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  /external/deqp/modules/gles3/functional/
es3fStringQueryTests.cpp 39 namespace gles3 namespace in namespace:deqp
213 } // gles3
es3fFboTestCase.cpp 41 namespace gles3 namespace in namespace:deqp
80 // Render using GLES3.
363 } // gles3
  /external/deqp/modules/gles3/performance/
es3pBlendTests.cpp 33 namespace gles3 namespace in namespace:deqp
175 } // gles3
  /external/chromium_org/third_party/angle/projects/src/
translator_lib.vcxproj.filters 43 <Filter Include="include\GLES3">
462 <ClInclude Include="..\..\include\GLES3\gl3ext.h">
463 <Filter>include\GLES3</Filter>
465 <ClInclude Include="..\..\include\GLES3\gl3.h">
466 <Filter>include\GLES3</Filter>
468 <ClInclude Include="..\..\include\GLES3\gl3platform.h">
469 <Filter>include\GLES3</Filter>
libEGL.vcxproj 137 <ClInclude Include="..\..\include\GLES3\gl3ext.h"/>
138 <ClInclude Include="..\..\include\GLES3\gl3.h"/>
139 <ClInclude Include="..\..\include\GLES3\gl3platform.h"/>
  /development/ndk/platforms/android-18/samples/gles3jni/jni/
gles3jni.h 26 #include <GLES3/gl3.h>
  /external/chromium_org/third_party/angle/src/common/
blocklayout.h 14 #include <GLES3/gl3.h>
shadervars.h 17 #include <GLES3/gl3.h>
  /external/chromium_org/third_party/angle/src/libGLESv2/
Shader.h 15 #include <GLES3/gl3.h>
formatutils.h 12 #include <GLES3/gl3.h>
  /external/deqp/doc/testspecs/GLES2/
functional.scissors.txt 23 + dEQP-GLES3.functional.scissor.*
  /external/deqp/doc/testspecs/GLES3/
functional.fbo.blit.txt 22 + dEQP-GLES3.functional.fbo.blit.*
functional.frag_output.txt 22 + dEQP-GLES3.functional.frag_output.*
functional.instanced.txt 22 + dEQP-GLES3.functional.instanced.*
functional.occlusion_query.txt 22 + dEQP-GLES3.functional.occlusion_query.*
functional.pbo.txt 22 + dEQP-GLES3.functional.pbo.*
functional.primitive_restart.txt 22 + dEQP-GLES3.functional.primitive_restart.*
functional.rasterizer_discard.txt 22 + dEQP-GLES3.functional.rasterizer_discard.*
functional.shaders.fragdepth.txt 22 + dEQP-GLES3.functional.shaders.fragdepth.*
functional.shaders.linkage.txt 22 + dEQP-GLES3.functional.shaders.linkage.*
functional.texture.mipmap.txt 22 + dEQP-GLES3.functional.texture.mipmap.*
functional.texture.shadow.txt 22 + dEQP-GLES3.functional.texture.shadow.*
  /external/deqp/doc/testspecs/GLES31/
functional.texture_buffers.txt 19 GLES3.1 texture buffer object tests.
  /external/deqp/modules/egl/
teglGLES2RenderUtil.cpp 30 # include <GLES3/gl3.h>
  /frameworks/base/libs/hwui/
Query.h 20 #include <GLES3/gl3.h>

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