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(Results
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564
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/hardware/intel/common/omx-components/videocodec/libvpx_internal/libvpx/test/
tile_independence_test.cc
83
//
inverted
tile ordering. Ensure that the MD5 of the output in both cases
/pdk/apps/CameraITS/tests/scene1/
test_linearity.py
28
"""Test that device processing can be
inverted
to linear pixels.
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.6/sysroot/usr/include/linux/
can.h
101
* The filter can be
inverted
(CAN_INV_FILTER bit set in can_id) or it can
lp.h
35
#define LP_PBUSY 0x80 /*
inverted
input, active high */
/prebuilts/gcc/linux-x86/host/x86_64-linux-glibc2.11-4.8/sysroot/usr/include/linux/
can.h
101
* The filter can be
inverted
(CAN_INV_FILTER bit set in can_id) or it can
lp.h
35
#define LP_PBUSY 0x80 /*
inverted
input, active high */
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/i965/
gen7_sf_state.c
55
* Window coordinates in an FBO are
inverted
, which means point
56
* sprite origin must be
inverted
.
brw_sf_state.c
209
* The viewport is
inverted
for rendering to a FBO, and that inverts
250
*
inverted
with respect to the normal OpenGL coordinate
gen6_sf_state.c
249
* Window coordinates in an FBO are
inverted
, which means point
250
* sprite origin must be
inverted
, too.
/external/chromium_org/third_party/opus/src/silk/fixed/
solve_LS_FIX.c
50
inv_D_t *inv_D /* I/O Pointer to vector holding
inverted
diagonal elements of D */
120
inv_D_t *inv_D /* I/O Pointer to vector holding
inverted
diagonal elements of D */
/external/iptables/extensions/
libxt_dccp.c
176
print_types(uint16_t types, int
inverted
, int numeric)
180
if (
inverted
)
/external/libopus/silk/fixed/
solve_LS_FIX.c
50
inv_D_t *inv_D /* I/O Pointer to vector holding
inverted
diagonal elements of D */
120
inv_D_t *inv_D /* I/O Pointer to vector holding
inverted
diagonal elements of D */
/external/mesa3d/src/mesa/drivers/dri/i965/
gen7_sf_state.c
55
* Window coordinates in an FBO are
inverted
, which means point
56
* sprite origin must be
inverted
.
brw_sf_state.c
209
* The viewport is
inverted
for rendering to a FBO, and that inverts
250
*
inverted
with respect to the normal OpenGL coordinate
gen6_sf_state.c
249
* Window coordinates in an FBO are
inverted
, which means point
250
* sprite origin must be
inverted
, too.
/external/qemu/distrib/sdl-1.2.15/src/video/wincommon/
SDL_syswm.c
48
then
inverted
and passed to Win32.
187
/* Copy mask
inverted
and upside-down to icon BMP */
/packages/inputmethods/LatinIME/tests/src/com/android/inputmethod/keyboard/layout/
Symbols.java
165
// U+00A1: "¡"
INVERTED
EXCLAMATION MARK
167
// U+00BF: "¿"
INVERTED
QUESTION MARK
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/encodings/
hp_roman8.py
76
0x00b8: 0x00a1, #
INVERTED
EXCLAMATION MARK
77
0x00b9: 0x00bf, #
INVERTED
QUESTION MARK
/prebuilts/python/linux-x86/2.7.5/lib/python2.7/encodings/
hp_roman8.py
76
0x00b8: 0x00a1, #
INVERTED
EXCLAMATION MARK
77
0x00b9: 0x00bf, #
INVERTED
QUESTION MARK
/external/deqp/modules/gles2/functional/
es2fMultisampleTests.cpp
[
all
...]
/external/deqp/modules/gles3/functional/
es3fMultisampleTests.cpp
[
all
...]
/external/antlr/antlr-3.4/runtime/Ruby/test/functional/ast-output/
auto-ast.rb
421
example "an `~'
inverted
token-type set element" do
434
example "a `~'
inverted
token-type set in a rule (with a label)" do
447
example "a `~'
inverted
token-type set element in a rule (with a list += label)" do
460
example "a `~'
inverted
token-type set element hoisted to root via `^'" do
473
example "hoisting a `~'
inverted
token-type set to root using `^' (with label)" do
485
example "hoisting a `~'
inverted
token-type set to root using `^' (with list += label)" do
497
example "hoisting a `~'
inverted
token-type set to root from within a (...)* loop" do
/external/chromium_org/third_party/icu/source/data/unidata/
DerivedJoiningGroup.txt
65
06EE ; Dal # Lo ARABIC LETTER DAL WITH
INVERTED
V
66
0759..075A ; Dal # Lo [2] ARABIC LETTER DAL WITH TWO DOTS VERTICALLY BELOW AND SMALL TAH..ARABIC LETTER DAL WITH
INVERTED
SMALL V BELOW
174
06FF ; Knotted_Heh # Lo ARABIC LETTER HEH WITH
INVERTED
V
243
06EF ; Reh # Lo ARABIC LETTER REH WITH
INVERTED
V
278
077D..077E ; Seen # Lo [2] ARABIC LETTER SEEN WITH EXTENDED ARABIC-INDIC DIGIT FOUR ABOVE..ARABIC LETTER SEEN WITH
INVERTED
V
411
063D..063F ; Farsi_Yeh # Lo [3] ARABIC LETTER FARSI YEH WITH
INVERTED
V..ARABIC LETTER FARSI YEH WITH THREE DOTS ABOVE
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/nouveau/
nv10_state_frag.c
136
* operand, possibly
inverted
or biased. */
202
* argument <arg>, possibly
inverted
or biased. */
/external/chromium_org/third_party/skia/src/gpu/
GrStencil.h
320
* always be non-
inverted
).
326
* @param invertedFill is this path
inverted
Completed in 4137 milliseconds
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