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  /external/skia/src/gpu/gl/
GrGpuGL.h 191 // (after any blending optimizations or dual source blending considerations
  /hardware/intel/img/hwcomposer/ips/anniedale/
AnnRGBPlane.cpp 203 // turn off premultipled alpha blending for HWC_BLENDING_COVERAGE
362 // turn off premultipled alpha blending for HWC_BLENDING_COVERAGE
  /packages/apps/LegacyCamera/jni/feature_mos/src/mosaic/
Blend.cpp 70 LOGE("Error: Could not allocate pyramids for blending");
109 // For THIN strip mode, accept all frames for blending
250 LOGI("Allocate mosaic image for blending - size: %d x %d", Mwidth, Mheight);
283 // Do merging and blending :
319 // We won't do blending for the cases where users swing the device too much
387 LOGE("Error: Could not allocate pyramids for blending");
436 // contribute to the blending process. Thus, we start at 99% contribution
553 // Now perform the actual blending using the frame assignment determined above
    [all...]
  /system/core/include/pixelflinger/
pixelflinger.h 157 // blending equation & function
245 // specify blending parameters
  /system/core/libpixelflinger/codeflinger/
GGLAssembler.cpp 143 const int blending = blending_codes(mBlendSrc, mBlendDst) | local
238 if ((blending & (FACTOR_DST|BLEND_DST)) ||
242 // blending / logic_op / masking need the framebuffer
473 // blending...
491 // Figure out what we need for the blending stage...
499 const int blending = blending_codes(fs, fd); local
522 (blending & (BLEND_SRC|FACTOR_SRC)) : need_expander));
568 // We keep only 8 bits for the blending stage
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  /external/chromium_org/third_party/mesa/src/docs/
versions.html 50 <li>implementation of SGI's blending extensions
230 <li>fixed bug when blending lines, points, bitmaps outside of window
241 <li>pixelzooming with gamma correction or blending didn't work
328 <li>color masking and blending were performed in wrong order
595 <li>faster blending for some modes
681 <li>blending with alpha = 0 or 1.0 wasn't always exact
797 <li>alpha channel of blending points, lines was sometimes incorrect
851 <li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
    [all...]
llvmpipe.html 168 <li> lp_test_blend: blending
  /external/mesa3d/docs/
versions.html 50 <li>implementation of SGI's blending extensions
230 <li>fixed bug when blending lines, points, bitmaps outside of window
241 <li>pixelzooming with gamma correction or blending didn't work
328 <li>color masking and blending were performed in wrong order
595 <li>faster blending for some modes
681 <li>blending with alpha = 0 or 1.0 wasn't always exact
797 <li>alpha channel of blending points, lines was sometimes incorrect
851 <li>blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering)
    [all...]
llvmpipe.html 168 <li> lp_test_blend: blending
  /cts/suite/cts/deviceTests/opengl/jni/graphics/
Renderer.cpp 257 // No blending
  /cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.cpp 187 // Use blending.
  /external/chromium_org/ash/system/tray/
hover_highlight_view.cc 84 // blending filter in disabled state for rendering label text color.
  /external/chromium_org/cc/trees/
layer_tree_host_pixeltest_filters.cc 104 // does not influence the blending of the green box behind it. Also verifies
  /external/chromium_org/third_party/WebKit/Source/platform/graphics/
GraphicsTypes.cpp 84 // For now, blending will always assume source-over. This will be fixed in the future
  /external/chromium_org/third_party/mesa/src/docs/OLD/
MESA_sprite_point.spec 66 images, alpha testing and blending.
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nv04_state_raster.c 204 /* Alpha blending. */
  /external/chromium_org/third_party/skia/src/utils/mac/
SkCreateCGImageRef.cpp 276 // any blending (which could introduce errors and be slower).
  /external/kernel-headers/original/uapi/linux/
omap3isp.h 529 * struct omap3isp_prev_rgbtorgb - RGB to RGB Blending
530 * @matrix: Blending values(S12Q8 format)
534 * @offset: Blending offset value for R,G,B in 2's complement integer format.
621 * @rgb2rgb: Pointer to structure for RGB to RGB Blending.
  /external/mesa3d/docs/OLD/
MESA_sprite_point.spec 66 images, alpha testing and blending.
  /external/mesa3d/src/mesa/drivers/dri/nouveau/
nv04_state_raster.c 204 /* Alpha blending. */
  /external/qemu/distrib/sdl-1.2.15/docs/html/
sdlfillrect.html 156 destination is simply "filled" with that alpha information, no blending
  /external/skia/src/utils/mac/
SkCreateCGImageRef.cpp 276 // any blending (which could introduce errors and be slower).
  /frameworks/base/core/java/android/widget/
AbsSeekBar.java 228 * Specifies the blending mode used to apply the tint specified by
232 * @param tintMode the blending mode used to apply the tint, may be
247 * Returns the blending mode used to apply the tint to the thumb drawable,
250 * @return the blending mode used to apply the tint to the thumb drawable
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.h 357 // Enable or Disable Blending
363 // Specify pixel arithmetic for blending
368 // Default values for blending are set to:
541 // Set to true to enable blending.
  /frameworks/base/packages/WallpaperCropper/src/com/android/gallery3d/glrenderer/
BasicTexture.java 127 // enabling blending.

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