloc% -jar .\..\..\..\plugins\org.eclipse.equinox.launcher.jar -
application
org.eclipse.test.performance.ui.resultGenerator %*
/external/glide/library/tests/
AndroidManifest.xml
8
<!-- We add an
application
tag here just so that we can indicate that
11
<
application
>
13
</
application
>
15
This declares that this
application
uses the instrumentation test runner targeting
/external/glide/third_party/gif_decoder/
AndroidManifest.xml
7
<
application
/>
/external/libpng/contrib/pngminim/encoder/
README
10
and build the pnm2png
application
there.
/external/llvm/test/YAMLParser/
spec-02-23.data
12
application
specific tag: !something |
/external/proguard/src/proguard/classfile/instruction/
package.html
8
application
, it may very well be reorganised and extended in the future.
/external/qemu/distrib/sdl-1.2.15/Xcode/SDL/pkg-support/
SDL-devel.info
10
Application
NO
SDL.info
10
Application
NO
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL Cocoa Application/___PROJECTNAME___.xcodeproj/
TemplateInfo.plist
11
Description = "This project builds an SDL-based
application
with Cocoa menus.";
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/
TemplateInfo.plist
11
Description = "This project builds an SDL-based
application
that uses OpenGL.";
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL Cocoa Application/___PROJECTNAME___.xcodeproj/
TemplateInfo.plist
11
Description = "This project builds an SDL-based
application
with Cocoa menus.";
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeSnowLeopard/SDL OpenGL Application/___PROJECTNAME___.xcodeproj/
TemplateInfo.plist
11
Description = "This project builds an SDL-based
application
that uses OpenGL.";
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL Cocoa Application/SDLCocoaApp.xcodeproj/
TemplateInfo.plist
11
Description = "This project builds an SDL-based
application
with Cocoa menus.";
/external/qemu/distrib/sdl-1.2.15/Xcode/TemplatesForXcodeTiger/SDL OpenGL Application/SDLOpenGLApp.xcodeproj/
TemplateInfo.plist
11
Description = "This project builds an SDL-based
application
that uses OpenGL.";
/external/qemu/pc-bios/keymaps/
modifiers
17
# Translate Menu to the Windows
Application
key.
/external/robolectric/src/test/resources/
TestAndroidManifestWithAppName.xml
5
<
application
android:name="com.xtremelabs.robolectric.TestApplication"/>
TestAndroidManifestWithBadAppName.xml
5
<
application
android:name="com.xtremelabs.robolectric.BogusTestApplication"/>
TestAndroidManifestWithNoProcess.xml
4
<
application
android:name="com.xtremelabs.robolectric.TestApplication"/>
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