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  /external/mesa3d/src/gallium/state_trackers/wgl/
stw_framebuffer.h 87 * Client area rectangle, relative to the window upper-left corner.
  /external/pdfium/core/src/fxcodec/fx_libopenjpeg/libopenjpeg20/
opj_codec.h 96 /** Set decode area function handler */
  /external/qemu/distrib/sdl-1.2.15/docs/html/
sdlcreateyuvoverlay.html 160 >The term 'overlay' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed.</P
sdlgetcliprect.html 124 destination of a blit, only the area within the clip rectangle is
sdlsetcliprect.html 124 destination of a blit, only the area within the clip rectangle will be
sdlwaitevent.html 142 event is removed from the queue and stored in that area.</P
sdlwaitthread.html 134 >The return code for the thread function is placed in the area pointed to by
  /external/qemu/distrib/sdl-1.2.15/include/
SDL_thread.h 100 * The return code for the thread function is placed in the area
  /external/qemu/distrib/sdl-1.2.15/src/video/riscos/
SDL_riscosASM.S 25 AREA |C$$CODE|
SDL_wimpvideo.c 280 window_block[10] = 0; /* Work area minimum */
282 window_block[12] = surface->w << xeig; /* Work area maximum */
285 window_block[15] = 0x00003000; /* Work area flags - Mouse click down reported */
286 window_block[16] = 1; /* Sprite area control block pointer */
  /external/replicaisland/res/values/
kabocha.xml 67 One more important point I almost forgot to mention. Your internal battery uses <b>red gems</b> to synthesize power from extremely low-light conditions. I did a survey of the island and concluded that every major area has enough gems to keep you going, but it is imperative that you <b>collect them whenever you see them</b>. My research suggests that there should be at least three gems in each area, and to get to the next area you must <b>collect all three</b>.
71 Ho ho, we can?t be sending you off into the wild without knowing things like that, can we? Right-o, ahead is an area with three gems. Find them and we can move on to more complicated topics, like what you?re doing here and how The Source is going to help me save the world.
  /external/skia/include/effects/
SkPerlinNoiseShader.h 18 In order to fill a large area with repeating noise, set the stitchTiles flag to
  /external/skia/src/utils/
SkCanvasStack.cpp 51 * to their bounds and that the area covered by any canvas higher in the stack is
  /external/stlport/src/
warning_disable.h 38 # pragma warning( disable : 4075 ) /* initializers put in unrecognized initialization area */
  /external/webp/include/webp/
mux_types.h 42 // Dispose method (animation only). Indicates how the area used by the current
  /external/webp/src/utils/
rescaler.h 40 // Initialize a rescaler given scratch area 'work' and dimensions of src & dst.
  /external/zlib/src/contrib/iostream3/
zfstream.h 99 * This indicates number of characters in get area of stream buffer.
106 * @brief Fill get area from gzipped file.
107 * @return First character in get area on success, EOF on error.
116 * @brief Write put area to gzipped file.
  /frameworks/av/services/audioflinger/
AudioWatchdog.h 83 AudioWatchdogDump mDummyDump; // default area for dump in case setDump() is not called
  /frameworks/base/core/java/android/hardware/camera2/legacy/
LegacyRequestMapper.java 136 List<Camera.Area> meteringAreaList = convertMeteringRegionsToLegacy(
150 List<Camera.Area> focusAreaList = convertMeteringRegionsToLegacy(
481 private static List<Camera.Area> convertMeteringRegionsToLegacy(
508 List<Camera.Area> meteringAreaList = new ArrayList<>(countMeteringAreas);
LegacyResultMapper.java 383 List<Camera.Area> meteringAreaList, String regionName) {
386 for (Camera.Area area : meteringAreaList) {
389 activeArray, zoomData, area);
  /frameworks/base/core/java/android/inputmethodservice/
InputMethodService.java 90 * starting within the input area of the IME.
98 * an input area with a keyboard, another could allow the user to draw text,
99 * while a third could have no input area (and thus not be visible to the
183 * a significant input area.</p>
401 * Handle a request by the system to hide the soft input area.
419 * Handle a request by the system to show the soft input area.
593 * Option for {@link #touchableInsets}: the area inside of
600 * Option for {@link #touchableInsets}: the area inside of
614 * Determine which area of the window is touchable by the user. May
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  /frameworks/base/core/tests/coretests/src/android/net/http/
DefaultHttpClientTest.java 126 String challenge = "Digest realm=\"protected area\", "
  /frameworks/base/docs/html/training/system-ui/
dim.jd 49 visually recede. As soon as the user touches either the status bar or the navigation bar area of
  /frameworks/base/location/java/android/location/
Address.java 137 * Returns the administrative area name of the address, for example, "CA", or null if
145 * Sets the administrative area name of the address to the given String, which may be null
152 * Returns the sub-administrative area name of the address, for example, "Santa Clara County",
160 * Sets the sub-administrative area name of the address to the given String, which may be null
  /frameworks/base/packages/SystemUI/res/layout/
status_bar.xml 58 <!-- The alpha of this area is both controlled from PhoneStatusBarTransitions and

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